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Diffstat (limited to 'source/blender/makesdna/DNA_sensor_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_sensor_types.h | 334 |
1 files changed, 0 insertions, 334 deletions
diff --git a/source/blender/makesdna/DNA_sensor_types.h b/source/blender/makesdna/DNA_sensor_types.h deleted file mode 100644 index 1fee490319f..00000000000 --- a/source/blender/makesdna/DNA_sensor_types.h +++ /dev/null @@ -1,334 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file DNA_sensor_types.h - * \ingroup DNA - * \since mar-2001 - * \author nzc - * - * #bSensor type is specifically for use by Object logic-bricks in the game-engine. - */ - -#ifndef __DNA_SENSOR_TYPES_H__ -#define __DNA_SENSOR_TYPES_H__ - -struct Object; -struct Material; - -/* ****************** SENSORS ********************* */ - -typedef struct bNearSensor { - char name[64]; /* MAX_NAME */ - float dist, resetdist; - int lastval, pad; -} bNearSensor; - -/** - * Defines the settings of a mouse sensor. - */ -typedef struct bMouseSensor { - /** - * The type of key this sensor listens to. - */ - short type; - short flag; - short pad1; - short mode; /* flag to choose material or property */ - char propname[64]; - char matname[64]; -} bMouseSensor; - -/* DEPRECATED */ -typedef struct bTouchSensor { - char name[64]; /* MAX_NAME */ - struct Material *ma; - float dist, pad; -} bTouchSensor; - -typedef struct bKeyboardSensor { - short key, qual; - short type, qual2; - /** - * Name of the target property - */ - char targetName[64]; /* MAX_NAME */ - /** - * Name of the toggle property - */ - char toggleName[64]; /* MAX_NAME */ -} bKeyboardSensor; - -typedef struct bPropertySensor { - int type; - int pad; - char name[64]; /* MAX_NAME */ - char value[64]; - char maxvalue[64]; -} bPropertySensor; - -typedef struct bActuatorSensor { - int type; - int pad; - char name[64]; /* MAX_NAME */ -} bActuatorSensor; - -typedef struct bDelaySensor { - short delay; - short duration; - short flag; - short pad; -} bDelaySensor; - -typedef struct bCollisionSensor { - char name[64]; /* property name. MAX_NAME */ - char materialName[64]; /* material */ - // struct Material *ma; // XXX remove materialName - short damptimer, damp; - short mode; /* flag to choose material or property */ - short pad2; -} bCollisionSensor; - -typedef struct bRadarSensor { - char name[64]; /* MAX_NAME */ - float angle; - float range; - short flag, axis; -} bRadarSensor; - -typedef struct bRandomSensor { - char name[64]; /* MAX_NAME */ - int seed; - int delay; -} bRandomSensor; - -typedef struct bRaySensor { - char name[64]; /* MAX_NAME */ - float range; - char propname[64]; - char matname[64]; - //struct Material *ma; // XXX remove materialName - short mode; - short pad1; - int axisflag; -} bRaySensor; - -typedef struct bArmatureSensor { - char posechannel[64]; /* MAX_NAME */ - char constraint[64]; /* MAX_NAME */ - int type; - float value; -} bArmatureSensor; - -typedef struct bMessageSensor { - /** - * (Possible future use) pointer to a single sender object - */ - struct Object *fromObject; - - /** - * Can be used to filter on subjects like this - */ - char subject[64]; - - /** - * (Possible future use) body to filter on - */ - char body[64]; -} bMessageSensor; - -typedef struct bSensor { - struct bSensor *next, *prev; - /* pulse and freq are the bool toggle and frame count for pulse mode */ - short type, otype, flag, pulse; - short freq, totlinks, pad1, pad2; /* freq makes reference to skipped ticks between 2 active pulses */ - char name[64]; /* MAX_NAME */ - void *data; - - struct bController **links; - - struct Object *ob; - - /* just add here, to avoid align errors... */ - short invert; /* Whether or not to invert the output. */ - short level; /* Whether the sensor is level base (edge by default) */ - short tap; - short pad; -} bSensor; - -typedef struct bJoystickSensor { - char name[64]; /* MAX_NAME */ - char type; - char joyindex; - short flag; - short axis; - short axis_single; - int axisf; - int button; - int