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Diffstat (limited to 'source/blender/makesdna/DNA_smoke_types.h')
-rw-r--r--source/blender/makesdna/DNA_smoke_types.h111
1 files changed, 82 insertions, 29 deletions
diff --git a/source/blender/makesdna/DNA_smoke_types.h b/source/blender/makesdna/DNA_smoke_types.h
index cceb7333478..76ba3fcf7f8 100644
--- a/source/blender/makesdna/DNA_smoke_types.h
+++ b/source/blender/makesdna/DNA_smoke_types.h
@@ -39,6 +39,7 @@
#define MOD_SMOKE_HIGH_SMOOTH (1<<5) /* smoothens high res emission*/
#define MOD_SMOKE_FILE_LOAD (1<<6) /* flag for file load */
+#define MOD_SMOKE_ADAPTIVE_DOMAIN (1<<7)
/* noise */
#define MOD_SMOKE_NOISEWAVE (1<<0)
@@ -61,6 +62,12 @@
#define SM_COLL_RIGID 1
#define SM_COLL_ANIMATED 2
+/* smoke data fileds (active_fields) */
+#define SM_ACTIVE_HEAT (1<<0)
+#define SM_ACTIVE_FIRE (1<<1)
+#define SM_ACTIVE_COLORS (1<<2)
+#define SM_ACTIVE_COLOR_SET (1<<3)
+
typedef struct SmokeDomainSettings {
struct SmokeModifierData *smd; /* for fast RNA access */
struct FLUID_3D *fluid;
@@ -71,17 +78,37 @@ typedef struct SmokeDomainSettings {
struct GPUTexture *tex;
struct GPUTexture *tex_wt;
struct GPUTexture *tex_shadow;
+ struct GPUTexture *tex_flame;
float *shadow;
- float p0[3]; /* start point of BB */
- float p1[3]; /* end point of BB */
- float dx; /* edge length of one cell */
- float omega; /* smoke color - from 0 to 1 */
- float temp; /* fluid temperature */
- float tempAmb; /* ambient temperature */
+
+ /* simulation data */
+ float p0[3]; /* start point of BB in local space (includes sub-cell shift for adaptive domain)*/
+ float p1[3]; /* end point of BB in local space */
+ float dp0[3]; /* difference from object center to grid start point */
+ float cell_size[3]; /* size of simulation cell in local space */
+ float global_size[3]; /* global size of domain axises */
+ float prev_loc[3];
+ int shift[3]; /* current domain shift in simulation cells */
+ float shift_f[3]; /* exact domain shift */
+ float obj_shift_f[3]; /* how much object has shifted since previous smoke frame (used to "lock" domain while drawing) */
+ float imat[4][4]; /* domain object imat */
+ float obmat[4][4]; /* domain obmat */
+
+ int base_res[3]; /* initial "non-adapted" resolution */
+ int res_min[3]; /* cell min */
+ int res_max[3]; /* cell max */
+ int res[3]; /* data resolution (res_max-res_min) */
+ int total_cells;
+ float dx; /* 1.0f / res */
+ float scale; /* largest domain size */
+
+ /* user settings */
+ int adapt_margin;
+ int adapt_res;
+ float adapt_threshold;
+
float alpha;
float beta;
- float scale; /* largest domain size */
- int res[3]; /* domain resolution */
int amplify; /* wavelet amplification */
int maxres; /* longest axis on the BB gets this resolution assigned */
int flags; /* show up-res or low res, etc */
@@ -92,7 +119,6 @@ typedef struct SmokeDomainSettings {
float strength;
int res_wt[3];
float dx_wt;
- int v3dnum;
int cache_comp;
int cache_high_comp;
@@ -103,31 +129,67 @@ typedef struct SmokeDomainSettings {
int border_collisions; /* How domain border collisions are handled */
float time_scale;
float vorticity;
- int pad2;
+ int active_fields;
+ float active_color[3]; /* monitor color situation of simulation */
+ int pad;
+
+ /* flame parameters */
+ float burning_rate, flame_smoke, flame_vorticity;
+ float flame_ignition, flame_max_temp;
+ float flame_smoke_color[3];
} SmokeDomainSettings;
/* inflow / outflow */
/* type */
-#define MOD_SMOKE_FLOW_TYPE_OUTFLOW (1<<1)
+#define MOD_SMOKE_FLOW_TYPE_SMOKE 0
+#define MOD_SMOKE_FLOW_TYPE_FIRE 1
+#define MOD_SMOKE_FLOW_TYPE_OUTFLOW 2
+#define MOD_SMOKE_FLOW_TYPE_SMOKEFIRE 3
+
+/* flow source */
+#define MOD_SMOKE_FLOW_SOURCE_PARTICLES 0
+#define MOD_SMOKE_FLOW_SOURCE_MESH 1
+
+/* flow texture type */
+#define MOD_SMOKE_FLOW_TEXTURE_MAP_AUTO 0
+#define MOD_SMOKE_FLOW_TEXTURE_MAP_UV 1
/* flags */
#define MOD_SMOKE_FLOW_ABSOLUTE (1<<1) /*old style emission*/
#define MOD_SMOKE_FLOW_INITVELOCITY (1<<2) /* passes particles speed to the smoke */
+#define MOD_SMOKE_FLOW_TEXTUREEMIT (1<<3) /* use texture to control emission speed */
typedef struct SmokeFlowSettings {
struct SmokeModifierData *smd; /* for fast RNA access */
+ struct DerivedMesh *dm;
struct ParticleSystem *psys;
+ struct Tex *noise_texture;
+
+ /* initial velocity */
+ float *verts_old; /* previous vertex positions in domain space */
+ int numverts;
+ float vel_multi; // Multiplier for inherited velocity
+ float vel_normal;
+ float vel_random;
+ /* emission */
float density;
+ float color[3];
+ float fuel_amount;
float temp; /* delta temperature (temp - ambient temp) */
- float velocity[2]; /* UNUSED, velocity taken from particles */
- float vel_multi; // Multiplier for particle velocity
- float vgrp_heat_scale[2]; /* min and max scaling for vgroup_heat */
- short vgroup_flow; /* where inflow/outflow happens - red=1=action */
+ float volume_density; /* density emitted within mesh volume */
+ float surface_distance; /* maximum emission distance from mesh surface */
+ /* texture control */
+ float texture_size;
+ float texture_offset;
+ int pad;
+ char uvlayer_name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
short vgroup_density;
- short vgroup_heat;
- short type; /* inflow =0 or outflow = 1 */
+
+ short type; /* smoke, flames, both, outflow */
+ short source;
+ short texture_type;
int flags; /* absolute emission etc*/
} SmokeFlowSettings;
@@ -139,20 +201,11 @@ typedef struct SmokeFlowSettings {
/* collision objects (filled with smoke) */
typedef struct SmokeCollSettings {
struct SmokeModifierData *smd; /* for fast RNA access */
- struct BVHTree *bvhtree; /* bounding volume hierarchy for this cloth object */
- float *points;
- float *points_old;
- float *vel; // UNUSED
- int *tridivs;
- float mat[4][4];
- float mat_old[4][4];
- int numpoints;
- int numverts; // check if mesh changed
- int numtris;
- float dx; /* global domain cell length taken from (scale / resolution) */
+ struct DerivedMesh *dm;
+ float *verts_old;
+ int numverts;
short type; // static = 0, rigid = 1, dynamic = 2
short pad;
- int pad2;
} SmokeCollSettings;
#endif