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Diffstat (limited to 'source/blender/makesdna/DNA_node_types.h')
-rw-r--r--source/blender/makesdna/DNA_node_types.h54
1 files changed, 14 insertions, 40 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 91dc58ed1d4..fe921cf96ac 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -221,8 +221,11 @@ typedef struct bNode {
* and replacing all uses with per-instance data.
*/
short preview_xsize, preview_ysize; /* reserved size of the preview rect */
- int pad2;
+ short tmp_flag, pad2; /* Used at runtime when going through the tree. Initialize before use. */
struct uiBlock *block; /* runtime during drawing */
+
+ float ssr_id; /* XXX: eevee only, id of screen space reflection layer, needs to be a float to feed GPU_uniform. */
+ float sss_id; /* XXX: eevee only, id of screen subsurface scatter layer, needs to be a float to feed GPU_uniform. */
} bNode;
/* node->flag */
@@ -416,7 +419,8 @@ typedef struct bNodeTree {
#define NTREE_TWO_PASS 4 /* two pass */
#define NTREE_COM_GROUPNODE_BUFFER 8 /* use groupnode buffers */
#define NTREE_VIEWER_BORDER 16 /* use a border for viewer nodes */
-#define NTREE_IS_LOCALIZED 32 /* tree is localized copy, free when deleting node groups */
+/* NOTE: DEPRECATED, use (id->tag & LIB_TAG_LOCALIZED) instead. */
+/*#define NTREE_IS_LOCALIZED 32*/ /* tree is localized copy, free when deleting node groups */
/* XXX not nice, but needed as a temporary flags
* for group updates after library linking.
@@ -650,11 +654,6 @@ typedef struct NodeTwoFloats {
float x, y;
} NodeTwoFloats;
-typedef struct NodeGeometry {
- char uvname[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
- char colname[64];
-} NodeGeometry;
-
typedef struct NodeVertexCol {
char name[64];
} NodeVertexCol;
@@ -1125,39 +1124,6 @@ enum {
#define CMP_NODE_MASK_MBLUR_SAMPLES_MAX 64
-/* geometry output socket defines */
-#define GEOM_OUT_GLOB 0
-#define GEOM_OUT_LOCAL 1
-#define GEOM_OUT_VIEW 2
-#define GEOM_OUT_ORCO 3
-#define GEOM_OUT_UV 4
-#define GEOM_OUT_NORMAL 5
-#define GEOM_OUT_VCOL 6
-#define GEOM_OUT_VCOL_ALPHA 7
-#define GEOM_OUT_FRONTBACK 8
-
-/* material input socket defines */
-#define MAT_IN_COLOR 0
-#define MAT_IN_SPEC 1
-#define MAT_IN_REFL 2
-#define MAT_IN_NORMAL 3
-#define MAT_IN_MIR 4
-#define MAT_IN_AMB 5
-#define MAT_IN_EMIT 6
-#define MAT_IN_SPECTRA 7
-#define MAT_IN_RAY_MIRROR 8
-#define MAT_IN_ALPHA 9
-#define MAT_IN_TRANSLUCENCY 10
-#define NUM_MAT_IN 11 /* for array size */
-
-/* material output socket defines */
-#define MAT_OUT_COLOR 0
-#define MAT_OUT_ALPHA 1
-#define MAT_OUT_NORMAL 2
-#define MAT_OUT_DIFFUSE 3
-#define MAT_OUT_SPEC 4
-#define MAT_OUT_AO 5
-
/* image */
#define CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT 1
@@ -1200,4 +1166,12 @@ enum {
SHD_POINTDENSITY_COLOR_VERTNOR = 2,
};
+/* Output shader node */
+
+typedef enum NodeShaderOutputTarget {
+ SHD_OUTPUT_ALL = 0,
+ SHD_OUTPUT_EEVEE = 1,
+ SHD_OUTPUT_CYCLES = 2,
+} NodeShaderOutputTarget;
+
#endif