hat; - int hatf; - int precision; -} bJoystickSensor; - -/* bMouseSensor->type: uses blender event defines */ - -/* bMouseSensor->flag: only pulse for now */ -#define SENS_MOUSE_FOCUS_PULSE 1 - -/* propertysensor->type */ -#define SENS_PROP_EQUAL 0 -#define SENS_PROP_NEQUAL 1 -#define SENS_PROP_INTERVAL 2 -#define SENS_PROP_CHANGED 3 -#define SENS_PROP_EXPRESSION 4 -#define SENS_PROP_LESSTHAN 5 -#define SENS_PROP_GREATERTHAN 6 - -/* raysensor->axisflag */ -/* flip x and y to make y default!!! */ -#define SENS_RAY_X_AXIS 1 -#define SENS_RAY_Y_AXIS 0 -#define SENS_RAY_Z_AXIS 2 -#define SENS_RAY_NEG_X_AXIS 3 -#define SENS_RAY_NEG_Y_AXIS 4 -#define SENS_RAY_NEG_Z_AXIS 5 -//#define SENS_RAY_NEGATIVE_AXIS 1 - -/* bRadarSensor->axis */ -#define SENS_RADAR_X_AXIS 0 -#define SENS_RADAR_Y_AXIS 1 -#define SENS_RADAR_Z_AXIS 2 -#define SENS_RADAR_NEG_X_AXIS 3 -#define SENS_RADAR_NEG_Y_AXIS 4 -#define SENS_RADAR_NEG_Z_AXIS 5 - -/* bMessageSensor->type */ -#define SENS_MESG_MESG 0 -#define SENS_MESG_PROP 1 - -/* bArmatureSensor->type */ -#define SENS_ARM_STATE_CHANGED 0 -#define SENS_ARM_LIN_ERROR_BELOW 1 -#define SENS_ARM_LIN_ERROR_ABOVE 2 -#define SENS_ARM_ROT_ERROR_BELOW 3 -#define SENS_ARM_ROT_ERROR_ABOVE 4 -/* update this when adding new type */ -#define SENS_ARM_MAXTYPE 4 - -/* sensor->type */ -#define SENS_ALWAYS 0 -#define SENS_TOUCH 1 /* DEPRECATED */ -#define SENS_NEAR 2 -#define SENS_KEYBOARD 3 -#define SENS_PROPERTY 4 -#define SENS_MOUSE 5 -#define SENS_COLLISION 6 -#define SENS_RADAR 7 -#define SENS_RANDOM 8 -#define SENS_RAY 9 -#define SENS_MESSAGE 10 -#define SENS_JOYSTICK 11 -#define SENS_ACTUATOR 12 -#define SENS_DELAY 13 -#define SENS_ARMATURE 14 -/* sensor->flag */ -#define SENS_SHOW 1 -#define SENS_DEL 2 -#define SENS_NEW 4 -#define SENS_NOT 8 -#define SENS_VISIBLE 16 -#define SENS_PIN 32 -#define SENS_DEACTIVATE 64 - -/* sensor->pulse */ -#define SENS_PULSE_CONT 0 -#define SENS_PULSE_REPEAT 1 -//#define SENS_PULSE_ONCE 2 -#define SENS_NEG_PULSE_MODE 4 - -/* sensor->suppress */ -#define SENS_SUPPRESS_POSITIVE (1 << 0) -#define SENS_SUPPRESS_NEGATIVE (1 << 1) - -/* collision, ray sensor modes: */ -/* A little bit fake: when property is active, the first bit is - * reset. Bite me :) So we don't actually use it, so we comment it out - * ... The reason for this is that we need to be backward compatible, - * and have a proper default value for this thing. - * */ -#define SENS_COLLISION_PROPERTY 0 -#define SENS_COLLISION_MATERIAL 1 -#define SENS_COLLISION_PULSE 2 - -/* ray specific mode */ -/* X-Ray means that the ray will traverse objects that don't have the property/material */ -#define SENS_RAY_PROPERTY 0 -#define SENS_RAY_MATERIAL 1 -#define SENS_RAY_XRAY 2 - -/* Some stuff for the mouse sensor Type: */ -#define BL_SENS_MOUSE_LEFT_BUTTON 1 -#define BL_SENS_MOUSE_MIDDLE_BUTTON 2 -#define BL_SENS_MOUSE_RIGHT_BUTTON 4 -#define BL_SENS_MOUSE_WHEEL_UP 5 -#define BL_SENS_MOUSE_WHEEL_DOWN 6 -#define BL_SENS_MOUSE_MOVEMENT 8 -#define BL_SENS_MOUSE_MOUSEOVER 16 -#define BL_SENS_MOUSE_MOUSEOVER_ANY 32 - -/* Joystick sensor - sorted by axis types */ -#define SENS_JOY_ANY_EVENT 1 - -#define SENS_JOY_BUTTON 0 /* axis type */ - -#define SENS_JOY_AXIS 1 /* axis type */ -#define SENS_JOY_X_AXIS 0 -#define SENS_JOY_Y_AXIS 1 -#define SENS_JOY_NEG_X_AXIS 2 -#define SENS_JOY_NEG_Y_AXIS 3 -#define SENS_JOY_PRECISION 4 - -#define SENS_JOY_HAT 2 /* axis type */ -#define SENS_JOY_HAT_DIR 0 -#define SENS_JOY_HAT_UP 1 -#define SENS_JOY_HAT_RIGHT 2 -#define SENS_JOY_HAT_DOWN 4 -#define SENS_JOY_HAT_LEFT 8 - -#define SENS_JOY_HAT_UP_RIGHT SENS_JOY_HAT_UP | SENS_JOY_HAT_RIGHT -#define SENS_JOY_HAT_DOWN_RIGHT SENS_JOY_HAT_DOWN | SENS_JOY_HAT_RIGHT -#define SENS_JOY_HAT_UP_LEFT SENS_JOY_HAT_UP | SENS_JOY_HAT_LEFT -#define SENS_JOY_HAT_DOWN_LEFT SENS_JOY_HAT_DOWN | SENS_JOY_HAT_LEFT - - -#define SENS_JOY_AXIS_SINGLE 3 /* axis type */ - - -#define SENS_DELAY_REPEAT 1 -// should match JOYINDEX_MAX in SCA_JoystickDefines.h */ -#define SENS_JOY_MAXINDEX 8 - -#endif /* __DNA_SENSOR_TYPES_H__ */ |