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Diffstat (limited to 'source/blender/makesdna/DNA_object_fluidsim_types.h')
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diff --git a/source/blender/makesdna/DNA_object_fluidsim_types.h b/source/blender/makesdna/DNA_object_fluidsim_types.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2004-2005 by Blender Foundation
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file DNA_object_fluidsim_types.h
+ * \ingroup DNA
+ */
+
+#ifndef __DNA_OBJECT_FLUIDSIM_H__
+#define __DNA_OBJECT_FLUIDSIM_H__
+
+#include "DNA_ID.h"
+#include "DNA_defs.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct Mesh;
+struct Ipo;
+
+typedef struct FluidVertexVelocity {
+ float vel[3];
+} FluidVertexVelocity;
+
+typedef struct FluidsimSettings {
+ struct FluidsimModifierData *fmd; /* for fast RNA access */
+ /* threadcont the calculation is done with */
+ int threads;
+ int pad1;
+ /* domain, fluid or obstacle */
+ short type;
+ /* display advanced options in fluid sim tab (on=1, off=0)*/
+ short show_advancedoptions;
+
+ /* domain object settings */
+ /* resolutions */
+ short resolutionxyz;
+ short previewresxyz;
+ /* size of the domain in real units (meters along largest resolution x, y, z extent) */
+ float realsize;
+ /* show original meshes, preview or final sim */
+ short guiDisplayMode;
+ short renderDisplayMode;
+
+ /* fluid properties */
+ float viscosityValue;
+ short viscosityMode DNA_DEPRECATED;
+ short viscosityExponent;
+ /* gravity strength */
+ float grav[3];
+ /* anim start end time (in seconds) */
+ float animStart, animEnd;
+ /* bake start end time (in blender frames) */
+ int bakeStart, bakeEnd;
+ /* offset for baked frames */
+ int frameOffset;
+ int pad2;
+ /* g star param (LBM compressibility) */
+ float gstar;
+ /* activate refinement? */
+ int maxRefine;
+
+ /* fluid object type settings */
+ /* gravity strength */
+ float iniVelx, iniVely, iniVelz;
+
+ /* store output path, and file prefix for baked fluid surface */
+ /* strlens; 256= FILE_MAXFILE, 768= FILE_MAXDIR */
+ char surfdataPath[1024];
+
+ /* store start coords of axis aligned bounding box together with size */
+ /* values are inited during derived mesh display */
+ float bbStart[3], bbSize[3];
+
+ /* animated params */
+ struct Ipo *ipo;
+
+ /* additional flags depending on the type, lower short contains flags
+ * to check validity, higher short additional flags */
+ short typeFlags;
+ /* switch off velocity genration, volume init type for fluid/obstacles (volume=1, shell=2, both=3) */
+ char domainNovecgen, volumeInitType;
+
+ /* boundary "stickiness" for part slip values */
+ float partSlipValue;
+
+ /* number of tracers to generate */
+ int generateTracers;
+ /* particle generation - on if >0, then determines amount (experimental...) */
+ float generateParticles;
+ /* smooth fluid surface? */
+ float surfaceSmoothing;
+ /* number of surface subdivisions*/
+ int surfaceSubdivs;
+ int flag; /* GUI flags */
+
+ /* particle display - size scaling, and alpha influence */
+ float particleInfSize, particleInfAlpha;
+ /* testing vars */
+ float farFieldSize;
+
+ /* vertex velocities of simulated fluid mesh */
+ struct FluidVertexVelocity *meshVelocities;
+ /* number of vertices in simulated fluid mesh */
+ int totvert;
+
+ /* Fluid control settings */
+ float cpsTimeStart;
+ float cpsTimeEnd;
+ float cpsQuality;
+
+ float attractforceStrength;
+ float attractforceRadius;
+ float velocityforceStrength;
+ float velocityforceRadius;
+
+ int lastgoodframe;
+
+ /* Simulation/flow rate control (i.e. old "Fac-Time") */
+ float animRate;
+} FluidsimSettings;
+
+/* ob->fluidsimSettings defines */
+#define OB_FLUIDSIM_ENABLE 1
+#define OB_FLUIDSIM_DOMAIN 2
+#define OB_FLUIDSIM_FLUID 4
+#define OB_FLUIDSIM_OBSTACLE 8
+#define OB_FLUIDSIM_INFLOW 16
+#define OB_FLUIDSIM_OUTFLOW 32
+#define OB_FLUIDSIM_PARTICLE 64
+#define OB_FLUIDSIM_CONTROL 128
+
+#define OB_TYPEFLAG_START 7
+#define OB_FSGEO_THIN (1<<(OB_TYPEFLAG_START+1))
+#define OB_FSBND_NOSLIP (1<<(OB_TYPEFLAG_START+2))
+#define OB_FSBND_PARTSLIP (1<<(OB_TYPEFLAG_START+3))
+#define OB_FSBND_FREESLIP (1<<(OB_TYPEFLAG_START+4))
+#define OB_FSINFLOW_LOCALCOORD (1<<(OB_TYPEFLAG_START+5))
+
+/* surface generation flag (part of enabling chapter 6 of "Free Surface Flows with Moving and Deforming Objects for LBM") */
+#define OB_FSSG_NOOBS (1<<(OB_TYPEFLAG_START+6))
+
+// guiDisplayMode particle flags
+#define OB_FSDOM_GEOM 1
+#define OB_FSDOM_PREVIEW 2
+#define OB_FSDOM_FINAL 3
+#define OB_FSPART_BUBBLE (1<<1)
+#define OB_FSPART_DROP (1<<2)
+#define OB_FSPART_NEWPART (1<<3)
+#define OB_FSPART_FLOAT (1<<4)
+#define OB_FSPART_TRACER (1<<5)
+
+// new fluid bit flags for fss->flags
+#define OB_FLUIDSIM_REVERSE (1 << 0)
+#define OB_FLUIDSIM_ACTIVE (1 << 1)
+#define OB_FLUIDSIM_OVERRIDE_TIME (1 << 2)
+
+#define OB_FLUIDSIM_SURF_DIR_DEFAULT "cache_fluid"
+#define OB_FLUIDSIM_SURF_PREVIEW_OBJ_FNAME "fluidsurface_preview_####.bobj.gz"
+#define OB_FLUIDSIM_SURF_FINAL_OBJ_FNAME "fluidsurface_final_####.bobj.gz"
+#define OB_FLUIDSIM_SURF_FINAL_VEL_FNAME "fluidsurface_final_####.bvel.gz"
+#define OB_FLUIDSIM_SURF_PARTICLES_FNAME "fluidsurface_particles_####.gz"
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
+