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Diffstat (limited to 'source/blender/makesdna/DNA_actuator_types.h')
-rw-r--r--source/blender/makesdna/DNA_actuator_types.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/makesdna/DNA_actuator_types.h b/source/blender/makesdna/DNA_actuator_types.h
index 076910ade1f..3be46538c22 100644
--- a/source/blender/makesdna/DNA_actuator_types.h
+++ b/source/blender/makesdna/DNA_actuator_types.h
@@ -50,8 +50,8 @@ typedef struct bActionActuator {
struct bAction *act; /* Pointer to action */
short type, flag; /* Playback type */ // not in use
float sta, end; /* Start & End frames */
- char name[32]; /* For property-driven playback */
- char frameProp[32]; /* Set this property to the actions current frame */
+ char name[64]; /* For property-driven playback, MAX_NAME */
+ char frameProp[64]; /* Set this property to the actions current frame, MAX_NAME */
short blendin; /* Number of frames of blending */
short priority; /* Execution priority */
short layer; /* Animation layer */
@@ -90,7 +90,7 @@ typedef struct bEditObjectActuator {
short type, flag;
struct Object *ob;
struct Mesh *me;
- char name[32];
+ char name[64]; /* MAX_NAME */
float linVelocity[3]; /* initial lin. velocity on creation */
float angVelocity[3]; /* initial ang. velocity on creation */
float mass;
@@ -107,7 +107,7 @@ typedef struct bSceneActuator {
typedef struct bPropertyActuator {
int pad, type;
- char name[32], value[32];
+ char name[64], value[64]; /* MAX_NAME */
struct Object *ob;
} bPropertyActuator;
@@ -125,8 +125,8 @@ typedef struct bObjectActuator {
typedef struct bIpoActuator {
short flag, type;
float sta, end;
- char name[32];
- char frameProp[32]; /* Set this property to the actions current frame */
+ char name[64]; /* MAX_NAME */
+ char frameProp[64]; /* Set this property to the actions current frame, MAX_NAME */
short pad1, pad2, pad3, pad4;
@@ -147,13 +147,13 @@ typedef struct bConstraintActuator {
int pad;
float minloc[3], maxloc[3];
float minrot[3], maxrot[3];
- char matprop[32];
+ char matprop[64]; /* MAX_NAME */
} bConstraintActuator;
typedef struct bGroupActuator {
short flag, type;
int sta, end;
- char name[32]; /* property or groupkey */
+ char name[64]; /* property or groupkey, MAX_NAME */
short pad[3], cur, butsta, butend;/* not referenced, can remove? */
/* struct Group *group; not used, remove */
@@ -168,16 +168,16 @@ typedef struct bRandomActuator {
int int_arg_2;
float float_arg_1;
float float_arg_2;
- char propname[32];
+ char propname[64]; /* MAX_NAME */
} bRandomActuator;
typedef struct bMessageActuator {
- char toPropName[32]; /* Send to all objects with this propertyname. Empty to broadcast. */
+ char toPropName[64]; /* Send to all objects with this propertyname. Empty to broadcast. MAX_NAME. */
struct Object *toObject;/* (Possible future use) pointer to a single destination object. */
- char subject[32]; /* Message Subject to send. */
+ char subject[64]; /* Message Subject to send. MAX_NAME. */
short bodyType, pad1; /* bodyType is either 'User defined text' or PropName */
int pad2;
- char body[32]; /* Either User Defined Text or our PropName to send value of */
+ char body[64]; /* Either User Defined Text or our PropName to send value of, MAX_NAME */
} bMessageActuator;
typedef struct bGameActuator {
@@ -220,8 +220,8 @@ typedef struct bStateActuator {
} bStateActuator;
typedef struct bArmatureActuator {
- char posechannel[32];
- char constraint[32];
+ char posechannel[64]; /* MAX_NAME */
+ char constraint[64]; /* MAX_NAME */
int type; /* 0=run, 1=enable, 2=disable, 3=set target, 4=set weight */
float weight;
struct Object *target;
@@ -250,7 +250,7 @@ typedef struct bActuator {
*/
short flag;
short otype, go;
- char name[32];
+ char name[64]; /* MAX_NAME */
/**
* data must point to an object actuator type struct.