diff options
Diffstat (limited to 'source/blender/makesdna/DNA_meshdata_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_meshdata_types.h | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/source/blender/makesdna/DNA_meshdata_types.h b/source/blender/makesdna/DNA_meshdata_types.h index f2d25506505..3cfb6d245ac 100644 --- a/source/blender/makesdna/DNA_meshdata_types.h +++ b/source/blender/makesdna/DNA_meshdata_types.h @@ -276,8 +276,11 @@ typedef struct MDisps { int level; float (*disps)[3]; - /* Used for hiding parts of a multires mesh. Essentially the multires equivalent of MVert.flag's ME_HIDE bit. - * NOTE: This is a bitmap, keep in sync with type used in BLI_bitmap.h + /** + * Used for hiding parts of a multires mesh. + * Essentially the multires equivalent of MVert.flag's ME_HIDE bit. + * + * \note This is a bitmap, keep in sync with type used in BLI_bitmap.h */ unsigned int *hidden; } MDisps; @@ -347,19 +350,20 @@ typedef struct GridPaintMask { } GridPaintMask; typedef enum eMVertSkinFlag { - /* Marks a vertex as the edge-graph root, used for calculating rotations for all connected edges (recursively). - * Also used to choose a root when generating an armature. + /** Marks a vertex as the edge-graph root, used for calculating rotations for all connected + * edges (recursively). Also used to choose a root when generating an armature. */ MVERT_SKIN_ROOT = 1, - /* Marks a branch vertex (vertex with more than two connected edges), so that it's neighbors are - * directly hulled together, rather than the default of generating intermediate frames. + /** Marks a branch vertex (vertex with more than two connected edges), so that it's neighbors + * are directly hulled together, rather than the default of generating intermediate frames. */ MVERT_SKIN_LOOSE = 2, } eMVertSkinFlag; typedef struct MVertSkin { - /* Radii of the skin, define how big the generated frames are. Currently only the first two elements are used. */ + /* Radii of the skin, define how big the generated frames are. + * Currently only the first two elements are used. */ float radius[3]; /* eMVertSkinFlag */ |