diff options
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_actuator_types.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index 4a5ad69cb91..b445d59db2c 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -46,21 +46,21 @@ typedef struct bAddObjectActuator { struct Object *ob; } bAddObjectActuator; -typedef struct bActionActuator { - struct bAction *act; /* Pointer to action */ - short type, flag; /* Playback type */ // not in use - float sta, end; /* Start & End frames */ - char name[64]; /* For property-driven playback, MAX_NAME */ - char frameProp[64]; /* Set this property to the actions current frame, MAX_NAME */ - short blendin; /* Number of frames of blending */ - short priority; /* Execution priority */ - short layer; /* Animation layer */ - short end_reset; /* Ending the actuator (negative pulse) wont reset the the action to its starting frame */ - short strideaxis; /* Displacement axis */ - short pad; - float stridelength; /* Displacement incurred by cycle */ // not in use - float layer_weight; /* How much of the previous layer to use for blending. (<0 = disable, 0 = add mode) */ -} bActionActuator; +typedef struct bActionActuator { + struct bAction *act; /* Pointer to action */ + short type, flag; /* Playback type */ // not in use + float sta, end; /* Start & End frames */ + char name[64]; /* For property-driven playback, MAX_NAME */ + char frameProp[64]; /* Set this property to the actions current frame, MAX_NAME */ + short blendin; /* Number of frames of blending */ + short priority; /* Execution priority */ + short layer; /* Animation layer */ + short end_reset; /* Ending the actuator (negative pulse) wont reset the the action to its starting frame */ + short strideaxis; /* Displacement axis */ + short pad; + float stridelength; /* Displacement incurred by cycle */ // not in use + float layer_weight; /* How much of the previous layer to use for blending. (<0 = disable, 0 = add mode) */ +} bActionActuator; typedef struct Sound3D { float min_gain; @@ -261,7 +261,7 @@ typedef struct bActuator { /** * For ipo's and props: to find out which object the actuator * belongs to */ - struct Object *ob; + struct Object *ob; } bActuator; |