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Diffstat (limited to 'source/blender/makesdna/DNA_anim_types.h')
-rw-r--r--source/blender/makesdna/DNA_anim_types.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/makesdna/DNA_anim_types.h b/source/blender/makesdna/DNA_anim_types.h
index ecf587301c7..1718aabc51d 100644
--- a/source/blender/makesdna/DNA_anim_types.h
+++ b/source/blender/makesdna/DNA_anim_types.h
@@ -1006,14 +1006,14 @@ typedef struct AnimOverride {
/**
* Animation data for some ID block (adt)
*
- * This block of data is used to provide all of the necessary animation data for a datablock.
+ * This block of data is used to provide all of the necessary animation data for a data-block.
* Currently, this data will not be reusable, as there shouldn't be any need to do so.
*
* This information should be made available for most if not all ID-blocks, which should
* enable all of its settings to be animatable locally. Animation from 'higher-up' ID-AnimData
* blocks may override local settings.
*
- * This datablock should be placed immediately after the ID block where it is used, so that
+ * This data-block should be placed immediately after the ID block where it is used, so that
* the code which retrieves this data can do so in an easier manner.
* See blenkernel/intern/anim_sys.c for details.
*/
@@ -1098,7 +1098,7 @@ typedef enum eAnimData_Flag {
/**
* Used for #BKE_animdata_from_id()
- * All ID-datablocks which have their own 'local' AnimData
+ * All ID-data-blocks which have their own 'local' AnimData
* should have the same arrangement in their structs.
*/
typedef struct IdAdtTemplate {