diff options
Diffstat (limited to 'source/blender/makesdna/DNA_boid_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_boid_types.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/makesdna/DNA_boid_types.h b/source/blender/makesdna/DNA_boid_types.h index ce5fc4b0c3c..f1930ffd643 100644 --- a/source/blender/makesdna/DNA_boid_types.h +++ b/source/blender/makesdna/DNA_boid_types.h @@ -36,18 +36,18 @@ typedef enum BoidRuleType { eBoidRuleType_None = 0, - eBoidRuleType_Goal = 1, /* go to goal assigned object or loudest assigned signal source */ - eBoidRuleType_Avoid = 2, /* get away from assigned object or loudest assigned signal source */ - eBoidRuleType_AvoidCollision = 3, /* manoeuver to avoid collisions with other boids and deflector object in near future */ - eBoidRuleType_Separate = 4, /* keep from going through other boids */ - eBoidRuleType_Flock = 5, /* move to center of neighbors and match their velocity */ - eBoidRuleType_FollowLeader = 6, /* follow a boid or assigned object */ - eBoidRuleType_AverageSpeed = 7, /* maintain speed, flight level or wander*/ - eBoidRuleType_Fight = 8, /* go to closest enemy and attack when in range */ - //eBoidRuleType_Protect = 9, /* go to enemy closest to target and attack when in range */ - //eBoidRuleType_Hide = 10, /* find a deflector move to it's other side from closest enemy */ - //eBoidRuleType_FollowPath = 11, /* move along a assigned curve or closest curve in a group */ - //eBoidRuleType_FollowWall = 12, /* move next to a deflector object's in direction of it's tangent */ + eBoidRuleType_Goal = 1, /* go to goal assigned object or loudest assigned signal source */ + eBoidRuleType_Avoid = 2, /* get away from assigned object or loudest assigned signal source */ + eBoidRuleType_AvoidCollision = 3, /* manoeuver to avoid collisions with other boids and deflector object in near future */ + eBoidRuleType_Separate = 4, /* keep from going through other boids */ + eBoidRuleType_Flock = 5, /* move to center of neighbors and match their velocity */ + eBoidRuleType_FollowLeader = 6, /* follow a boid or assigned object */ + eBoidRuleType_AverageSpeed = 7, /* maintain speed, flight level or wander*/ + eBoidRuleType_Fight = 8, /* go to closest enemy and attack when in range */ + //eBoidRuleType_Protect = 9, /* go to enemy closest to target and attack when in range */ + //eBoidRuleType_Hide = 10, /* find a deflector move to it's other side from closest enemy */ + //eBoidRuleType_FollowPath = 11, /* move along a assigned curve or closest curve in a group */ + //eBoidRuleType_FollowWall = 12, /* move next to a deflector object's in direction of it's tangent */ NUM_BOID_RULE_TYPES } BoidRuleType; @@ -67,7 +67,7 @@ typedef struct BoidRuleGoalAvoid { BoidRule rule; struct Object *ob; int options; - float fear_factor; + float fear_factor; /* signals */ int signal_id, channels; |