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Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 060b1bf42d1..09255adb829 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -74,6 +74,14 @@ typedef struct VolumeSettings {
float ms_spread;
} VolumeSettings;
+/* Game Engine Options (old Texface mode, transp and flag) */
+typedef struct GameSettings {
+ int flag;
+ int alpha_blend;
+ int face_orientation;
+ int pad1;
+} GameSettings;
+
typedef struct Material {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
@@ -90,6 +98,7 @@ typedef struct Material {
/* end synced with render_types.h */
struct VolumeSettings vol;
+ struct GameSettings game;
float fresnel_mir, fresnel_mir_i;
float fresnel_tra, fresnel_tra_i;
@@ -166,6 +175,32 @@ typedef struct Material {
ListBase gpumaterial; /* runtime */
} Material;
+
+/* **************** GAME PROPERTIES ********************* */
+// Blend Transparency Options - alpha_blend /* match GPU_material::GPUBlendMode */
+#define GEMAT_SOLID 0 /* GPU_BLEND_SOLID */
+#define GEMAT_ADD 1 /* GPU_BLEND_ADD */
+#define GEMAT_ALPHA 2 /* GPU_BLEND_ALPHA */
+#define GEMAT_CLIP 4 /* GPU_BLEND_CLIP */
+#define GEMAT_ALPHA_SORT 8 /* GPU_BLEND_ALPHA_SORT */
+
+// Game Options - flag
+#define GEMAT_BACKCULL 16 /* KX_BACKCULL */
+#define GEMAT_SHADED 32 /* KX_LIGHT */
+#define GEMAT_TEXT 64 /* RAS_RENDER_3DPOLYGON_TEXT */
+#define GEMAT_NOPHYSICS 128
+#define GEMAT_INVISIBLE 256
+
+// Face Orientation Options - face_orientation
+#define GEMAT_NORMAL 0
+#define GEMAT_HALO 512 /* BILLBOARD_SCREENALIGNED */
+#define GEMAT_BILLBOARD 1024 /* BILLBOARD_AXISALIGNED */
+#define GEMAT_SHADOW 2048 /* SHADOW */
+
+// Use Textures - not defined directly in the UI
+#define GEMAT_TEX 4096 /* KX_TEX */
+
+
/* **************** MATERIAL ********************* */
/* maximum number of materials per material array.