diff options
Diffstat (limited to 'source/blender/makesdna/DNA_layer_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_layer_types.h | 58 |
1 files changed, 47 insertions, 11 deletions
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h index 65586b340cf..bfd1a37e782 100644 --- a/source/blender/makesdna/DNA_layer_types.h +++ b/source/blender/makesdna/DNA_layer_types.h @@ -34,10 +34,18 @@ typedef enum eViewLayerEEVEEPassType { EEVEE_RENDER_PASS_AO = (1 << 13), EEVEE_RENDER_PASS_BLOOM = (1 << 14), EEVEE_RENDER_PASS_AOV = (1 << 15), + /* + * TODO(jbakker): Clean up confliting bits after EEVEE has been removed. + * EEVEE_RENDER_PASS_CRYPTOMATTE is for EEVEE, EEVEE_RENDER_PASS_CRYTPOMATTE_* are for + * EEVEE-Next. + */ EEVEE_RENDER_PASS_CRYPTOMATTE = (1 << 16), - EEVEE_RENDER_PASS_VECTOR = (1 << 17), + EEVEE_RENDER_PASS_CRYPTOMATTE_OBJECT = (1 << 16), + EEVEE_RENDER_PASS_CRYPTOMATTE_ASSET = (1 << 17), + EEVEE_RENDER_PASS_CRYPTOMATTE_MATERIAL = (1 << 18), + EEVEE_RENDER_PASS_VECTOR = (1 << 19), } eViewLayerEEVEEPassType; -#define EEVEE_RENDER_PASS_MAX_BIT 18 +#define EEVEE_RENDER_PASS_MAX_BIT 20 /* #ViewLayerAOV.type */ typedef enum eViewLayerAOVType { @@ -198,16 +206,44 @@ enum { BASE_HIDDEN = (1 << 8), /* Object is hidden for editing. */ /* Runtime evaluated flags. */ - BASE_VISIBLE_DEPSGRAPH = (1 << 1), /* Object is enabled and visible for the depsgraph. */ - BASE_SELECTABLE = (1 << 2), /* Object can be selected. */ - BASE_FROM_DUPLI = (1 << 3), /* Object comes from duplicator. */ - BASE_VISIBLE_VIEWLAYER = (1 << 4), /* Object is enabled and visible for the viewlayer. */ - BASE_FROM_SET = (1 << 5), /* Object comes from set. */ - BASE_ENABLED_VIEWPORT = (1 << 6), /* Object is enabled in viewport. */ - BASE_ENABLED_RENDER = (1 << 7), /* Object is enabled in final render */ + + /* Object is enabled and potentially visible in a viewport. Layer collection + * visibility, local collection visibility, and local view are not part of this + * and may cause the object to be hidden depending on the 3D viewport settings. + * + * Objects with this flag will be considered visible by the viewport depsgraph + * and be evaluated as a result. + * + * This implies BASE_ENABLED_VIEWPORT. */ + BASE_ENABLED_AND_MAYBE_VISIBLE_IN_VIEWPORT = (1 << 1), + + /* Object can be selected. */ + BASE_SELECTABLE = (1 << 2), + + /* Object comes from a duplicator. */ + BASE_FROM_DUPLI = (1 << 3), + + /* Object is enabled and visible in a viewport with default viewport settings, + * (so without any local view or local collection visibility overrides). Used + * when editors other than the 3D viewport need to know if an object is visible. */ + BASE_ENABLED_AND_VISIBLE_IN_DEFAULT_VIEWPORT = (1 << 4), + + /* Object comes from a scene set. */ + BASE_FROM_SET = (1 << 5), + + /* Object is enabled for viewport or final render respectively. Only enabled + * objects can be pulled into the depsgraph for evaluation, either through being + * directly visible, as a dependency of another object, or as part of colliders + * and effectors for physics. */ + BASE_ENABLED_VIEWPORT = (1 << 6), + BASE_ENABLED_RENDER = (1 << 7), + /* BASE_DEPRECATED = (1 << 9), */ - BASE_HOLDOUT = (1 << 10), /* Object masked out from render */ - BASE_INDIRECT_ONLY = (1 << 11), /* Object only contributes indirectly to render */ + + /* Object masked out from render */ + BASE_HOLDOUT = (1 << 10), + /* Object only contributes indirectly to render */ + BASE_INDIRECT_ONLY = (1 << 11), }; /* LayerCollection->flag */ |