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Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h50
1 files changed, 32 insertions, 18 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index f713b4a8acc..58fa38ae159 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -37,6 +37,9 @@ struct Scene;
struct Group;
struct Text;
+// for Sound3D
+#include "DNA_sound_types.h"
+
/* ****************** ACTUATORS ********************* */
/* unused now, moved to editobjectactuator in 2.02. Still needed for dna */
@@ -62,18 +65,13 @@ typedef struct bSoundActuator {
short flag, sndnr;
int sta, end;
short pad1[2];
+ float volume, pitch;
struct bSound *sound;
+ struct Sound3D sound3D;
short type, makecopy;
short copymade, pad2[1];
} bSoundActuator;
-typedef struct bCDActuator {
- short flag, sndnr;
- int sta, end;
- short type, track;
- float volume;
-} bCDActuator;
-
typedef struct bEditObjectActuator {
int time;
short type, flag;
@@ -144,7 +142,7 @@ typedef struct bGroupActuator {
char name[32]; /* property or groupkey */
short pad[3], cur, butsta, butend;/* not referenced, can remove? */
- struct Group *group; /* only during game */
+ /* struct Group *group; not used, remove */
} bGroupActuator;
@@ -226,6 +224,15 @@ typedef struct bStateActuator {
unsigned int mask; /* the bits to change */
} bStateActuator;
+typedef struct bArmatureActuator {
+ char posechannel[32];
+ char constraint[32];
+ int type; /* 0=run, 1=enable, 2=disable, 3=set target, 4=set weight */
+ float weight;
+ struct Object *target;
+ struct Object *subtarget;
+} bArmatureActuator;
+
typedef struct bActuator {
struct bActuator *next, *prev, *mynew;
short type;
@@ -291,13 +298,13 @@ typedef struct FreeCamera {
#define ACT_RANDOM 13
#define ACT_MESSAGE 14
#define ACT_ACTION 15 /* __ NLA */
-#define ACT_CD 16
#define ACT_GAME 17
#define ACT_VISIBILITY 18
#define ACT_2DFILTER 19
#define ACT_PARENT 20
#define ACT_SHAPEACTION 21
#define ACT_STATE 22
+#define ACT_ARMATURE 23
/* actuator flag */
#define ACT_SHOW 1
@@ -405,6 +412,10 @@ typedef struct FreeCamera {
/* editObjectActuator->flag */
#define ACT_TRACK_3D 1
+/* editObjectActuator->flag for replace mesh actuator */
+#define ACT_EDOB_REPLACE_MESH_NOGFX 2 /* use for replace mesh actuator */
+#define ACT_EDOB_REPLACE_MESH_PHYS 4
+
/* SceneActuator->type */
#define ACT_SCENE_RESTART 0
#define ACT_SCENE_SET 1
@@ -428,6 +439,9 @@ typedef struct FreeCamera {
#define ACT_RANDOM_FLOAT_NORMAL 8
#define ACT_RANDOM_FLOAT_NEGATIVE_EXPONENTIAL 9
+/* SoundActuator->flag */
+#define ACT_SND_3D_SOUND 1
+
/* SoundActuator->type */
#define ACT_SND_PLAY_STOP_SOUND 0
#define ACT_SND_PLAY_END_SOUND 1
@@ -440,15 +454,6 @@ typedef struct FreeCamera {
#define ACT_MESG_MESG 0
#define ACT_MESG_PROP 1
-/* cdactuator->type */
-#define ACT_CD_PLAY_ALL 0
-#define ACT_CD_PLAY_TRACK 1
-#define ACT_CD_LOOP_TRACK 2
-#define ACT_CD_VOLUME 3
-#define ACT_CD_STOP 4
-#define ACT_CD_PAUSE 5
-#define ACT_CD_RESUME 6
-
/* gameactuator->type */
#define ACT_GAME_LOAD 0
#define ACT_GAME_START 1
@@ -489,6 +494,15 @@ typedef struct FreeCamera {
#define ACT_PARENT_COMPOUND 1
#define ACT_PARENT_GHOST 2
+/* armatureactuator->type */
+#define ACT_ARM_RUN 0
+#define ACT_ARM_ENABLE 1
+#define ACT_ARM_DISABLE 2
+#define ACT_ARM_SETTARGET 3
+#define ACT_ARM_SETWEIGHT 4
+/* update this define if more type are addedd */
+#define ACT_ARM_MAXTYPE 4
+
#endif