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Diffstat (limited to 'source/blender/makesdna/DNA_world_types.h')
-rw-r--r--source/blender/makesdna/DNA_world_types.h113
1 files changed, 16 insertions, 97 deletions
diff --git a/source/blender/makesdna/DNA_world_types.h b/source/blender/makesdna/DNA_world_types.h
index fff949ecbaa..82ebef4b978 100644
--- a/source/blender/makesdna/DNA_world_types.h
+++ b/source/blender/makesdna/DNA_world_types.h
@@ -47,18 +47,16 @@ struct MTex;
/**
* World defines general modeling data such as a background fill,
- * gravity, color model etc. It mixes game-data, rendering
- * data and modeling data. */
+ * gravity, color model etc. It mixes rendering data and modeling data. */
typedef struct World {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
+ DrawDataList drawdata; /* runtime (must be immediately after id for utilities to use it). */
- short colormodel, totex;
+ char _pad0[4];
short texact, mistype;
float horr, horg, horb;
- float zenr, zeng, zenb;
- float ambr, ambg, ambb;
/**
* Exposure= mult factor. unused now, but maybe back later. Kept in to be upward compat.
@@ -69,57 +67,21 @@ typedef struct World {
float linfac, logfac;
/**
- * Gravitation constant for the game world
- */
- float gravity; // XXX moved to scene->gamedata in 2.5
-
- /**
- * Radius of the activity bubble, in Manhattan length. Objects
- * outside the box are activity-culled. */
- float activityBoxRadius; // XXX moved to scene->gamedata in 2.5
-
- short skytype;
- /**
* Some world modes
* bit 0: Do mist
- * bit 1: Do stars
- * bit 2: (reserved) depth of field
- * bit 3: (gameengine): Activity culling is enabled.
- * bit 4: ambient occlusion
- * bit 5: (gameengine) : enable Bullet DBVT tree for view frustum culling
*/
short mode; // partially moved to scene->gamedata in 2.5
- short occlusionRes; /* resolution of occlusion Z buffer in pixel */ // XXX moved to scene->gamedata in 2.5
- short physicsEngine; /* here it's aligned */ // XXX moved to scene->gamedata in 2.5
- short ticrate, maxlogicstep, physubstep, maxphystep; // XXX moved to scene->gamedata in 2.5
+ short pad2[3];
float misi, miststa, mistdist, misthi;
- float starr DNA_DEPRECATED, starg DNA_DEPRECATED, starb DNA_DEPRECATED, stark DNA_DEPRECATED; /* Deprecated */
- float starsize DNA_DEPRECATED, starmindist DNA_DEPRECATED;
- float stardist DNA_DEPRECATED, starcolnoise DNA_DEPRECATED;
-
- /* unused now: DOF */
- short dofsta, dofend, dofmin, dofmax;
-
/* ambient occlusion */
- float aodist, aodistfac, aoenergy, aobias;
- short aomode, aosamp, aomix, aocolor;
- float ao_adapt_thresh, ao_adapt_speed_fac;
- float ao_approx_error, ao_approx_correction;
- float ao_indirect_energy, ao_env_energy, ao_pad2;
- short ao_indirect_bounces, ao_pad;
- short ao_samp_method, ao_gather_method, ao_approx_passes;
-
- /* assorted settings (in the middle of ambient occlusion settings for padding reasons) */
- short flag;
-
- /* ambient occlusion (contd...) */
- float *aosphere, *aotables;
+ float aodist, aoenergy;
+ /* assorted settings */
+ short flag, pad3[3];
struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */
- struct MTex *mtex[18]; /* MAX_MTEX */
short pr_texture, use_nodes, pad[2];
/* previews */
@@ -128,71 +90,28 @@ typedef struct World {
/* nodes */
struct bNodeTree *nodetree;
+ float mistend, pad1; /* runtime : miststa + mistdist, used for drawing camera */
ListBase gpumaterial; /* runtime */
} World;
/* **************** WORLD ********************* */
-/* skytype */
-#define WO_SKYBLEND (1 << 0)
-#define WO_SKYREAL (1 << 1)
-#define WO_SKYPAPER (1 << 2)
-/* while render: */
-#define WO_SKYTEX (1 << 3)
-#define WO_ZENUP (1 << 4)
-
/* mode */
#define WO_MIST (1 << 0)
//#define WO_STARS (1 << 1) /* deprecated */
-/*#define WO_DOF (1 << 2) */
-#define WO_ACTIVITY_CULLING (1 << 3)
-#define WO_ENV_LIGHT (1 << 4)
-#define WO_DBVT_CULLING (1 << 5)
+/*#define WO_DOF (1 << 2)*/
+//#define WO_ACTIVITY_CULLING (1 << 3) /* deprecated */
+//#define WO_ENV_LIGHT (1 << 4)
+//#define WO_DBVT_CULLING (1 << 5) /* deprecated */
#define WO_AMB_OCC (1 << 6)
-#define WO_INDIRECT_LIGHT (1 << 7)
+//#define WO_INDIRECT_LIGHT (1 << 7)
-/* aomix */
enum {
- WO_AOADD = 0,
-#ifdef DNA_DEPRECATED
- WO_AOSUB = 1, /* deprecated */
- WO_AOADDSUB = 2, /* deprecated */
-#endif
- WO_AOMUL = 3,
+ WO_MIST_QUADRATIC = 0,
+ WO_MIST_LINEAR = 1,
+ WO_MIST_INVERSE_QUADRATIC = 2,
};
-/* ao_samp_method - methods for sampling the AO hemi */
-#define WO_AOSAMP_CONSTANT 0
-#define WO_AOSAMP_HALTON 1
-#define WO_AOSAMP_HAMMERSLEY 2
-
-/* aomode (use distances & random sampling modes) */
-#define WO_AODIST (1 << 0)
-#define WO_AORNDSMP (1 << 1)
-#define WO_AOCACHE (1 << 2)
-
-/* aocolor */
-#define WO_AOPLAIN 0
-#define WO_AOSKYCOL 1
-#define WO_AOSKYTEX 2
-
-/* ao_gather_method */
-#define WO_AOGATHER_RAYTRACE 0
-#define WO_AOGATHER_APPROX 1
-
-/* texco (also in DNA_material_types.h) */
-#define TEXCO_ANGMAP (1 << 6)
-#define TEXCO_H_SPHEREMAP (1 << 8)
-#define TEXCO_H_TUBEMAP (1 << 10)
-#define TEXCO_EQUIRECTMAP (1 << 11)
-
-/* mapto */
-#define WOMAP_BLEND (1 << 0)
-#define WOMAP_HORIZ (1 << 1)
-#define WOMAP_ZENUP (1 << 2)
-#define WOMAP_ZENDOWN (1 << 3)
-// #define WOMAP_MIST (1 << 4) /* Deprecated */
-
/* flag */
#define WO_DS_EXPAND (1<<0)
/* NOTE: this must have the same value as MA_DS_SHOW_TEXS,