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Diffstat (limited to 'source/blender/makesdna/DNA_material_types.h')
-rw-r--r--source/blender/makesdna/DNA_material_types.h18
1 files changed, 16 insertions, 2 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 0c500e366a7..09a4e42cb8f 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -90,6 +90,16 @@ typedef struct TexPaintSlot {
int pad;
} TexPaintSlot;
+/* Clay engine */
+
+/* MaterialRuntimeClay.flag */
+#define CLAY_OUTDATED 1
+
+/* MaterialEngineSettingsClay.type */
+#define CLAY_MATCAP_NONE 0
+#define CLAY_MATCAP_SIMPLE 1
+#define CLAY_MATCAP_COMPLETE 2
+
typedef struct Material {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
@@ -201,6 +211,10 @@ typedef struct Material {
char nmap_tangent_names[9][64]; /* [MAX_MTFACE+1][MAX_NAME]; +1 for empty name */
int nmap_tangent_names_count, pad5;
+ /* image to use for image/uv space, also bake target
+ * (not to be used shading/rendering pipeline, this is editor featyure only!). */
+ struct Image *edit_image;
+
struct TexPaintSlot *texpaintslot; /* cached slot for painting. Make sure to recalculate before use
* with refresh_texpaint_image_cache */
ListBase gpumaterial; /* runtime */
@@ -275,7 +289,7 @@ typedef struct Material {
#define MA_ONLYSHADOW 1024
#define MA_HALO_XALPHA 1024
#define MA_STAR 0x800
-#define MA_FACETEXTURE 0x800
+// #define MA_FACETEXTURE 0x800 /* deprecated */
#define MA_HALOTEX 0x1000
#define MA_HALOPUNO 0x2000
#define MA_ONLYCAST 0x2000
@@ -297,7 +311,7 @@ typedef struct Material {
/* qdn: a bit clumsy this, tangents needed for normal maps separated from shading */
#define MA_NORMAP_TANG 0x8000000
#define MA_GROUP_NOLAY 0x10000000
-#define MA_FACETEXTURE_ALPHA 0x20000000
+// #define MA_FACETEXTURE_ALPHA 0x20000000 /* deprecated */
#define MA_STR_B_UNITS 0x40000000
#define MA_STR_SURFDIFF 0x80000000