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Diffstat (limited to 'source/blender/makesdna/DNA_view3d_enums.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_enums.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_view3d_enums.h b/source/blender/makesdna/DNA_view3d_enums.h
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup DNA
+ */
+
+#ifndef __DNA_VIEW3D_ENUMS_H__
+#define __DNA_VIEW3D_ENUMS_H__
+
+/** Settings for offscreen rendering */
+typedef enum eV3DOffscreenDrawFlag {
+ V3D_OFSDRAW_NONE = (0),
+ V3D_OFSDRAW_SHOW_ANNOTATION = (1 << 0),
+ V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS = (1 << 1),
+} eV3DOffscreenDrawFlag;
+
+/** #View3DShading.light */
+typedef enum eV3DShadingLightingMode {
+ V3D_LIGHTING_FLAT = 0,
+ V3D_LIGHTING_STUDIO = 1,
+ V3D_LIGHTING_MATCAP = 2,
+} eV3DShadingLightingMode;
+
+/** #View3DShading.color_type, #View3DShading.wire_color_type */
+typedef enum eV3DShadingColorType {
+ V3D_SHADING_MATERIAL_COLOR = 0,
+ V3D_SHADING_RANDOM_COLOR = 1,
+ V3D_SHADING_SINGLE_COLOR = 2,
+ V3D_SHADING_TEXTURE_COLOR = 3,
+ V3D_SHADING_OBJECT_COLOR = 4,
+ V3D_SHADING_VERTEX_COLOR = 5,
+
+ /* Is used to display the object using the error color. For example when in
+ * solid texture paint mode without any textures configured */
+ V3D_SHADING_ERROR_COLOR = 999,
+} eV3DShadingColorType;
+
+/** #View3DShading.background_type */
+typedef enum eV3DShadingBackgroundType {
+ V3D_SHADING_BACKGROUND_THEME = 0,
+ V3D_SHADING_BACKGROUND_WORLD = 1,
+ V3D_SHADING_BACKGROUND_VIEWPORT = 2,
+} eV3DShadingBackgroundType;
+
+#endif