diff options
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r-- | source/blender/makesdna/DNA_ID.h | 5 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_boid_types.h | 225 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_dynamicpaint_types.h | 3 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_ipo_types.h | 39 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_modifier_types.h | 42 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_object_fluidsim.h | 2 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_object_force.h | 109 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_object_types.h | 7 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_outliner_types.h | 2 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_particle_types.h | 613 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_rigidbody_types.h | 3 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_scene_types.h | 36 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_smoke_types.h | 4 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_space_types.h | 2 | ||||
-rw-r--r-- | source/blender/makesdna/DNA_userdef_types.h | 2 | ||||
-rw-r--r-- | source/blender/makesdna/intern/makesdna.c | 4 |
16 files changed, 1090 insertions, 8 deletions
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h index f5c714a7629..ed719b66eb3 100644 --- a/source/blender/makesdna/DNA_ID.h +++ b/source/blender/makesdna/DNA_ID.h @@ -247,6 +247,7 @@ typedef enum ID_Type { ID_AC = MAKE_ID2('A', 'C'), /* bAction */ ID_NT = MAKE_ID2('N', 'T'), /* bNodeTree */ ID_BR = MAKE_ID2('B', 'R'), /* Brush */ + ID_PA = MAKE_ID2('P', 'A'), /* ParticleSettings */ ID_GD = MAKE_ID2('G', 'D'), /* bGPdata, (Grease Pencil) */ ID_WM = MAKE_ID2('W', 'M'), /* WindowManager */ ID_MC = MAKE_ID2('M', 'C'), /* MovieClip */ @@ -385,7 +386,8 @@ enum { FILTER_ID_TXT = (1 << 24), FILTER_ID_VF = (1 << 25), FILTER_ID_WO = (1 << 26), - FILTER_ID_CF = (1 << 27), + FILTER_ID_PA = (1 << 27), + FILTER_ID_CF = (1 << 28), }; /* IMPORTANT: this enum matches the order currently use in set_lisbasepointers, @@ -415,6 +417,7 @@ enum { INDEX_ID_PAL, INDEX_ID_PC, INDEX_ID_BR, + INDEX_ID_PA, INDEX_ID_SPK, INDEX_ID_WO, INDEX_ID_MC, diff --git a/source/blender/makesdna/DNA_boid_types.h b/source/blender/makesdna/DNA_boid_types.h new file mode 100644 index 00000000000..f1930ffd643 --- /dev/null +++ b/source/blender/makesdna/DNA_boid_types.h @@ -0,0 +1,225 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2009 by Janne Karhu. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file DNA_boid_types.h + * \ingroup DNA + */ + +#ifndef __DNA_BOID_TYPES_H__ +#define __DNA_BOID_TYPES_H__ + +#include "DNA_listBase.h" + +typedef enum BoidRuleType { + eBoidRuleType_None = 0, + eBoidRuleType_Goal = 1, /* go to goal assigned object or loudest assigned signal source */ + eBoidRuleType_Avoid = 2, /* get away from assigned object or loudest assigned signal source */ + eBoidRuleType_AvoidCollision = 3, /* manoeuver to avoid collisions with other boids and deflector object in near future */ + eBoidRuleType_Separate = 4, /* keep from going through other boids */ + eBoidRuleType_Flock = 5, /* move to center of neighbors and match their velocity */ + eBoidRuleType_FollowLeader = 6, /* follow a boid or assigned object */ + eBoidRuleType_AverageSpeed = 7, /* maintain speed, flight level or wander*/ + eBoidRuleType_Fight = 8, /* go to closest enemy and attack when in range */ + //eBoidRuleType_Protect = 9, /* go to enemy closest to target and attack when in range */ + //eBoidRuleType_Hide = 10, /* find a deflector move to it's other side from closest enemy */ + //eBoidRuleType_FollowPath = 11, /* move along a assigned curve or closest curve in a group */ + //eBoidRuleType_FollowWall = 12, /* move next to a deflector object's in direction of it's tangent */ + NUM_BOID_RULE_TYPES +} BoidRuleType; + +/* boidrule->flag */ +#define BOIDRULE_CURRENT 1 +#define BOIDRULE_IN_AIR 4 +#define BOIDRULE_ON_LAND 8 +typedef struct BoidRule { + struct BoidRule *next, *prev; + int type, flag; + char name[32]; +} BoidRule; +#define BRULE_GOAL_AVOID_PREDICT 1 +#define BRULE_GOAL_AVOID_ARRIVE 2 +#define BRULE_GOAL_AVOID_SIGNAL 4 +typedef struct BoidRuleGoalAvoid { + BoidRule rule; + struct Object *ob; + int options; + float fear_factor; + + /* signals */ + int signal_id, channels; +} BoidRuleGoalAvoid; +#define BRULE_ACOLL_WITH_BOIDS 1 +#define BRULE_ACOLL_WITH_DEFLECTORS 2 +typedef struct BoidRuleAvoidCollision { + BoidRule rule; + int options; + float look_ahead; +} BoidRuleAvoidCollision; +#define BRULE_LEADER_IN_LINE 1 +typedef struct BoidRuleFollowLeader { + BoidRule rule; + struct Object *ob; + float loc[3], oloc[3]; + float cfra, distance; + int options, queue_size; +} BoidRuleFollowLeader; +typedef struct BoidRuleAverageSpeed { + BoidRule rule; + float wander, level, speed, rt; +} BoidRuleAverageSpeed; +typedef struct BoidRuleFight { + BoidRule rule; + float distance, flee_distance; +} BoidRuleFight; + +typedef enum BoidMode { + eBoidMode_InAir = 0, + eBoidMode_OnLand = 1, + eBoidMode_Climbing = 2, + eBoidMode_Falling = 3, + eBoidMode_Liftoff = 4, + NUM_BOID_MODES +} BoidMode; + + +typedef struct BoidData { + float health, acc[3]; + short state_id, mode; +} BoidData; + +// planned for near future +//typedef enum BoidConditionMode { +// eBoidConditionType_Then = 0, +// eBoidConditionType_And = 1, +// eBoidConditionType_Or = 2, +// NUM_BOID_CONDITION_MODES +//} BoidConditionMode; +//typedef enum BoidConditionType { +// eBoidConditionType_None = 0, +// eBoidConditionType_Signal = 1, +// eBoidConditionType_NoSignal = 2, +// eBoidConditionType_HealthBelow = 3, +// eBoidConditionType_HealthAbove = 4, +// eBoidConditionType_See = 5, +// eBoidConditionType_NotSee = 6, +// eBoidConditionType_StateTime = 7, +// eBoidConditionType_Touching = 8, +// NUM_BOID_CONDITION_TYPES +//} BoidConditionType; +//typedef struct BoidCondition { +// struct BoidCondition *next, *prev; +// int state_id; +// short type, mode; +// float threshold, probability; +// +// /* signals */ +// int signal_id, channels; +//} BoidCondition; + +typedef enum BoidRulesetType { + eBoidRulesetType_Fuzzy = 0, + eBoidRulesetType_Random = 1, + eBoidRulesetType_Average = 2, + NUM_BOID_RULESET_TYPES +} BoidRulesetType; +#define BOIDSTATE_CURRENT 1 +typedef struct BoidState { + struct BoidState *next, *prev; + ListBase rules; + ListBase conditions; + ListBase actions; + char name[32]; + int id, flag; + + /* rules */ + int ruleset_type; + float rule_fuzziness; + + /* signal */ + int signal_id, channels; + float volume, falloff; +} BoidState; + +// planned for near future +//typedef struct BoidSignal { +// struct BoidSignal *next, *prev; +// float loc[3]; +// float volume, falloff; +// int id; +//} BoidSignal; +//typedef struct BoidSignalDefine { +// struct BoidSignalDefine *next, *prev; +// int id, rt; +// char name[32]; +//} BoidSignalDefine; + +//typedef struct BoidSimulationData { +// ListBase signal_defines;/* list of defined signals */ +// ListBase signals[20]; /* gathers signals from all channels */ +// struct KDTree *signaltrees[20]; +// char channel_names[20][32]; +// int last_signal_id; /* used for incrementing signal ids */ +// int flag; /* switches for drawing stuff */ +//} BoidSimulationData; + +typedef struct BoidSettings { + int options, last_state_id; + + float landing_smoothness, height; + float banking, pitch; + + float health, aggression; + float strength, accuracy, range; + + /* flying related */ + float air_min_speed, air_max_speed; + float air_max_acc, air_max_ave; + float air_personal_space; + + /* walk/run related */ + float land_jump_speed, land_max_speed; + float