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Diffstat (limited to 'source/blender/makesdna/DNA_layer_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_layer_types.h | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h new file mode 100644 index 00000000000..86931401aae --- /dev/null +++ b/source/blender/makesdna/DNA_layer_types.h @@ -0,0 +1,146 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Dalai Felinto + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file DNA_layer_types.h + * \ingroup DNA + */ + +#ifndef __DNA_LAYER_TYPES_H__ +#define __DNA_LAYER_TYPES_H__ + +#ifdef __cplusplus +extern "C" { +#endif + +#include "DNA_listBase.h" + +typedef struct Base { + struct Base *next, *prev; + short flag; + short refcount; + short sx, sy; + struct Object *object; + unsigned int lay; + int flag_legacy; + struct IDProperty *collection_properties; /* used by depsgraph, flushed from collection-tree */ +} Base; + +typedef struct CollectionOverride { + struct CollectionOverride *next, *prev; + char name[64]; /* MAX_NAME */ + /* TODO proper data */ +} CollectionOverride; + +typedef struct SceneLayerEngineData { + struct SceneLayerEngineData *next, *prev; + struct DrawEngineType *engine_type; + void *storage; + void (*free)(void *storage); +} SceneLayerEngineData; + +typedef struct LayerCollection { + struct LayerCollection *next, *prev; + struct SceneCollection *scene_collection; + short flag; + /* TODO(sergey): Get rid of this once we've got CoW in DEG, */ + short flag_evaluated; + short pad[2]; + ListBase object_bases; /* (ObjectBase *)LinkData->data - synced with collection->objects and collection->filter_objects */ + ListBase overrides; + ListBase layer_collections; /* synced with collection->collections */ + struct IDProperty *properties; /* overrides */ + struct IDProperty *properties_evaluated; +} LayerCollection; + +typedef struct SceneLayer { + struct SceneLayer *next, *prev; + char name[64]; /* MAX_NAME */ + short active_collection; + short flag; + short pad[2]; + ListBase object_bases; /* ObjectBase */ + struct SceneStats *stats; /* default allocated now */ + struct Base *basact; + ListBase layer_collections; /* LayerCollection */ + struct IDProperty *properties; /* overrides */ + struct IDProperty *properties_evaluated; + + /* Runtime data */ + ListBase drawdata; /* SceneLayerEngineData */ +} SceneLayer; + +typedef struct SceneCollection { + struct SceneCollection *next, *prev; + char name[64]; /* MAX_NAME */ + char filter[64]; /* MAX_NAME */ + int active_object_index; /* for UI */ + int pad; + ListBase objects; /* (Object *)LinkData->data */ + ListBase filter_objects; /* (Object *)LinkData->data */ + ListBase scene_collections; /* nested collections */ +} SceneCollection; + +/* Base->flag */ +enum { + BASE_SELECTED = (1 << 0), + BASE_VISIBLED = (1 << 1), + BASE_SELECTABLED = (1 << 2), + BASE_FROMDUPLI = (1 << 3), + BASE_DIRTY_ENGINE_SETTINGS = (1 << 4), + BASE_FROM_SET = (1 << 5), /* To be set only by the depsgraph */ +}; + +/* LayerCollection->flag */ +enum { + COLLECTION_VISIBLE = (1 << 0), + COLLECTION_SELECTABLE = (1 << 1), + COLLECTION_DISABLED = (1 << 2), +}; + +/* SceneLayer->flag */ +enum { + SCENE_LAYER_RENDER = (1 << 0), + SCENE_LAYER_ENGINE_DIRTY = (1 << 1), +}; + + +/* *************************************************************** */ +/* Engine Settings */ + +/* CollectionEngineSettings->type */ +typedef enum CollectionEngineSettingsType { + COLLECTION_MODE_NONE = 0, + COLLECTION_MODE_OBJECT = 1, + COLLECTION_MODE_EDIT = 2, + COLLECTION_MODE_PAINT_WEIGHT = 5, + COLLECTION_MODE_PAINT_VERTEX = 6, +} CollectionModeSettingsType; + +/* *************************************************************** */ + + +#ifdef __cplusplus +} +#endif + +#endif /* __DNA_LAYER_TYPES_H__ */ + |