diff options
Diffstat (limited to 'source/blender/makesdna/DNA_object_force_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_object_force_types.h | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/source/blender/makesdna/DNA_object_force_types.h b/source/blender/makesdna/DNA_object_force_types.h index e7ebd3b72d7..16c96073469 100644 --- a/source/blender/makesdna/DNA_object_force_types.h +++ b/source/blender/makesdna/DNA_object_force_types.h @@ -218,59 +218,6 @@ typedef struct SBVertex { float vec[4]; } SBVertex; -typedef struct BulletSoftBody { - int flag; /* various boolean options */ - float linStiff; /* linear stiffness 0..1 */ - float angStiff; /* angular stiffness 0..1 */ - float volume; /* volume preservation 0..1 */ - - int viterations; /* Velocities solver iterations */ - int piterations; /* Positions solver iterations */ - int diterations; /* Drift solver iterations */ - int citerations; /* Cluster solver iterations */ - - float kSRHR_CL; /* Soft vs rigid hardness [0,1] (cluster only) */ - float kSKHR_CL; /* Soft vs kinetic hardness [0,1] (cluster only) */ - float kSSHR_CL; /* Soft vs soft hardness [0,1] (cluster only) */ - float kSR_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */ - - float kSK_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */ - float kSS_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */ - float kVCF; /* Velocities correction factor (Baumgarte) */ - float kDP; /* Damping coefficient [0,1] */ - - float kDG; /* Drag coefficient [0,+inf] */ - float kLF; /* Lift coefficient [0,+inf] */ - float kPR; /* Pressure coefficient [-inf,+inf] */ - float kVC; /* Volume conversation coefficient [0,+inf] */ - - float kDF; /* Dynamic friction coefficient [0,1] */ - float kMT; /* Pose matching coefficient [0,1] */ - float kCHR; /* Rigid contacts hardness [0,1] */ - float kKHR; /* Kinetic contacts hardness [0,1] */ - - float kSHR; /* Soft contacts hardness [0,1] */ - float kAHR; /* Anchors hardness [0,1] */ - int collisionflags; /* Vertex/Face or Signed Distance Field(SDF) or Clusters, Soft versus Soft or Rigid */ - int numclusteriterations; /* number of iterations to refine collision clusters*/ - float welding; /* welding limit to remove duplicate/nearby vertices, 0.0..0.01 */ - float margin; /* margin specific to softbody */ -} BulletSoftBody; - -/* BulletSoftBody.flag */ -#define OB_BSB_SHAPE_MATCHING 2 -// #define OB_BSB_UNUSED 4 -#define OB_BSB_BENDING_CONSTRAINTS 8 -#define OB_BSB_AERO_VPOINT 16 /* aero model, Vertex normals are oriented toward velocity*/ -// #define OB_BSB_AERO_VTWOSIDE 32 /* aero model, Vertex normals are flipped to match velocity */ - -/* BulletSoftBody.collisionflags */ -#define OB_BSB_COL_SDF_RS 2 /* SDF based rigid vs soft */ -#define OB_BSB_COL_CL_RS 4 /* Cluster based rigid vs soft */ -#define OB_BSB_COL_CL_SS 8 /* Cluster based soft vs soft */ -#define OB_BSB_COL_VF_SS 16 /* Vertex/Face based soft vs soft */ - - typedef struct SoftBody { /* dynamic data */ int totpoint, totspring; |