land_max_acc, land_max_ave; + float land_personal_space; + float land_stick_force; + + struct ListBase states; +} BoidSettings; + +/* boidsettings->options */ +#define BOID_ALLOW_FLIGHT 1 +#define BOID_ALLOW_LAND 2 +#define BOID_ALLOW_CLIMB 4 + +/* boidrule->options */ +//#define BOID_RULE_FOLLOW_LINE 1 /* follow leader */ +//#define BOID_RULE_PREDICT 2 /* goal/avoid */ +//#define BOID_RULE_ARRIVAL 4 /* goal */ +//#define BOID_RULE_LAND 8 /* goal */ +//#define BOID_RULE_WITH_BOIDS 16 /* avoid collision */ +//#define BOID_RULE_WITH_DEFLECTORS 32 /* avoid collision */ + +#endif diff --git a/source/blender/makesdna/DNA_dynamicpaint_types.h b/source/blender/makesdna/DNA_dynamicpaint_types.h index 071b576eda5..17553e98817 100644 --- a/source/blender/makesdna/DNA_dynamicpaint_types.h +++ b/source/blender/makesdna/DNA_dynamicpaint_types.h @@ -108,6 +108,8 @@ typedef struct DynamicPaintSurface { struct EffectorWeights *effector_weights; /* cache */ + struct PointCache *pointcache; + struct ListBase ptcaches; int current_frame; /* surface */ @@ -228,6 +230,7 @@ enum { typedef struct DynamicPaintBrushSettings { struct DynamicPaintModifierData *pmd; /* for fast RNA access */ struct DerivedMesh *dm; + struct ParticleSystem *psys; struct Material *mat; int flags; diff --git a/source/blender/makesdna/DNA_ipo_types.h b/source/blender/makesdna/DNA_ipo_types.h index 9e246075e7d..374104d8b13 100644 --- a/source/blender/makesdna/DNA_ipo_types.h +++ b/source/blender/makesdna/DNA_ipo_types.h @@ -407,6 +407,45 @@ typedef struct Ipo { #define FLUIDSIM_VEL_FORCE_STR 12 #define FLUIDSIM_VEL_FORCE_RADIUS 13 +/* ******************** */ +/* particle ipos */ + +/* ******* Particle (ID_PA) ******** */ +#define PART_TOTIPO 25 +#define PART_TOTNAM 25 + +#define PART_EMIT_FREQ 1 +/* #define PART_EMIT_LIFE 2 */ /*UNUSED*/ +#define PART_EMIT_VEL 3 +#define PART_EMIT_AVE 4 +/* #define PART_EMIT_SIZE 5 */ /*UNUSED*/ + +#define PART_AVE 6 +#define PART_SIZE 7 +#define PART_DRAG 8 +#define PART_BROWN 9 +#define PART_DAMP 10 +#define PART_LENGTH 11 +#define PART_CLUMP 12 + +#define PART_GRAV_X 13 +#define PART_GRAV_Y 14 +#define PART_GRAV_Z 15 + +#define PART_KINK_AMP 16 +#define PART_KINK_FREQ 17 +#define PART_KINK_SHAPE 18 + +#define PART_BB_TILT 19 + +#define PART_PD_FSTR 20 +#define PART_PD_FFALL 21 +#define PART_PD_FMAXD 22 + +#define PART_PD2_FSTR 23 +#define PART_PD2_FFALL 24 +#define PART_PD2_FMAXD 25 + /* -------------------- Defines: Flags and Types ------------------ */ diff --git a/source/blender/makesdna/DNA_modifier_types.h b/source/blender/makesdna/DNA_modifier_types.h index 4a3d330a698..f95533a88f9 100644 --- a/source/blender/makesdna/DNA_modifier_types.h +++ b/source/blender/makesdna/DNA_modifier_types.h @@ -52,8 +52,8 @@ typedef enum ModifierType { eModifierType_Smooth = 16, eModifierType_Cast = 17, eModifierType_MeshDeform = 18, - /*eModifierType_ParticleSystem = 19,*/ /* DEPRECATED */ - /*eModifierType_ParticleInstance = 20,*/ /* DEPRECATED */ + eModifierType_ParticleSystem = 19, + eModifierType_ParticleInstance = 20, eModifierType_Explode = 21, eModifierType_Cloth = 22, eModifierType_Collision = 23, @@ -599,6 +599,8 @@ typedef struct ClothModifierData { struct Cloth *clothObject; /* The internal data structure for cloth. */ struct ClothSimSettings *sim_parms; /* definition is in DNA_cloth_types.h */ struct ClothCollSettings *coll_parms; /* definition is in DNA_cloth_types.h */ + struct PointCache *point_cache; /* definition is in DNA_object_force.h */ + struct ListBase ptcaches; /* XXX nasty hack, remove once hair can be separated from cloth modifier data */ struct ClothHairData *hairdata; /* grid geometry values of hair continuum */ @@ -718,6 +720,41 @@ enum { MOD_MDEF_SURFACE = 1, }; +typedef struct ParticleSystemModifierData { + ModifierData modifier; + + struct ParticleSystem *psys; + struct