diff options
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_actuator_types.h | 50 |
1 files changed, 32 insertions, 18 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index f713b4a8acc..58fa38ae159 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -37,6 +37,9 @@ struct Scene; struct Group; struct Text; +// for Sound3D +#include "DNA_sound_types.h" + /* ****************** ACTUATORS ********************* */ /* unused now, moved to editobjectactuator in 2.02. Still needed for dna */ @@ -62,18 +65,13 @@ typedef struct bSoundActuator { short flag, sndnr; int sta, end; short pad1[2]; + float volume, pitch; struct bSound *sound; + struct Sound3D sound3D; short type, makecopy; short copymade, pad2[1]; } bSoundActuator; -typedef struct bCDActuator { - short flag, sndnr; - int sta, end; - short type, track; - float volume; -} bCDActuator; - typedef struct bEditObjectActuator { int time; short type, flag; @@ -144,7 +142,7 @@ typedef struct bGroupActuator { char name[32]; /* property or groupkey */ short pad[3], cur, butsta, butend;/* not referenced, can remove? */ - struct Group *group; /* only during game */ + /* struct Group *group; not used, remove */ } bGroupActuator; @@ -226,6 +224,15 @@ typedef struct bStateActuator { unsigned int mask; /* the bits to change */ } bStateActuator; +typedef struct bArmatureActuator { + char posechannel[32]; + char constraint[32]; + int type; /* 0=run, 1=enable, 2=disable, 3=set target, 4=set weight */ + float weight; + struct Object *target; + struct Object *subtarget; +} bArmatureActuator; + typedef struct bActuator { struct bActuator *next, *prev, *mynew; short type; @@ -291,13 +298,13 @@ typedef struct FreeCamera { #define ACT_RANDOM 13 #define ACT_MESSAGE 14 #define ACT_ACTION 15 /* __ NLA */ -#define ACT_CD 16 #define ACT_GAME 17 #define ACT_VISIBILITY 18 #define ACT_2DFILTER 19 #define ACT_PARENT 20 #define ACT_SHAPEACTION 21 #define ACT_STATE 22 +#define ACT_ARMATURE 23 /* actuator flag */ #define ACT_SHOW 1 @@ -405,6 +412,10 @@ typedef struct FreeCamera { /* editObjectActuator->flag */ #define ACT_TRACK_3D 1 +/* editObjectActuator->flag for replace mesh actuator */ +#define ACT_EDOB_REPLACE_MESH_NOGFX 2 /* use for replace mesh actuator */ +#define ACT_EDOB_REPLACE_MESH_PHYS 4 + /* SceneActuator->type */ #define ACT_SCENE_RESTART 0 #define ACT_SCENE_SET 1 @@ -428,6 +439,9 @@ typedef struct FreeCamera { #define ACT_RANDOM_FLOAT_NORMAL 8 #define ACT_RANDOM_FLOAT_NEGATIVE_EXPONENTIAL 9 +/* SoundActuator->flag */ +#define ACT_SND_3D_SOUND 1 + /* SoundActuator->type */ #define ACT_SND_PLAY_STOP_SOUND 0 #define ACT_SND_PLAY_END_SOUND 1 @@ -440,15 +454,6 @@ typedef struct FreeCamera { #define ACT_MESG_MESG 0 #define ACT_MESG_PROP 1 -/* cdactuator->type */ -#define ACT_CD_PLAY_ALL 0 -#define ACT_CD_PLAY_TRACK 1 -#define ACT_CD_LOOP_TRACK 2 -#define ACT_CD_VOLUME 3 -#define ACT_CD_STOP 4 -#define ACT_CD_PAUSE 5 -#define ACT_CD_RESUME 6 - /* gameactuator->type */ #define ACT_GAME_LOAD 0 #define ACT_GAME_START 1 @@ -489,6 +494,15 @@ typedef struct FreeCamera { #define ACT_PARENT_COMPOUND 1 #define ACT_PARENT_GHOST 2 +/* armatureactuator->type */ +#define ACT_ARM_RUN 0 +#define ACT_ARM_ENABLE 1 +#define ACT_ARM_DISABLE 2 +#define ACT_ARM_SETTARGET 3 +#define ACT_ARM_SETWEIGHT 4 +/* update this define if more type are addedd */ +#define ACT_ARM_MAXTYPE 4 + #endif |