diff options
Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_actuator_types.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h index 076910ade1f..3be46538c22 100644 --- a/source/blender/makesdna/DNA_actuator_types.h +++ b/source/blender/makesdna/DNA_actuator_types.h @@ -50,8 +50,8 @@ typedef struct bActionActuator { struct bAction *act; /* Pointer to action */ short type, flag; /* Playback type */ // not in use float sta, end; /* Start & End frames */ - char name[32]; /* For property-driven playback */ - char frameProp[32]; /* Set this property to the actions current frame */ + char name[64]; /* For property-driven playback, MAX_NAME */ + char frameProp[64]; /* Set this property to the actions current frame, MAX_NAME */ short blendin; /* Number of frames of blending */ short priority; /* Execution priority */ short layer; /* Animation layer */ @@ -90,7 +90,7 @@ typedef struct bEditObjectActuator { short type, flag; struct Object *ob; struct Mesh *me; - char name[32]; + char name[64]; /* MAX_NAME */ float linVelocity[3]; /* initial lin. velocity on creation */ float angVelocity[3]; /* initial ang. velocity on creation */ float mass; @@ -107,7 +107,7 @@ typedef struct bSceneActuator { typedef struct bPropertyActuator { int pad, type; - char name[32], value[32]; + char name[64], value[64]; /* MAX_NAME */ struct Object *ob; } bPropertyActuator; @@ -125,8 +125,8 @@ typedef struct bObjectActuator { typedef struct bIpoActuator { short flag, type; float sta, end; - char name[32]; - char frameProp[32]; /* Set this property to the actions current frame */ + char name[64]; /* MAX_NAME */ + char frameProp[64]; /* Set this property to the actions current frame, MAX_NAME */ short pad1, pad2, pad3, pad4; @@ -147,13 +147,13 @@ typedef struct bConstraintActuator { int pad; float minloc[3], maxloc[3]; float minrot[3], maxrot[3]; - char matprop[32]; + char matprop[64]; /* MAX_NAME */ } bConstraintActuator; typedef struct bGroupActuator { short flag, type; int sta, end; - char name[32]; /* property or groupkey */ + char name[64]; /* property or groupkey, MAX_NAME */ short pad[3], cur, butsta, butend;/* not referenced, can remove? */ /* struct Group *group; not used, remove */ @@ -168,16 +168,16 @@ typedef struct bRandomActuator { int int_arg_2; float float_arg_1; float float_arg_2; - char propname[32]; + char propname[64]; /* MAX_NAME */ } bRandomActuator; typedef struct bMessageActuator { - char toPropName[32]; /* Send to all objects with this propertyname. Empty to broadcast. */ + char toPropName[64]; /* Send to all objects with this propertyname. Empty to broadcast. MAX_NAME. */ struct Object *toObject;/* (Possible future use) pointer to a single destination object. */ - char subject[32]; /* Message Subject to send. */ + char subject[64]; /* Message Subject to send. MAX_NAME. */ short bodyType, pad1; /* bodyType is either 'User defined text' or PropName */ int pad2; - char body[32]; /* Either User Defined Text or our PropName to send value of */ + char body[64]; /* Either User Defined Text or our PropName to send value of, MAX_NAME */ } bMessageActuator; typedef struct bGameActuator { @@ -220,8 +220,8 @@ typedef struct bStateActuator { } bStateActuator; typedef struct bArmatureActuator { - char posechannel[32]; - char constraint[32]; + char posechannel[64]; /* MAX_NAME */ + char constraint[64]; /* MAX_NAME */ int type; /* 0=run, 1=enable, 2=disable, 3=set target, 4=set weight */ float weight; struct Object *target; @@ -250,7 +250,7 @@ typedef struct bActuator { */ short flag; short otype, go; - char name[32]; + char name[64]; /* MAX_NAME */ /** * data must point to an object actuator type struct. |