DerivedMesh *dm_final; /* Final DM - its topology may differ from orig mesh. */ + struct DerivedMesh *dm_deformed; /* Deformed-onle DM - its topology is same as orig mesh one. */ + int totdmvert, totdmedge, totdmface; + short flag, pad; +} ParticleSystemModifierData; + +typedef enum { + eParticleSystemFlag_Pars = (1 << 0), + eParticleSystemFlag_psys_updated = (1 << 1), + eParticleSystemFlag_file_loaded = (1 << 2), +} ParticleSystemModifierFlag; + +typedef enum { + eParticleInstanceFlag_Parents = (1 << 0), + eParticleInstanceFlag_Children = (1 << 1), + eParticleInstanceFlag_Path = (1 << 2), + eParticleInstanceFlag_Unborn = (1 << 3), + eParticleInstanceFlag_Alive = (1 << 4), + eParticleInstanceFlag_Dead = (1 << 5), + eParticleInstanceFlag_KeepShape = (1 << 6), + eParticleInstanceFlag_UseSize = (1 << 7), +} ParticleInstanceModifierFlag; + +typedef struct ParticleInstanceModifierData { + ModifierData modifier; + + struct Object *ob; + short psys, flag, axis, pad; + float position, random_position; +} ParticleInstanceModifierData; + typedef enum { eExplodeFlag_CalcFaces = (1 << 0), eExplodeFlag_PaSize = (1 << 1), @@ -752,6 +789,7 @@ typedef struct FluidsimModifierData { ModifierData modifier; struct FluidsimSettings *fss; /* definition is in DNA_object_fluidsim.h */ + struct PointCache *point_cache; /* definition is in DNA_object_force.h */ } FluidsimModifierData; typedef struct ShrinkwrapModifierData { diff --git a/source/blender/makesdna/DNA_object_fluidsim.h b/source/blender/makesdna/DNA_object_fluidsim.h index 958aea86339..a714195dd5d 100644 --- a/source/blender/makesdna/DNA_object_fluidsim.h +++ b/source/blender/makesdna/DNA_object_fluidsim.h @@ -151,7 +151,7 @@ typedef struct FluidsimSettings { #define OB_FLUIDSIM_OBSTACLE 8 #define OB_FLUIDSIM_INFLOW 16 #define OB_FLUIDSIM_OUTFLOW 32 -#define OB_FLUIDSIM_PARTICLE 64 /* DEPRECATED */ +#define OB_FLUIDSIM_PARTICLE 64 #define OB_FLUIDSIM_CONTROL 128 #define OB_TYPEFLAG_START 7 diff --git a/source/blender/makesdna/DNA_object_force.h b/source/blender/makesdna/DNA_object_force.h index 71988d10ecf..59acefeffe4 100644 --- a/source/blender/makesdna/DNA_object_force.h +++ b/source/blender/makesdna/DNA_object_force.h @@ -127,6 +127,87 @@ typedef struct EffectorWeights { /* EffectorWeights->flag */ #define EFF_WEIGHT_DO_HAIR 1 +/* Point cache file data types: + * - used as (1<<flag) so poke jahka if you reach the limit of 15 + * - to add new data types update: + * * BKE_ptcache_data_size() + * * ptcache_file_init_pointers() + */ +#define BPHYS_DATA_INDEX 0 +#define BPHYS_DATA_LOCATION 1 +#define BPHYS_DATA_SMOKE_LOW 1 +#define BPHYS_DATA_VELOCITY 2 +#define BPHYS_DATA_SMOKE_HIGH 2 +#define BPHYS_DATA_ROTATION 3 +#define BPHYS_DATA_DYNAMICPAINT 3 +#define BPHYS_DATA_AVELOCITY 4 /* used for particles */ +#define BPHYS_DATA_XCONST 4 /* used for cloth */ +#define BPHYS_DATA_SIZE 5 +#define BPHYS_DATA_TIMES 6 +#define BPHYS_DATA_BOIDS 7 + +#define BPHYS_TOT_DATA 8 + +#define BPHYS_EXTRA_FLUID_SPRINGS 1 + +typedef struct PTCacheExtra { + struct PTCacheExtra *next, *prev; + unsigned int type, totdata; + void *data; +} PTCacheExtra; + +typedef struct PTCacheMem { + struct PTCacheMem *next, *prev; + unsigned int frame, totpoint; + unsigned int data_types, flag; + + void *data[8]; /* BPHYS_TOT_DATA */ + void *cur[8]; /* BPHYS_TOT_DATA */ + + struct ListBase extradata; +} PTCacheMem; + +typedef struct PointCache { + struct PointCache *next, *prev; + int flag; /* generic flag */ + + int step; /* The number of frames between cached frames. + * This should probably be an upper bound for a per point adaptive step in the future, + * buf for now it's the same for all points. Without adaptivity this can effect the perceived + * simulation quite a bit though. If for example particles are colliding with a horizontal + * plane (with high