diff options
Diffstat (limited to 'source/blender/makesdna/DNA_object_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_object_types.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index 8c0e065e27f..c97a1d8fef5 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -145,7 +145,13 @@ typedef struct Object { float obmat[4][4]; /* final worldspace matrix with constraints & animsys applied */ float parentinv[4][4]; /* inverse result of parent, so that object doesn't 'stick' to parent */ float constinv[4][4]; /* inverse result of constraints. doesn't include effect of parent or object local transform */ - float imat[4][4]; /* inverse matrix of 'obmat' for during render, old game engine, temporally: ipokeys of transform */ + float imat[4][4]; /* inverse matrix of 'obmat' for any other use than rendering! */ + + /* Previously 'imat' was used at render time, but as other places use it too + * the interactive ui of 2.5 creates problems. So now only 'imat_ren' should + * be used when ever the inverse of ob->obmat * re->viewmat is needed! - jahka + */ + float imat_ren[4][4]; unsigned int lay; /* copy of Base */ |