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Diffstat (limited to 'source/blender/makesdna/DNA_rigidbody_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_rigidbody_types.h | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_rigidbody_types.h b/source/blender/makesdna/DNA_rigidbody_types.h new file mode 100644 index 00000000000..8c66a5b2333 --- /dev/null +++ b/source/blender/makesdna/DNA_rigidbody_types.h @@ -0,0 +1,171 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2013 Blender Foundation + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Joshua Leung, Sergej Reich + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file DNA_rigidbody_types.h + * \ingroup DNA + * \brief Types and defines for representing Rigid Body entities + */ + +#ifndef __DNA_RIGIDBODY_TYPES_H__ +#define __DNA_RIGIDBODY_TYPES_H__ + +#include "DNA_listBase.h" + +struct Group; + +/* ******************************** */ +/* RigidBody World */ + +/* RigidBodyWorld (rbw) + * + * Represents a "simulation scene" existing within the parent scene. + */ +typedef struct RigidBodyWorld { + /* Sim World Settings ------------------------------------------------------------- */ + struct Group *group; /* Group containing objects to use for Rigid Bodies */ + struct Object **objects; /* Array to access group objects by index, only used at runtime */ + + int pad; + float ltime; /* last frame world was evaluated for (internal) */ + + /* cache */ + int numbodies; /* number of objects in rigid body group */ + + short steps_per_second; /* number of simulation steps thaken per second */ + short num_solver_iterations;/* number of constraint solver iterations made per simulation step */ + + int flag; /* (eRigidBodyWorld_Flag) settings for this RigidBodyWorld */ + float time_scale; /* used to speed up or slow down the simulation */ + + /* References to Physics Sim objects. Exist at runtime only ---------------------- */ + void *physics_world; /* Physics sim world (i.e. btDiscreteDynamicsWorld) */ +} RigidBodyWorld; + +/* Flags for RigidBodyWorld */ +typedef enum eRigidBodyWorld_Flag { + /* should sim world be skipped when evaluating (user setting) */ + RBW_FLAG_MUTED = (1<<0), + /* sim data needs to be rebuilt */ + RBW_FLAG_NEEDS_REBUILD = (1<<1), + /* usse split impulse when stepping the simulation */ + RBW_FLAG_USE_SPLIT_IMPULSE = (1<<2) +} eRigidBodyWorld_Flag; + +/* ******************************** */ +/* RigidBody Object */ + +/* RigidBodyObject (rbo) + * + * Represents an object participating in a RigidBody sim. + * This is attached to each object that is currently + * participating in a sim. + */ +typedef struct RigidBodyOb { + /* References to Physics Sim objects. Exist at runtime only */ + void *physics_object; /* Physics object representation (i.e. btRigidBody) */ + void *physics_shape; /* Collision shape used by physics sim (i.e. btCollisionShape) */ + + /* General Settings for this RigidBodyOb */ + short type; /* (eRigidBodyOb_Type) role of RigidBody in sim */ + short shape; /* (eRigidBody_Shape) collision shape to use */ + + int flag; /* (eRigidBodyOb_Flag) */ + int col_groups; /* Collision groups that determines wich rigid bodies can collide with each other */ + int pad; + + /* Physics Parameters */ + float mass; /* how much object 'weighs' (i.e. absolute 'amount of stuff' it holds) */ + + float friction; /* resistance of object to movement */ + float restitution; /* how 'bouncy' object is when it collides */ + + float margin; /* tolerance for detecting collisions */ + + float lin_damping; /* damping for linear velocities */ + float ang_damping; /* damping for angular velocities */ + + float lin_sleep_thresh; /* deactivation threshold for linear velocities */ + float ang_sleep_thresh; /* deactivation threshold for angular velocities */ + + float orn[4]; /* rigid body orientation */ + float pos[3]; /* rigid body position */ + float pad1; +} RigidBodyOb; + + +/* Participation types for RigidBodyOb */ +typedef enum eRigidBodyOb_Type { + /* active geometry participant in simulation. is directly controlled by sim */ + RBO_TYPE_ACTIVE = 0, + /* passive geometry participant in simulation. is directly controlled by animsys */ + RBO_TYPE_PASSIVE +} eRigidBodyOb_Type; + +/* Flags for RigidBodyOb */ +typedef enum eRigidBodyOb_Flag { + /* rigidbody is kinematic (controlled by the animation system) */ + RBO_FLAG_KINEMATIC = (1<<0), + /* rigidbody needs to be validated (usually set after duplicating and not hooked up yet) */ + RBO_FLAG_NEEDS_VALIDATE = (1<<1), + /* rigidbody shape needs refreshing (usually after exiting editmode) */ + RBO_FLAG_NEEDS_RESHAPE = (1<<2), + /* rigidbody can be deactivated */ + RBO_FLAG_USE_DEACTIVATION = (1<<3), + /* rigidbody is deactivated at the beginning of simulation */ + RBO_FLAG_START_DEACTIVATED = (1<<4), + /* rigidbody is not dynamically simulated */ + RBO_FLAG_DISABLED = (1<<5), + /* collision margin is not embedded (only used by convex hull shapes for now) */ + RBO_FLAG_USE_MARGIN = (1<<6) +} eRigidBodyOb_Flag; + +/* RigidBody Collision Shape */ +typedef enum eRigidBody_Shape { + /* simple box (i.e. bounding box) */ + RB_SHAPE_BOX = 0, + /* sphere */ + RB_SHAPE_SPHERE, + /* rounded "pill" shape (i.e. calcium tablets) */ + RB_SHAPE_CAPSULE, + /* cylinder (i.e. pringles can) */ + RB_SHAPE_CYLINDER, + /* cone (i.e. party hat) */ + RB_SHAPE_CONE, + + /* convex hull (minimal shrinkwrap encompassing all verts) */ + RB_SHAPE_CONVEXH, + /* triangulated mesh */ + RB_SHAPE_TRIMESH, + + /* concave mesh approximated using primitives */ + //RB_SHAPE_COMPOUND, +} eRigidBody_Shape; + +/* ******************************** */ + +#endif /* __DNA_RIGIDBODY_TYPES_H__ */ + |