Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h24
1 files changed, 17 insertions, 7 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 701041319e5..aa847050581 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -36,7 +36,7 @@
#include "DNA_listBase.h"
#ifndef MAX_MTEX
-#define MAX_MTEX 10
+#define MAX_MTEX 18
#endif
struct MTex;
@@ -76,21 +76,23 @@ typedef struct Material {
float aniso_gloss_mir;
float dist_mir;
short fadeto_mir;
- short pad1;
+ short shade_flag; /* like Cubic interpolation */
int mode, mode_l; /* mode_l is the or-ed result of all layer modes */
short flarec, starc, linec, ringc;
float hasize, flaresize, subsize, flareboost;
float strand_sta, strand_end, strand_ease, strand_surfnor;
- float strand_min, strand_pad;
+ float strand_min, strand_widthfade;
char strand_uvname[32];
- float sbias; /* shadow bias */
+ float sbias; /* shadow bias to prevent terminator prob */
+ float lbias; /* factor to multiply lampbias with (0.0 = no mult) */
float shad_alpha; /* in use for irregular shadowbuffer */
+ int septex;
/* for buttons and render*/
char rgbsel, texact, pr_type, use_nodes;
- short pr_back, pr_lamp, septex, ml_flag; /* ml_flag is for disable base material */
+ short pr_back, pr_lamp, pad4, ml_flag; /* ml_flag is for disable base material */
/* shaders */
short diff_shader, spec_shader;
@@ -108,7 +110,7 @@ typedef struct Material {
short ramp_show, pad3;
float rampfac_col, rampfac_spec;
- struct MTex *mtex[10];
+ struct MTex *mtex[18]; /* MAX_MTEX */
struct bNodeTree *nodetree;
struct Ipo *ipo;
struct Group *group; /* light group */
@@ -131,6 +133,8 @@ typedef struct Material {
int YF_dsmp, YF_preset, YF_djit;
ScriptLink scriptlink;
+
+ ListBase gpumaterial; /* runtime */
} Material;
/* **************** MATERIAL ********************* */
@@ -156,6 +160,7 @@ typedef struct Material {
#define MA_SHLESS 4
#define MA_WIRE 8
#define MA_VERTEXCOL 16
+#define MA_HALO_SOFT 16
#define MA_HALO 32
#define MA_ZTRA 64
#define MA_VERTEXCOLP 128
@@ -192,12 +197,16 @@ typedef struct Material {
#define MA_STR_B_UNITS 0x40000000
#define MA_STR_SURFDIFF 0x80000000
-#define MA_MODE_MASK 0x4fffffff /* all valid mode bits */
+#define MA_MODE_MASK 0x6fffffff /* all valid mode bits */
/* ray mirror fadeout */
#define MA_RAYMIR_FADETOSKY 0
#define MA_RAYMIR_FADETOMAT 1
+/* shade_flag */
+#define MA_CUBIC 1
+#define MA_OBCOLOR 2
+
/* diff_shader */
#define MA_DIFF_LAMBERT 0
#define MA_DIFF_ORENNAYAR 1
@@ -311,6 +320,7 @@ typedef struct Material {
#define MA_LAMP 6
#define MA_SKY 7
#define MA_HAIR 10
+#define MA_ATMOS 11
/* pr_back */
#define MA_DARK 1