Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/makesdna/DNA_mesh_types.h')
-rw-r--r--source/blender/makesdna/DNA_mesh_types.h286
1 files changed, 202 insertions, 84 deletions
diff --git a/source/blender/makesdna/DNA_mesh_types.h b/source/blender/makesdna/DNA_mesh_types.h
index 97f14b2195d..bf50100b302 100644
--- a/source/blender/makesdna/DNA_mesh_types.h
+++ b/source/blender/makesdna/DNA_mesh_types.h
@@ -74,7 +74,7 @@ struct MLoopTri_Store {
int len_alloc;
};
-/* not saved in file! */
+/** Runtime data, not saved in files. */
typedef struct Mesh_Runtime {
/* Evaluated mesh for objects which do not have effective modifiers.
* This mesh is used as a result of modifier stack evaluation.
@@ -82,27 +82,37 @@ typedef struct Mesh_Runtime {
struct Mesh *mesh_eval;
void *eval_mutex;
- struct EditMeshData *edit_data;
- void *batch_cache;
+ /* A separate mutex is needed for normal calculation, because sometimes
+ * the normals are needed while #eval_mutex is already locked. */
+ void *normals_mutex;
- struct SubdivCCG *subdiv_ccg;
- void *_pad1;
- int subdiv_ccg_tot_level;
- char _pad2[4];
+ /** Needed to ensure some thread-safety during render data pre-processing. */
+ void *render_mutex;
- int64_t cd_dirty_vert;
- int64_t cd_dirty_edge;
- int64_t cd_dirty_loop;
- int64_t cd_dirty_poly;
+ /** Lazily initialized SoA data from the #edit_mesh field in #Mesh. */
+ struct EditMeshData *edit_data;
+
+ /**
+ * Data used to efficiently draw the mesh in the viewport, especially useful when
+ * the same mesh is used in many objects or instances. See `draw_cache_impl_mesh.c`.
+ */
+ void *batch_cache;
+ /** Cache for derived triangulation of the mesh. */
struct MLoopTri_Store looptris;
- /** `BVHCache` defined in 'BKE_bvhutil.c' */
+ /** Cache for BVH trees generated for the mesh. Defined in 'BKE_bvhutil.c' */
struct BVHCache *bvh_cache;
- /** Non-manifold boundary data for Shrinkwrap Target Project. */
+ /** Cache of non-manifold boundary data for Shrinkwrap Target Project. */
struct ShrinkwrapBoundaryData *shrinkwrap_data;
+ /** Needed in case we need to lazily initialize the mesh. */
+ CustomData_MeshMasks cd_mask_extra;
+
+ struct SubdivCCG *subdiv_ccg;
+ int subdiv_ccg_tot_level;
+
/** Set by modifier stack if only deformed from original. */
char deformed_only;
/**
@@ -122,10 +132,26 @@ typedef struct Mesh_Runtime {
*/
char wrapper_type_finalize;
- char _pad[4];
+ /**
+ * Settings for lazily evaluating the subdivision on the CPU if needed. These are
+ * set in the modifier when GPU subdivision can be performed.
+ */
+ char subsurf_apply_render;
+ char subsurf_use_optimal_display;
+ char _pad[2];
+ int subsurf_resolution;
- /** Needed in case we need to lazily initialize the mesh. */
- CustomData_MeshMasks cd_mask_extra;
+ void *_pad2;
+
+ /**
+ * Used to mark when derived data needs to be recalculated for a certain layer.
+ * Currently only normals.
+ */
+
+ int64_t cd_dirty_vert;
+ int64_t cd_dirty_edge;
+ int64_t cd_dirty_loop;
+ int64_t cd_dirty_poly;
} Mesh_Runtime;
@@ -137,101 +163,191 @@ typedef struct Mesh {
/** Old animation system, deprecated for 2.5. */
struct Ipo *ipo DNA_DEPRECATED;
struct Key *key;
- struct Material **mat;
- struct MSelect *mselect;
- /* BMESH ONLY */
- /* New face structures. */
- struct MPoly *mpoly;
- struct MLoop *mloop;
- struct MLoopUV *mloopuv;
- struct MLoopCol *mloopcol;
- /* END BMESH ONLY */
+ /**
+ * An array of materials, with length #totcol. These can be overridden by material slots
+ * on #Object. Indices in #MPoly.mat_nr control which material is used for every face.
