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Diffstat (limited to 'source/blender/makesdna/DNA_cloth_types.h')
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+/**
+* $Id: DNA_cloth_types.h,v 1.1 2007/08/01 02:28:34 daniel Exp $
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*
+* The Original Code is Copyright (C) 2006 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Daniel (Genscher)
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+#ifndef DNA_CLOTH_TYPES_H
+#define DNA_CLOTH_TYPES_H
+
+/**
+* This struct contains all the global data required to run a simulation.
+* At the time of this writing, this structure contains data appropriate
+* to run a simulation as described in Deformation Constraints in a
+* Mass-Spring Model to Describe Rigid Cloth Behavior by Xavier Provot.
+*
+* I've tried to keep similar, if not exact names for the variables as
+* are presented in the paper. Where I've changed the concept slightly,
+* as in stepsPerFrame comapred to the time step in the paper, I've used
+* variables with different names to minimize confusion.
+**/
+
+typedef struct ClothSimSettings
+{
+ struct LinkNode *cache; /* UNUSED atm */
+ float mingoal; /* see SB */
+ float Cdis; /* Mechanical damping of springs. */
+ float Cvi; /* Viscous/fluid damping. */
+ float gravity [3]; /* Gravity/external force vector. */
+ float dt; /* This is the duration of our time step, computed. */
+ float mass; /* The mass of the entire cloth. */
+ float structural; /* Structural spring stiffness. */
+ float shear; /* Shear spring stiffness. */
+ float bending; /* Flexion spring stiffness. */
+ float max_bend; /* max bending scaling value, min is "bending" */
+ float max_struct; /* max structural scaling value, min is "structural" */
+ float max_shear; /* max shear scaling value, UNUSED */
+ float avg_spring_len; /* used for normalized springs */
+ float timescale; /* parameter how fast cloth runs */
+ float maxgoal; /* see SB */
+ float eff_force_scale;/* Scaling of effector forces (see softbody_calc_forces).*/
+ float eff_wind_scale; /* Scaling of effector wind (see softbody_calc_forces). */
+ float sim_time_old;
+ float defgoal;
+ float goalspring;
+ float goalfrict;
+ int stepsPerFrame; /* Number of time steps per frame. */
+ int flags; /* flags, see CSIMSETT_FLAGS enum above. */
+ int preroll; /* How many frames of simulation to do before we start. */
+ int maxspringlen; /* in percent!; if tearing enabled, a spring will get cut */
+ short solver_type; /* which solver should be used? txold */
+ short vgroup_bend; /* vertex group for scaling bending stiffness */
+ short vgroup_mass; /* optional vertexgroup name for assigning weight.*/
+ short vgroup_struct; /* vertex group for scaling structural stiffness */
+ short presets; /* used for presets on GUI */
+ short pad;
+ int pad2;
+} ClothSimSettings;
+
+
+typedef struct ClothCollSettings
+{
+ struct LinkNode *collision_list; /* e.g. pointer to temp memory for collisions */
+ float epsilon; /* min distance for collisions. */
+ float self_friction; /* Fiction/damping with self contact. */
+ float friction; /* Friction/damping applied on contact with other object.*/
+ float selfepsilon; /* for selfcollision */
+ int flags; /* collision flags defined in BKE_cloth.h */
+ short self_loop_count; /* How many iterations for the selfcollision loop */
+ short loop_count; /* How many iterations for the collision loop. */
+} ClothCollSettings;
+
+
+#endif