diff options
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 88 |
1 files changed, 77 insertions, 11 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 572913f10d0..31d7a63b31b 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -183,10 +183,10 @@ typedef struct RenderData { /** For UR edge rendering: give the edges this color */ float edgeR, edgeG, edgeB; - short fullscreen, xplay, yplay, freqplay; /* standalone player */ - short depth, attrib, rt1, rt2; /* standalone player */ + short fullscreen, xplay, yplay, freqplay; /* standalone player */ // XXX deprecated since 2.5 + short depth, attrib, rt1, rt2; /* standalone player */ // XXX deprecated since 2.5 - short stereomode; /* standalone player stereo settings */ + short stereomode; /* standalone player stereo settings */ // XXX deprecated since 2.5 short dimensionspreset; /* for the dimensions presets menu */ @@ -327,12 +327,12 @@ typedef struct RenderData { short jp2_preset, jp2_depth; int rpad3; - /* Dome variables */ - short domeres, domemode; - short domeangle, dometilt; - float domeresbuf; - float pad2; - struct Text *dometext; + /* Dome variables */ // XXX deprecated since 2.5 + short domeres, domemode; // XXX deprecated since 2.5 + short domeangle, dometilt; // XXX deprecated since 2.5 + float domeresbuf; // XXX deprecated since 2.5 + float pad2; // XXX deprecated since 2.5 + struct Text *dometext; // XXX deprecated since 2.5 } RenderData; @@ -350,6 +350,20 @@ typedef struct RenderProfile { } RenderProfile; +typedef struct GameDome { + short res, mode; + short angle, tilt; + float resbuf, pad2; + struct Text *warptext; +} GameDome; + +#define DOME_FISHEYE 1 +#define DOME_TRUNCATED_FRONT 2 +#define DOME_TRUNCATED_REAR 3 +#define DOME_ENVMAP 4 +#define DOME_PANORAM_SPH 5 +#define DOME_NUM_MODES 6 + typedef struct GameFraming { float col[3]; char type, pad1, pad2, pad3; @@ -359,6 +373,56 @@ typedef struct GameFraming { #define SCE_GAMEFRAMING_EXTEND 1 #define SCE_GAMEFRAMING_SCALE 2 +typedef struct GameData { + + /* physics (it was in world)*/ + float gravity; /*Gravitation constant for the game world*/ + + /* + * Radius of the activity bubble, in Manhattan length. Objects + * outside the box are activity-culled. */ + float activityBoxRadius; //it's not being used ANYWHERE !!!!!!!!!!!!!! + /* + * bit 3: (gameengine): Activity culling is enabled. + * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling + */ + short mode, pad11; + short occlusionRes; /* resolution of occlusion Z buffer in pixel */ + short physicsEngine; + short ticrate, maxlogicstep, physubstep, maxphystep; + + /* standalone player */ + struct GameFraming framing; + short pad9, pad10; + short fullscreen, xplay, yplay, freqplay; + short depth, attrib, rt1, rt2; + + /* stereo/dome mode */ + struct GameDome dome; + short stereoflag, stereomode, xsch, ysch; //xsch and ysch can be deleted !!! + float pad12; +} GameData; +#define STEREO_NOSTEREO 1 +#define STEREO_ENABLE 2 +#define STEREO_DOME 3 + +//#define STEREO_NOSTEREO 1 +#define STEREO_QUADBUFFERED 2 +#define STEREO_ABOVEBELOW 3 +#define STEREO_INTERLACED 4 +#define STEREO_ANAGLYPH 5 +#define STEREO_SIDEBYSIDE 6 +#define STEREO_VINTERLACE 7 +//#define STEREO_DOME 8 + +/* physicsEngine */ +#define WOPHY_NONE 0 +#define WOPHY_ENJI 1 +#define WOPHY_SUMO 2 +#define WOPHY_DYNAMO 3 +#define WOPHY_ODE 4 +#define WOPHY_BULLET 5 + typedef struct TimeMarker { struct TimeMarker *next, *prev; int frame; @@ -588,8 +652,6 @@ typedef struct Scene { struct Editing *ed; /* sequence editor data is allocated here */ - struct GameFraming framing; - struct ToolSettings *toolsettings; /* default allocated now */ struct SceneStats *stats; /* default allocated now */ @@ -617,6 +679,10 @@ typedef struct Scene { /* User-Defined KeyingSets */ int active_keyingset; /* index of the active KeyingSet. first KeyingSet has index 1, 'none' active is 0, 'add new' is -1 */ ListBase keyingsets; /* KeyingSets for the given frame */ + + /* Game Settings */ + struct GameFraming framing; // XXX deprecated since 2.5 + struct GameData gm; } Scene; |