+ */
+ struct Material **mat;
/**
- * Legacy face storage (quads & tries only),
- * faces are now stored in #Mesh.mpoly & #Mesh.mloop arrays.
- *
- * \note This would be marked deprecated however the particles still use this at run-time
- * for placing particles on the mesh (something which should be eventually upgraded).
+ * Array of vertices. Edges and faces are defined by indices into this array.
+ * \note This pointer is for convenient access to the #CD_MVERT layer in #vdata.
*/
- struct MFace *mface;
- /** Store tessellation face UV's and texture here. */
- struct MTFace *mtface;
- /** Deprecated, use mtface. */
- struct TFace *tface DNA_DEPRECATED;
- /** Array of verts. */
struct MVert *mvert;
- /** Array of edges. */
+ /**
+ * Array of edges, containing vertex indices. For simple triangle or quad meshes, edges could be
+ * calculated from the #MPoly and #MLoop arrays, however, edges need to be stored explicitly to
+ * edge domain attributes and to support loose edges that aren't connected to faces.
+ * \note This pointer is for convenient access to the #CD_MEDGE layer in #edata.
+ */
struct MEdge *medge;
- /** Deform-group vertices. */
- struct MDeformVert *dvert;
- /** List of bDeformGroup names and flag only. */
- ListBase vertex_group_names;
+ /**
+ * Face topology storage of the size and offset of each face's section of the #mloop face corner
+ * array. Also stores various flags and the `material_index` attribute.
+ * \note This pointer is for convenient access to the #CD_MPOLY layer in #pdata.
+ */
+ struct MPoly *mpoly;
+ /**
+ * The vertex and edge index at each face corner.
+ * \note This pointer is for convenient access to the #CD_MLOOP layer in #ldata.
+ */
+ struct MLoop *mloop;
- /* array of colors for the tessellated faces, must be number of tessellated
- * faces * 4 in length */
- struct MCol *mcol;
- struct Mesh *texcomesh;
+ /** The number of vertices (#MVert) in the mesh, and the size of #vdata. */
+ int totvert;
+ /** The number of edges (#MEdge) in the mesh, and the size of #edata. */
+ int totedge;
+ /** The number of polygons/faces (#MPoly) in the mesh, and the size of #pdata. */
+ int totpoly;
+ /** The number of face corners (#MLoop) in the mesh, and the size of #ldata. */
+ int totloop;
- /* When the object is available, the preferred access method is: BKE_editmesh_from_object(ob) */
- /** Not saved in file. */
- struct BMEditMesh *edit_mesh;
+ CustomData vdata, edata, pdata, ldata;
- struct CustomData vdata, edata, fdata;
+ /** "Vertex group" vertices. */
+ struct MDeformVert *dvert;
+ /**
+ * List of vertex group (#bDeformGroup) names and flags only. Actual weights are stored in dvert.
+ * \note This pointer is for convenient access to the #CD_MDEFORMVERT layer in #vdata.
+ */
+ ListBase vertex_group_names;
+ /** The active index in the #vertex_group_names list. */
+ int vertex_group_active_index;
- /* BMESH ONLY */
- struct CustomData pdata, ldata;
- /* END BMESH ONLY */
+ /**
+ * The index of the active attribute in the UI. The attribute list is a combination of the
+ * generic type attributes from vertex, edge, face, and corner custom data.
+ */
+ int attributes_active_index;
- int totvert, totedge, totface, totselect;
+ /**
+ * 2D vector data used for UVs. "UV" data can also be stored as generic attributes in #ldata.
+ * \note This pointer is for convenient access to the #CD_MLOOPUV layer in #ldata.
