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Diffstat (limited to 'source/blender/makesdna/DNA_mesh_types.h')
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h31
1 files changed, 24 insertions, 7 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index ece6c84b0e8..c38e8d02954 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -46,6 +46,11 @@ struct MCol;
struct MSticky;
struct Mesh;
struct OcInfo;
+struct MPoly;
+struct MTexPoly;
+struct MLoop;
+struct MLoopUV;
+struct MLoopCol;
struct Multires;
struct PartialVisibility;
struct EditMesh;
@@ -60,23 +65,35 @@ typedef struct Mesh {
struct Ipo *ipo; // XXX depreceated... old animation system
struct Key *key;
struct Material **mat;
-
- struct MFace *mface; /* array of mesh object mode faces */
- struct MTFace *mtface; /* store face UV's and texture here */
+
+ /*new face structures*/
+ struct MPoly *mpoly;
+ struct MTexPoly *mtpoly;
+ struct MLoop *mloop;
+ struct MLoopUV *mloopuv;
+ struct MLoopCol *mloopcol;
+
+ /*mface stores the tesselation (triangulation) of the mesh,
+ real faces are now stored in nface.*/
+ struct MFace *mface; /* array of mesh object mode faces for tesselation */
+ struct MTFace *mtface; /* store tesselation face UV's and texture here */
struct TFace *tface; /* depecrated, use mtface */
struct MVert *mvert; /* array of verts */
struct MEdge *medge; /* array of edges */
struct MDeformVert *dvert; /* deformgroup vertices */
- struct MCol *mcol; /* array of colors, this must be the number of faces * 4 */
+
+ /* array of colors for the tesselated faces, must be number of tesselated
+ faces * 4 in length */
+ struct MCol *mcol;
struct MSticky *msticky;
struct Mesh *texcomesh;
struct MSelect *mselect;
- struct EditMesh *edit_mesh; /* not saved in file! */
+ struct BMEditMesh *edit_btmesh; /* not saved in file! */
- struct CustomData vdata, edata, fdata;
+ struct CustomData vdata, edata, fdata, pdata, ldata;
- int totvert, totedge, totface, totselect;
+ int totvert, totedge, totface, totpoly, totloop, totselect;
/* the last selected vertex/edge/face are used for the active face however
* this means the active face must always be selected, this is to keep track