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Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_object_types.h | 316 |
1 files changed, 316 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h new file mode 100644 index 00000000000..df6ccacb71b --- /dev/null +++ b/source/blender/makesdna/DNA_object_types.h @@ -0,0 +1,316 @@ +/** + * blenlib/DNA_object_types.h (mar-2001 nzc) + * + * Object is a sort of wrapper for general info. + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef DNA_OBJECT_TYPES_H +#define DNA_OBJECT_TYPES_H + +#include "DNA_listBase.h" +#include "DNA_ID.h" +#include "DNA_scriptlink_types.h" + +#ifdef __cplusplus +extern "C" { +#endif + +struct bPose; +struct Object; +struct Ipo; +struct BoundBox; +struct Path; +struct Material; +struct bConstraintChannel; + +typedef struct bDeformGroup { + struct bDeformGroup *next, *prev; + char name[32]; + void *data; /* Temporary data, most likely a pointer to the bone - no need to delete */ +} bDeformGroup; + +# +# +typedef struct BoundBox { + float vec[8][3]; +} BoundBox; + + +typedef struct Object { + ID id; + + short type, partype; + int par1, par2, par3; /* kunnen vertexnrs zijn */ + char parsubstr[32]; /* String describing subobject info */ + void *pardata; + struct Object *parent, *track; + struct Ipo *ipo; + struct Path *path; + struct BoundBox *bb; + struct bAction *action; + struct bPose *pose; + void *data; + + struct bConstraintChannel *activecon; + ListBase constraintChannels; + + ListBase effect; + ListBase network; + ListBase disp; + ListBase defbase; + struct Material **mat; + + /* rot en drot moeten achterelkaar! (transform('r' en 's')) */ + float loc[3], dloc[3], orig[3]; + float size[3], dsize[3]; + float rot[3], drot[3]; + float quat[4], dquat[4]; + float obmat[4][4]; + float parentinv[4][4]; + float imat[4][4]; /* voor bij render, tijdens simulate, tijdelijk: ipokeys van transform */ + + unsigned int lay; /* kopie van Base */ + short flag; /* kopie van Base */ + short colbits; /* nul==van obdata */ + char transflag, ipoflag; + char trackflag, upflag; + short ipowin, scaflag; /* ipowin: blocktype laatste ipowindow */ + short scavisflag, boundtype; + + short dupon, dupoff, dupsta, dupend; + + float sf, ctime; + + /* tijdens realtime */ + + /* note that inertia is only called inertia for historical reasons + * and is not changed to avoid DNA surgery. It actually reflects the + * Size value in the GameButtons (= radius) */ + + float mass, damping, inertia; + /* The form factor k is introduced to give the user more control + * and to fix incompatibility problems. + * For rotational symmetric objects, the inertia value can be + * expressed as: Theta = k * m * r^2 + * where m = Mass, r = Radius + * For a Sphere, the form factor is by default = 0.4 + */ + + float formfactor, dummy_1; + float rdamping, sizefac; + + char dt, dtx; + char totcol; /* kopie van mesh of curve of meta */ + char actcol; + + ScriptLink scriptlink; + ListBase prop; + ListBase sensors; + ListBase controllers; + ListBase actuators; + + void *sumohandle; + + float bbsize[3]; + short dfras; + unsigned short actdef; /* current deformation group */ + float col[4]; + /** + * Settings for game objects + * bit 0: Object has dynamic behaviour + * bit 2: Object is evaluated by the gameengine + * bit 6: Use Fh settings in Materials + * bit 