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Diffstat (limited to 'source/blender/makesdna/DNA_object_force_types.h')
-rw-r--r--source/blender/makesdna/DNA_object_force_types.h63
1 files changed, 8 insertions, 55 deletions
diff --git a/source/blender/makesdna/DNA_object_force_types.h b/source/blender/makesdna/DNA_object_force_types.h
index ff8ea1d834d..6d38e56f19a 100644
--- a/source/blender/makesdna/DNA_object_force_types.h
+++ b/source/blender/makesdna/DNA_object_force_types.h
@@ -112,11 +112,17 @@ typedef struct PartDeflect {
float f_noise; /* noise of force */
int seed; /* noise random seed */
+ /* Display Size */
+ float drawvec1[4]; /* Runtime only : start of the curve or draw scale */
+ float drawvec2[4]; /* Runtime only : end of the curve */
+ float drawvec_falloff_min[3], pad1; /* Runtime only */
+ float drawvec_falloff_max[3], pad2; /* Runtime only */
+
struct Object *f_source; /* force source object */
} PartDeflect;
typedef struct EffectorWeights {
- struct Group *group; /* only use effectors from this group of objects */
+ struct Collection *group; /* only use effectors from this group of objects */
float weight[14]; /* effector type specific weights */
float global_gravity;
@@ -212,59 +218,6 @@ typedef struct SBVertex {
float vec[4];
} SBVertex;
-typedef struct BulletSoftBody {
- int flag; /* various boolean options */
- float linStiff; /* linear stiffness 0..1 */
- float angStiff; /* angular stiffness 0..1 */
- float volume; /* volume preservation 0..1 */
-
- int viterations; /* Velocities solver iterations */
- int piterations; /* Positions solver iterations */
- int diterations; /* Drift solver iterations */
- int citerations; /* Cluster solver iterations */
-
- float kSRHR_CL; /* Soft vs rigid hardness [0,1] (cluster only) */
- float kSKHR_CL; /* Soft vs kinetic hardness [0,1] (cluster only) */
- float kSSHR_CL; /* Soft vs soft hardness [0,1] (cluster only) */
- float kSR_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */
-
- float kSK_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */
- float kSS_SPLT_CL; /* Soft vs rigid impulse split [0,1] (cluster only) */
- float kVCF; /* Velocities correction factor (Baumgarte) */
- float kDP; /* Damping coefficient [0,1] */
-
- float kDG; /* Drag coefficient [0,+inf] */
- float kLF; /* Lift coefficient [0,+inf] */
- float kPR; /* Pressure coefficient [-inf,+inf] */
- float kVC; /* Volume conversation coefficient [0,+inf] */
-
- float kDF; /* Dynamic friction coefficient [0,1] */
- float kMT; /* Pose matching coefficient [0,1] */
- float kCHR; /* Rigid contacts hardness [0,1] */
- float kKHR; /* Kinetic contacts hardness [0,1] */
-
- float kSHR; /* Soft contacts hardness [0,1] */
- float kAHR; /* Anchors hardness [0,1] */
- int collisionflags; /* Vertex/Face or Signed Distance Field(SDF) or Clusters, Soft versus Soft or Rigid */
- int numclusteriterations; /* number of iterations to refine collision clusters*/
- float welding; /* welding limit to remove duplicate/nearby vertices, 0.0..0.01 */
- float margin; /* margin specific to softbody */
-} BulletSoftBody;
-
-/* BulletSoftBody.flag */
-#define OB_BSB_SHAPE_MATCHING 2
-// #define OB_BSB_UNUSED 4
-#define OB_BSB_BENDING_CONSTRAINTS 8
-#define OB_BSB_AERO_VPOINT 16 /* aero model, Vertex normals are oriented toward velocity*/
-// #define OB_BSB_AERO_VTWOSIDE 32 /* aero model, Vertex normals are flipped to match velocity */
-
-/* BulletSoftBody.collisionflags */
-#define OB_BSB_COL_SDF_RS 2 /* SDF based rigid vs soft */
-#define OB_BSB_COL_CL_RS 4 /* Cluster based rigid vs soft */
-#define OB_BSB_COL_CL_SS 8 /* Cluster based soft vs soft */
-#define OB_BSB_COL_VF_SS 16 /* Vertex/Face based soft vs soft */
-
-
typedef struct SoftBody {
/* dynamic data */
int totpoint, totspring;
@@ -339,7 +292,7 @@ typedef struct SoftBody {
struct PointCache *pointcache;
struct ListBase ptcaches;
- struct Group *collision_group;
+ struct Collection *collision_group;
struct EffectorWeights *effector_weights;
/* reverse esimated obmatrix .. no need to store in blend file .. how ever who cares */