+ */
+ struct MLoopUV *mloopuv;
+ /**
+ * The active vertex corner color layer, if it exists. Also called "Vertex Color" in Blender's
+ * UI, even though it is stored per face corner.
+ * \note This pointer is for convenient access to the #CD_MLOOPCOL layer in #ldata.
+ */
+ struct MLoopCol *mloopcol;
- /* BMESH ONLY */
- int totpoly, totloop;
- /* END BMESH ONLY */
+ /**
+ * Runtime storage of the edit mode mesh. If it exists, it generally has the most up-to-date
+ * information about the mesh.
+ * \note When the object is available, the preferred access method is #BKE_editmesh_from_object.
+ */
+ struct BMEditMesh *edit_mesh;
- int attributes_active_index;
- int vertex_group_active_index;
+ /**
+ * This array represents the selection order when the user manually picks elements in edit-mode,
+ * some tools take advantage of this information. All elements in this array are expected to be
+ * selected, see #BKE_mesh_mselect_validate which ensures this. For procedurally created meshes,
+ * this is generally empty (selections are stored as boolean attributes in the corresponding
+ * custom data).
+ */
+ struct MSelect *mselect;
+
+ /** The length of the #mselect array. */
+ int totselect;
- /* the last selected vertex/edge/face are used for the active face however
- * this means the active face must always be selected, this is to keep track
- * of the last selected face and is similar to the old active face flag where
- * the face does not need to be selected, -1 is inactive */
+ /**
+ * In most cases the last selected element (see #mselect) represents the active element.
+ * For faces we make an exception and store the active face separately so it can be active
+ * even when no faces are selected. This is done to prevent flickering in the material properties
+ * and UV Editor which base the content they display on the current material which is controlled
+ * by the active face.
+ *
+ * \note This is mainly stored for use in edit-mode.
+ */
int act_face;
- /* texture space, copied as one block in editobject.c */
+ /**
+ * An optional mesh owned elsewhere (by #Main) that can be used to override
+ * the texture space #loc and #size.
+ * \note Vertex indices should be aligned for this to work usefully.
+ */
+ struct Mesh *texcomesh;
+
+ /** Texture space location and size, used for procedural coordinates when rendering. */
float loc[3];
float size[3];
+ char texflag;
- short texflag, flag;
+ /** Various flags used when editing the mesh. */
+ char editflag;
+ /** Mostly more flags used when editing or displaying the mesh. */
+ short flag;
+
+ /**
+ * The angle for auto smooth in radians. `M_PI` (180 degrees) causes all edges to be smooth.
+ */
float smoothresh;
- /* customdata flag, for bevel-weight and crease, which are now optional */
- char cd_flag, _pad;
+ /**
+ * Flag for choosing whether or not so store bevel weight and crease as custom data layers in the
+ * edit mesh (they are always stored in #MVert and #MEdge currently). In the future, this data
+ * may be stored as generic named attributes (see T89054 and T93602).
+ */
+ char cd_flag;
- char subdiv DNA_DEPRECATED, subdivr DNA_DEPRECATED;
- /** Only kept for backwards compat, not used anymore. */
- char subsurftype DNA_DEPRECATED;
- char editflag;
+ /**
+ * User-defined symmetry flag (#eMeshSymmetryType) that causes editing operations to maintain
+ * symmetrical geometry. Supported by operations such as transform and weight-painting.
+ */
+ char symmetry;
+ /** The length of the #mat array. */
short totcol;
- float remesh_voxel_size;
- float remesh_voxel_adaptivity;
+ /** Choice between different remesh methods in the UI. */
char remesh_mode;
- /* Indicates the symmetry that a mesh has, according to the artist, so that tools can
- * consistently ensure that this symmetry is maintained. */
- char symmetry;
+ char subdiv DNA_DEPRECATED;
+ char subdivr DNA_DEPRECATED;
+ char subsurftype DNA_DEPRECATED;
- char _pad1[2];
+ /**
+ * Deprecated. Store of runtime data for tessellation face UVs and texture.
