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Diffstat (limited to 'source/blender/makesdna/DNA_view3d_types.h')
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h34
1 files changed, 30 insertions, 4 deletions
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 4c243507e82..f84a6c3efc8 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -45,6 +45,7 @@ struct SmoothView3DStore;
struct wmTimer;
struct Material;
struct GPUFX;
+struct GPUViewport;
/* This is needed to not let VC choke on near and far... old
* proprietary MS extensions... */
@@ -65,6 +66,12 @@ struct GPUFX;
/* The near/far thing is a Win EXCEPTION. Thus, leave near/far in the
* code, and patch for windows. */
+
+typedef struct View3DDebug {
+ float znear, zfar;
+ char background;
+ char pad[7];
+} View3DDebug;
/* Background Picture in 3D-View */
typedef struct BGpic {
@@ -111,7 +118,7 @@ typedef struct RegionView3D {
struct wmTimer *smooth_timer;
- /* transform widget matrix */
+ /* transform manipulator matrix */
float twmat[4][4];
float viewquat[4]; /* view rotation, must be kept normalized */
@@ -147,6 +154,7 @@ typedef struct RegionView3D {
float rot_axis[3];
struct GPUFX *compositor;
+ struct GPUViewport *viewport;
} RegionView3D;
/* 3D ViewPort Struct */
@@ -202,7 +210,7 @@ typedef struct View3D {
short gridsubdiv; /* Number of subdivisions in the grid between each highlighted grid line */
char gridflag;
- /* transform widget info */
+ /* transform manipulator info */
char twtype, twmode, twflag;
short flag3;
@@ -217,8 +225,11 @@ typedef struct View3D {
char multiview_eye; /* multiview current eye - for internal use */
- /* built-in shader effects (eGPUFXFlags) */
- char pad3[4];
+ /* XXX tmp flags for 2.8 viewport transition to avoid compatibility issues that would be caused by
+ * using usual flag bitfields (which are saved to files). Can be removed when not needed anymore. */
+ char tmp_compat_flag;
+
+ char pad3[3];
/* note, 'fx_settings.dof' is currently _not_ allocated,
* instead set (temporarily) from camera */
@@ -244,6 +255,7 @@ typedef struct View3D {
short prev_drawtype;
short pad1;
float pad2;
+ View3DDebug debug;
} View3D;
@@ -320,6 +332,20 @@ typedef struct View3D {
/* View3d->flag3 (short) */
#define V3D_SHOW_WORLD (1 << 0)
+/* View3d->tmp_compat_flag */
+enum {
+ V3D_NEW_VIEWPORT = (1 << 0),
+ V3D_DEBUG_SHOW_SCENE_DEPTH = (1 << 1),
+ V3D_DEBUG_SHOW_COMBINED_DEPTH = (1 << 2),
+};
+
+/* View3d->debug.background */
+enum {
+ V3D_DEBUG_BACKGROUND_NONE = (1 << 0),
+ V3D_DEBUG_BACKGROUND_GRADIENT = (1 << 1),
+ V3D_DEBUG_BACKGROUND_WORLD = (1 << 2),
+};
+
/* View3D->around */
enum {
/* center of the bounding box */