diff options
Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 44 |
1 files changed, 23 insertions, 21 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index ccc306e777b..be44b87d48e 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -126,6 +126,8 @@ typedef struct FFMpegCodecData { int video_bitrate; int audio_bitrate; int audio_mixrate; + int audio_channels; + int audio_pad; float audio_volume; int gop_size; int flags; @@ -147,6 +149,8 @@ typedef struct AudioData { int distance_model; short flag; short pad; + float volume; + float pad2; } AudioData; typedef struct SceneRenderLayer { @@ -201,6 +205,7 @@ typedef struct SceneRenderLayer { #define SCE_PASS_RAYHITS (1<<15) #define SCE_PASS_EMIT (1<<16) #define SCE_PASS_ENVIRONMENT (1<<17) +#define SCE_PASS_INDEXMA (1<<18) /* note, srl->passflag is treestore element 'nr' in outliner, short still... */ @@ -253,19 +258,12 @@ typedef struct RenderData { */ short yparts; - short winpos, planes, imtype, subimtype; - - /** Mode bits: */ - /* 0: Enable backbuffering for images */ - short bufflag; - short quality; + short planes, imtype, subimtype, quality; /** * Render to image editor, fullscreen or to new window. */ short displaymode; - - short rpad1, rpad2; /** * Flags for render settings. Use bit-masking to access the settings. @@ -322,11 +320,7 @@ typedef struct RenderData { /** * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45 */ - float xasp; - /** - * Adjustment factors for the aspect ratio in the x direction, was a short in 2.45 - */ - float yasp; + float xasp, yasp; float frs_sec_base; @@ -349,8 +343,8 @@ typedef struct RenderData { short bake_normal_space, bake_quad_split; float bake_maxdist, bake_biasdist, bake_pad; - /* paths to backbufffer, output */ - char backbuf[160], pic[160]; + /* path to render output */ + char pic[240]; /* stamps flags. */ int stamp; @@ -457,7 +451,8 @@ typedef struct GameData { /* * Radius of the activity bubble, in Manhattan length. Objects * outside the box are activity-culled. */ - float activityBoxRadius; //it's not being used ANYWHERE !!!!!!!!!!!!!! + float activityBoxRadius; + /* * bit 3: (gameengine): Activity culling is enabled. * bit 5: (gameengine) : enable Bullet DBVT tree for view frustrum culling @@ -477,7 +472,8 @@ typedef struct GameData { /* stereo/dome mode */ struct GameDome dome; - short stereoflag, stereomode, xsch, ysch; //xsch and ysch used for backwards compat. + short stereoflag, stereomode; + short pad2, pad3; float eyeseparation, pad1; RecastData recastData; } GameData; @@ -509,6 +505,7 @@ typedef struct GameData { #define OBSTSIMULATION_TOI_cells 2 /* GameData.flag */ +#define GAME_RESTRICT_ANIM_UPDATES (1 << 0) #define GAME_ENABLE_ALL_FRAMES (1 << 1) #define GAME_SHOW_DEBUG_PROPS (1 << 2) #define GAME_SHOW_FRAMERATE (1 << 3) @@ -525,6 +522,7 @@ typedef struct GameData { #define GAME_SHOW_MOUSE (1 << 14) #define GAME_SHOW_OBSTACLE_SIMULATION (1 << 15) #define GAME_GLSL_NO_COLOR_MANAGEMENT (1 << 15) +/* Note: GameData.flag is a short (max 16 flags). To add more flags, GameData.flag needs to be an int */ /* GameData.matmode */ #define GAME_MAT_TEXFACE 0 @@ -837,6 +835,7 @@ typedef struct Scene { void *sound_scene; void *sound_scene_handle; void *sound_scrub_handle; + void *speaker_handles; void *fps_info; /* (runtime) info/cache used for presenting playback framerate info to the user */ @@ -1109,6 +1108,7 @@ typedef struct Scene { #define SCE_SNAP_ROTATE 2 #define SCE_SNAP_PEEL_OBJECT 4 #define SCE_SNAP_PROJECT 8 +#define SCE_SNAP_NO_SELF 16 /* toolsettings->snap_target */ #define SCE_SNAP_TARGET_CLOSEST 0 #define SCE_SNAP_TARGET_CENTER 1 @@ -1141,7 +1141,8 @@ typedef struct Scene { #define PROP_SHARP 3 #define PROP_LIN 4 #define PROP_CONST 5 -#define PROP_RANDOM 6 +#define PROP_RANDOM 6 +#define PROP_MODE_MAX 7 /* toolsettings->proportional */ #define PROP_EDIT_OFF 0 @@ -1162,9 +1163,10 @@ typedef struct Scene { #define F_DUPLI 3 /* audio->flag */ -#define AUDIO_MUTE 1 -#define AUDIO_SYNC 2 -#define AUDIO_SCRUB 4 +#define AUDIO_MUTE (1<<0) +#define AUDIO_SYNC (1<<1) +#define AUDIO_SCRUB (1<<2) +#define AUDIO_VOLUME_ANIMATED (1<<3) #define FFMPEG_MULTIPLEX_AUDIO 1 /* deprecated, you can choose none as audiocodec now */ #define FFMPEG_AUTOSPLIT_OUTPUT 2 |