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Diffstat (limited to 'source/blender/makesdna/DNA_scene_types.h')
-rw-r--r--source/blender/makesdna/DNA_scene_types.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 59f91869780..10939ecbdc4 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -634,7 +634,7 @@ typedef struct GameData {
short ticrate, maxlogicstep, physubstep, maxphystep;
short obstacleSimulation, pad1;
float levelHeight;
- float deactivationtime, lineardeactthreshold, angulardeactthreshold,pad2;
+ float deactivationtime, lineardeactthreshold, angulardeactthreshold, pad2;
} GameData;
#define STEREO_NOSTEREO 1
@@ -908,7 +908,7 @@ typedef struct ToolSettings {
/* Subdivide Settings */
short cornertype;
- short pad3;
+ short pad1;
/*Triangle to Quad conversion threshold*/
float jointrilimit;
/* Editmode Tools */
@@ -1004,12 +1004,13 @@ typedef struct ToolSettings {
char edge_mode_live_unwrap;
/* Transform */
- char snap_mode;
+ char snap_mode, snap_node_mode;
+ char pad3;
short snap_flag, snap_target;
short proportional, prop_mode;
char proportional_objects; /* proportional edit, object mode */
char proportional_mask; /* proportional edit, object mode */
- char pad[4];
+ char pad4[2];
char auto_normalize; /*auto normalizing mode in wpaint*/
char multipaint; /* paint multiple bones in wpaint */
@@ -1021,7 +1022,7 @@ typedef struct ToolSettings {
int uv_relax_method;
/* XXX: these sculpt_paint_* fields are deprecated, use the
* unified_paint_settings field instead! */
- short sculpt_paint_settings DNA_DEPRECATED; short pad1;
+ short sculpt_paint_settings DNA_DEPRECATED; short pad5;
int sculpt_paint_unified_size DNA_DEPRECATED;
float sculpt_paint_unified_unprojected_radius DNA_DEPRECATED;
float sculpt_paint_unified_alpha DNA_DEPRECATED;
@@ -1384,6 +1385,9 @@ typedef struct Scene {
#define SCE_SNAP_MODE_EDGE 2
#define SCE_SNAP_MODE_FACE 3
#define SCE_SNAP_MODE_VOLUME 4
+#define SCE_SNAP_MODE_NODE_X 5
+#define SCE_SNAP_MODE_NODE_Y 6
+#define SCE_SNAP_MODE_NODE_XY 7
/* toolsettings->selectmode */
#define SCE_SELECT_VERTEX 1 /* for mesh */