+ *
+ * \note This would be marked deprecated, however the particles still use this at run-time
+ * for placing particles on the mesh (something which should be eventually upgraded).
+ */
+ struct MTFace *mtface;
+ /** Deprecated, use mtface. */
+ struct TFace *tface DNA_DEPRECATED;
+
+ /* Deprecated. Array of colors for the tessellated faces, must be number of tessellated
+ * faces * 4 in length. This is stored in #fdata, and deprecated. */
+ struct MCol *mcol;
+
+ /**
+ * Deprecated face storage (quads & triangles only);
+ * faces are now pointed to by #Mesh.mpoly and #Mesh.mloop.
+ *
+ * \note This would be marked deprecated, however the particles still use this at run-time
+ * for placing particles on the mesh (something which should be eventually upgraded).
+ */
+ struct MFace *mface;
+ /* Deprecated storage of old faces (only triangles or quads). */
+ CustomData fdata;
+ /* Deprecated size of #fdata. */
+ int totface;
+
+ /** Per-mesh settings for voxel remesh. */
+ float remesh_voxel_size;
+ float remesh_voxel_adaptivity;
int face_sets_color_seed;
/* Stores the initial Face Set to be rendered white. This way the overlay can be enabled by
* default and Face Sets can be used without affecting the color of the mesh. */
int face_sets_color_default;
+ char _pad1[4];
+
void *_pad2;
+
Mesh_Runtime runtime;
} Mesh;
@@ -255,16 +371,17 @@ typedef enum eMeshWrapperType {
ME_WRAPPER_TYPE_MDATA = 0,
/** Use edit-mesh data (#Mesh.edit_mesh, #Mesh_Runtime.edit_data). */
ME_WRAPPER_TYPE_BMESH = 1,
- /* ME_WRAPPER_TYPE_SUBD = 2, */ /* TODO */
+ /** Use subdivision mesh data (#Mesh_Runtime.mesh_eval). */
+ ME_WRAPPER_TYPE_SUBD = 2,
} eMeshWrapperType;
-/* texflag */
+/** #Mesh.texflag */
enum {
ME_AUTOSPACE = 1,
ME_AUTOSPACE_EVALUATED = 2,
};
-/* me->editflag */
+/** #Mesh.editflag */
enum {
ME_EDIT_MIRROR_VERTEX_GROUPS = 1 << 0,
ME_EDIT_MIRROR_Y = 1 << 1, /* unused so far */
@@ -286,7 +403,7 @@ enum {
((_me)->editflag & ME_EDIT_PAINT_VERT_SEL) ? SCE_SELECT_VERTEX : \
0)
-/* me->flag */
+/** #Mesh.flag */
enum {
ME_FLAG_UNUSED_0 = 1 << 0, /* cleared */
ME_FLAG_UNUSED_1 = 1 << 1, /* cleared */
@@ -306,26 +423,27 @@ enum {
ME_REMESH_REPROJECT_SCULPT_FACE_SETS = 1 << 15,
};
-/* me->cd_flag */
+/** #Mesh.cd_flag */
enum {
ME_CDFLAG_VERT_BWEIGHT = 1 << 0,
ME_CDFLAG_EDGE_BWEIGHT = 1 << 1,
ME_CDFLAG_EDGE_CREASE = 1 << 2,
+ ME_CDFLAG_VERT_CREASE = 1 << 3,
};
-/* me->remesh_mode */
+/** #Mesh.remesh_mode */
enum {
REMESH_VOXEL = 0,
REMESH_QUAD = 1,
};
-/* Subsurf Type */
+/** #SubsurfModifierData.subdivType */
enum {
ME_CC_SUBSURF = 0,
ME_SIMPLE_SUBSURF = 1,
};
-/* me->symmetry */
+/** #Mesh.symmetry */
typedef enum eMeshSymmetryType {
ME_SYMMETRY_X = 1 << 0,
ME_SYMMETRY_Y = 1 << 1,