7: Use face normal to rotate Object + * bit 8: Friction is anisotropic + * bit 9: Object is a ghost + * bit 10: Do rigid body dynamics. + */ + int gameflag; + /** + * More settings + * bit 15: Always ignore activity culling + */ + int gameflag2; + int pad; + float anisotropicFriction[3]; + + ListBase constraints; + ListBase nlastrips; +} Object; + +/* this work object is defined in object.c */ +extern Object workob; + + +/* **************** OBJECT ********************* */ + +/* used many places... should be specialized */ +#define SELECT 1 +#define ACTIVE 2 + +/* type */ +#define OB_EMPTY 0 +#define OB_MESH 1 +#define OB_CURVE 2 +#define OB_SURF 3 +#define OB_FONT 4 +#define OB_MBALL 5 + +#define OB_LAMP 10 +#define OB_CAMERA 11 + +#define OB_IKA 20 +#define OB_WAVE 21 +#define OB_LATTICE 22 + +/* 23 and 24 are for life and sector (old file compat.) */ +#define OB_ARMATURE 25 + +/* partype: eerste 5 bits: type */ +#define PARTYPE 15 +#define PAROBJECT 0 +#define PARCURVE 1 +#define PARKEY 2 +#define PARLIMB 3 +#define PARSKEL 4 +#define PARVERT1 5 +#define PARVERT3 6 +#define PARBONE 7 +#define PARSLOW 16 + +/* char! transflag */ +#define OB_OFFS_LOCAL 1 +#define OB_QUAT 2 +#define OB_DUPLI (8+16) +#define OB_DUPLIFRAMES 8 +#define OB_DUPLIVERTS 16 +#define OB_DUPLIROT 32 +#define OB_DUPLINOSPEED 64 + +#define OB_POWERTRACK 128 + +/* char! ipoflag */ +#define OB_DRAWKEY 1 +#define OB_DRAWKEYSEL 2 +#define OB_OFFS_OB 4 +#define OB_OFFS_MAT 8 +#define OB_OFFS_VKEY 16 +#define OB_OFFS_PATH 32 +#define OB_OFFS_PARENT 64 +#define OB_OFFS_PARTICLE 128 + + +/* trackflag / upflag */ +#define OB_POSX 0 +#define OB_POSY 1 +#define OB_POSZ 2 +#define OB_NEGX 3 +#define OB_NEGY 4 +#define OB_NEGZ 5 + +/* gameflag in game.h */ + +/* dt: nummers */ +#define OB_BOUNDBOX 1 +#define OB_WIRE 2 +#define OB_SOLID 3 +#define OB_SHADED 4 +#define OB_TEXTURE 5 + +/* dtx: flags */ +#define OB_AXIS 2 +#define OB_TEXSPACE 4 +#define OB_DRAWNAME 8 +#define OB_DRAWIMAGE 16 + +/* boundtype */ +#define OB_BOUND_BOX 0 +#define OB_BOUND_SPHERE 1 +#define OB_BOUND_CYLINDER 2 +#define OB_BOUND_CONE 3 +#define OB_BOUND_POLYH 4 + +/* also needed for base!!!!! or rather, thy interfere....*/ +/* base->flag en ob->flag */ +#define BA_WASSEL 2 +#define BA_PARSEL 4 +#define BA_WHERE_UPDATE 8 +#define BA_DISP_UPDATE 16 +#define BA_DO_IPO 32 +#define BA_FROMSET 128 +#define OB_DO_IMAT 256 +#define OB_FROMDUPLI 512 +#define OB_DONE 1024 +#define OB_RADIO 2048 +#define OB_FROMGROUP 4096 + +/* ob->gameflag */ +#define OB_DYNAMIC 1 +#define OB_CHILD 2 +#define OB_ACTOR 4 +#define OB_INERTIA_LOCK_X 8 +#define OB_INERTIA_LOCK_Y 16 +#define OB_INERTIA_LOCK_Z 32 +#define OB_DO_FH 64 +#define OB_ROT_FH 128 +#define OB_ANISOTROPIC_FRICTION 256 +#define OB_GHOST 512 +#define OB_RIGID_BODY 1024 + +#define OB_COLLISION_RESPONSE 4096 +#define OB_SECTOR 8192 +#define OB_PROP 16384 +#define OB_MAINACTOR 32768 + +/* ob->gameflag2 */ +#define OB_NEVER_DO_ACTIVITY_CULLING 1 + +#define OB_LIFE (OB_PROP|OB_DYNAMIC|OB_ACTOR|OB_MAINACTOR|OB_CHILD) + +/* ob->scavisflag */ +#define OB_VIS_SENS 1 +#define OB_VIS_CONT 2 +#define OB_VIS_ACT 4 + +/* ob->scaflag */ +#define OB_SHOWSENS 64 +#define OB_SHOWACT 128 +#define OB_ADDSENS 256 +#define OB_ADDCONT 512 +#define OB_ADDACT 1024 +#define OB_SHOWCONT 2048 + +#ifdef __cplusplus +} +#endif + +#endif |