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Diffstat (limited to 'source/blender/makesdna/DNA_armature_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_armature_types.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h new file mode 100644 index 00000000000..af2476b5e0c --- /dev/null +++ b/source/blender/makesdna/DNA_armature_types.h @@ -0,0 +1,124 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + + +#ifndef DNA_ARMATURE_TYPES_H +#define DNA_ARMATURE_TYPES_H + +#include "DNA_listBase.h" +#include "DNA_ID.h" + +typedef struct Bone { + struct Bone *next, *prev; /* Next/prev elements within this list */ + struct Bone *parent; /* Parent (ik parent if appropriate flag is set */ + ListBase childbase; /* Children */ + char name[32]; /* Name of the bone - must be unique within the armature */ + + float roll; + float head[3]; /* Orientation & length are implicit now */ + float tail[3]; /* head/tail represents rest state */ + int flag; + + /* Transformation data used for posing: + The same information stored by other + blenderObjects + */ + + float dist, weight; + float loc[3], dloc[3]; + float size[3], dsize[3]; + float quat[4], dquat[4]; + float obmat[4][4]; + float parmat[4][4]; + float defmat[4][4]; + float irestmat[4][4]; /* Cached inverse of rest matrix (objectspace)*/ + float posemat[4][4]; /* Cached pose matrix (objectspace)*/ +}Bone; + +typedef struct bArmature { + ID id; + ListBase bonebase; + ListBase chainbase; + int flag; + int res1; + int res2; + int res3; +}bArmature; + +enum { + ARM_RESTPOSBIT = 0, + ARM_UNUSED1BIT, /* Free for use */ + ARM_DRAWAXESBIT, + ARM_DRAWNAMESBIT, + ARM_POSEBIT, + ARM_EDITBIT +}; + +enum { + ARM_RESTPOS = 0x00000001, + ARM_UNUSED1 = 0x00000002, /* Free for use */ + ARM_DRAWAXES = 0x00000004, + ARM_DRAWNAMES = 0x00000008, + ARM_POSEMODE = 0x00000010, + ARM_EDITMODE = 0x00000020 +}; + +enum { + BONE_SELECTED = 0x00000001, + BONE_ROOTSEL = 0x00000002, + BONE_TIPSEL = 0x00000004, + + BONE_HILIGHTED = 0x00000008, + BONE_IK_TOPARENT= 0x00000010, + BONE_QUATROT = 0x00000020, + BONE_HIDDEN = 0x00000040, + + BONE_DONE = 0x00000080, /* For detecting cyclic dependancies */ + + BONE_ISEMPTY = 0x00000100, + BONE_ISMUSCLE = 0x00000200 +}; + +enum { + BONE_SELECTEDBIT = 0, + BONE_HEADSELBIT, + BONE_TAILSELBIT, + BONE_HILIGHTEDBIT, + BONE_IK_TOPARENTBIT, + BONE_QUATROTBIT, + BONE_HIDDENBIT, + BONE_ISEMPTYBIT, + BONE_ISMUSCLEBIT +}; + + +#endif |