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Diffstat (limited to 'source/blender/makesdna/DNA_group_types.h')
-rw-r--r--source/blender/makesdna/DNA_group_types.h55
1 files changed, 42 insertions, 13 deletions
diff --git a/source/blender/makesdna/DNA_group_types.h b/source/blender/makesdna/DNA_group_types.h
index ae565427365..b5208a81510 100644
--- a/source/blender/makesdna/DNA_group_types.h
+++ b/source/blender/makesdna/DNA_group_types.h
@@ -34,32 +34,61 @@
#ifndef __DNA_GROUP_TYPES_H__
#define __DNA_GROUP_TYPES_H__
+#include "DNA_defs.h"
#include "DNA_listBase.h"
#include "DNA_ID.h"
struct Object;
+struct Collection;
-typedef struct GroupObject {
- struct GroupObject *next, *prev;
+typedef struct CollectionObject {
+ struct CollectionObject *next, *prev;
struct Object *ob;
- void *lampren; /* used while render */
- short recalc; /* copy of ob->recalc, used to set animated groups OK */
- char pad[6];
-} GroupObject;
+} CollectionObject;
-typedef struct Group {
+typedef struct CollectionChild {
+ struct CollectionChild *next, *prev;
+ struct Collection *collection;
+} CollectionChild;
+
+
+typedef struct Collection {
ID id;
- ListBase gobject; /* GroupObject */
+ ListBase gobject; /* CollectionObject */
+ ListBase children; /* CollectionChild */
struct PreviewImage *preview;
- /* Bad design, since layers stored in the scenes 'Base'
- * the objects that show in the group can change depending
- * on the last used scene */
- unsigned int layer;
+ unsigned int layer DNA_DEPRECATED;
float dupli_ofs[3];
-} Group;
+
+ short flag, pad[3];
+
+ /* Runtime. Cache of objects in this collection and all its
+ * children. This is created on demand when e.g. some physics
+ * simulation needs it, we don't want to have it for every
+ * collections due to memory usage reasons. */
+ ListBase object_cache;
+
+ /* Runtime. List of collections that are a parent of this
+ * datablock. */
+ ListBase parents;
+
+ /* Deprecated */
+ struct SceneCollection *collection DNA_DEPRECATED;
+ struct ViewLayer *view_layer DNA_DEPRECATED;
+} Collection;
+
+/* Collection->flag */
+enum {
+ COLLECTION_RESTRICT_VIEW = (1 << 0), /* Hidden in viewport. */
+ COLLECTION_RESTRICT_SELECT = (1 << 1), /* Not selectable in viewport. */
+ COLLECTION_DISABLED_DEPRECATED = (1 << 2), /* Not used anymore */
+ COLLECTION_RESTRICT_RENDER = (1 << 3), /* Hidden in renders. */
+ COLLECTION_HAS_OBJECT_CACHE = (1 << 4), /* Runtime: object_cache is populated. */
+ COLLECTION_IS_MASTER = (1 << 5), /* Is master collection embedded in the scene. */
+};
#endif /* __DNA_GROUP_TYPES_H__ */