diff options
Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r-- | source/blender/makesdna/DNA_view3d_types.h | 38 |
1 files changed, 27 insertions, 11 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h index 4c243507e82..22bb3cd5add 100644 --- a/source/blender/makesdna/DNA_view3d_types.h +++ b/source/blender/makesdna/DNA_view3d_types.h @@ -45,6 +45,7 @@ struct SmoothView3DStore; struct wmTimer; struct Material; struct GPUFX; +struct GPUViewport; /* This is needed to not let VC choke on near and far... old * proprietary MS extensions... */ @@ -65,6 +66,12 @@ struct GPUFX; /* The near/far thing is a Win EXCEPTION. Thus, leave near/far in the * code, and patch for windows. */ + +typedef struct View3DDebug { + float znear, zfar; + char background; + char pad[7]; +} View3DDebug; /* Background Picture in 3D-View */ typedef struct BGpic { @@ -111,7 +118,7 @@ typedef struct RegionView3D { struct wmTimer *smooth_timer; - /* transform widget matrix */ + /* transform manipulator matrix */ float twmat[4][4]; float viewquat[4]; /* view rotation, must be kept normalized */ @@ -130,7 +137,7 @@ typedef struct RegionView3D { char pad[3]; float ofs_lock[2]; /* normalized offset for locked view: (-1, -1) bottom left, (1, 1) upper right */ - short twdrawflag; + short twdrawflag; /* XXX can easily get rid of this (Julian) */ short rflag; @@ -147,6 +154,7 @@ typedef struct RegionView3D { float rot_axis[3]; struct GPUFX *compositor; + struct GPUViewport *viewport; } RegionView3D; /* 3D ViewPort Struct */ @@ -202,7 +210,7 @@ typedef struct View3D { short gridsubdiv; /* Number of subdivisions in the grid between each highlighted grid line */ char gridflag; - /* transform widget info */ + /* transform manipulator info */ char twtype, twmode, twflag; short flag3; @@ -217,8 +225,9 @@ typedef struct View3D { char multiview_eye; /* multiview current eye - for internal use */ - /* built-in shader effects (eGPUFXFlags) */ - char pad3[4]; + /* The active custom transform orientation of this 3D view. */ + short custom_orientation_index; + char pad3[2]; /* note, 'fx_settings.dof' is currently _not_ allocated, * instead set (temporarily) from camera */ @@ -244,6 +253,7 @@ typedef struct View3D { short prev_drawtype; short pad1; float pad2; + View3DDebug debug; } View3D; @@ -320,6 +330,13 @@ typedef struct View3D { /* View3d->flag3 (short) */ #define V3D_SHOW_WORLD (1 << 0) +/* View3d->debug.background */ +enum { + V3D_DEBUG_BACKGROUND_NONE = (1 << 0), + V3D_DEBUG_BACKGROUND_GRADIENT = (1 << 1), + V3D_DEBUG_BACKGROUND_WORLD = (1 << 2), +}; + /* View3D->around */ enum { /* center of the bounding box */ @@ -361,13 +378,12 @@ enum { #define V3D_MANIP_NORMAL 2 #define V3D_MANIP_VIEW 3 #define V3D_MANIP_GIMBAL 4 -#define V3D_MANIP_CUSTOM 5 /* anything of value 5 or higher is custom */ +#define V3D_MANIP_CUSTOM 5 -/* View3d->twflag */ - /* USE = user setting, DRAW = based on selection */ -#define V3D_USE_MANIPULATOR 1 -#define V3D_DRAW_MANIPULATOR 2 -/* #define V3D_CALC_MANIPULATOR 4 */ /*UNUSED*/ +/* View3d->twflag (also) */ +enum { + V3D_MANIPULATOR_DRAW = (1 << 0), +}; /* BGPic->flag */ /* may want to use 1 for select ? */ |