damping) they quickly come to a stop on the plane, however there are still + * forces acting on the particle (gravity and collisions), so the particle velocity isn't necessarily + * zero for the whole duration of the frame even if the particle seems stationary. If all simulation + * frames aren't cached (step > 1) these velocities are interpolated into movement for the non-cached + * frames. The result will look like the point is oscillating around the collision location. So for + * now cache step should be set to 1 for accurate reproduction of collisions. + */ + + int simframe; /* current frame of simulation (only if SIMULATION_VALID) */ + int startframe; /* simulation start frame */ + int endframe; /* simulation end frame */ + int editframe; /* frame being edited (runtime only) */ + int last_exact; /* last exact frame that's cached */ + int last_valid; /* used for editing cache - what is the last baked frame */ + int pad; + + /* for external cache files */ + int totpoint; /* number of cached points */ + int index; /* modifier stack index */ + short compression, rt; + + char name[64]; + char prev_name[64]; + char info[64]; + char path[1024]; /* file path, 1024 = FILE_MAX */ + char *cached_frames; /* array of length endframe-startframe+1 with flags to indicate cached frames */ + /* can be later used for other per frame flags too if needed */ + struct ListBase mem_cache; + + struct PTCacheEdit *edit; + void (*free_edit)(struct PTCacheEdit *edit); /* free callback */ +} PointCache; + typedef struct SBVertex { float vec[4]; } SBVertex; @@ -255,6 +336,9 @@ typedef struct SoftBody { float shearstiff; float inpush; + struct PointCache *pointcache; + struct ListBase ptcaches; + struct Group *collision_group; struct EffectorWeights *effector_weights; @@ -310,6 +394,31 @@ typedef struct SoftBody { #define PFIELD_Z_POS 1 #define PFIELD_Z_NEG 2 +/* pointcache->flag */ +#define PTCACHE_BAKED 1 +#define PTCACHE_OUTDATED 2 +#define PTCACHE_SIMULATION_VALID 4 +#define PTCACHE_BAKING 8 +//#define PTCACHE_BAKE_EDIT 16 +//#define PTCACHE_BAKE_EDIT_ACTIVE 32 +#define PTCACHE_DISK_CACHE 64 +//#define PTCACHE_QUICK_CACHE 128 /* removed since 2.64 - [#30974], could be added back in a more useful way */ +#define PTCACHE_FRAMES_SKIPPED 256 +#define PTCACHE_EXTERNAL 512 +#define PTCACHE_READ_INFO 1024 +/* don't use the filename of the blendfile the data is linked from (write a local cache) */ +#define PTCACHE_IGNORE_LIBPATH 2048 +/* high resolution cache is saved for smoke for backwards compatibility, so set this flag to know it's a "fake" cache */ +#define PTCACHE_FAKE_SMOKE (1<<12) +#define PTCACHE_IGNORE_CLEAR (1<<13) + +/* PTCACHE_OUTDATED + PTCACHE_FRAMES_SKIPPED */ +#define PTCACHE_REDO_NEEDED 258 + +#define PTCACHE_COMPRESS_NO 0 +#define PTCACHE_COMPRESS_LZO 1 +#define PTCACHE_COMPRESS_LZMA 2 + /* ob->softflag */ #define OB_SB_ENABLE 1 /* deprecated, use modifier */ #define OB_SB_GOAL 2 diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h index ccde6549d9c..d24c7faa9f5 100644 --- a/source/blender/makesdna/DNA_object_types.h +++ b/source/blender/makesdna/DNA_object_types.h @@ -51,6 +51,7 @@ struct Material; struct PartDeflect; struct SoftBody; struct FluidsimSettings; +struct ParticleSystem; struct DerivedMesh; struct SculptSession; struct bGPdata; @@ -262,6 +263,7 @@ typedef struct Object { ListBase constraints; /* object constraints */ ListBase nlastrips DNA_DEPRECATED; // XXX deprecated... old animation system ListBase hooks DNA_DEPRECATED; // XXX deprecated... old animation system + ListBase particlesystem; /* particle systems */ struct PartDeflect *pd; /* particle deflector/attractor/collision data */ struct SoftBody *soft; /* if exists, saved in file */ @@ -330,6 +332,9 @@ typedef struct DupliObject { /* persistent identifier for a dupli object, for inter-frame matching of * objects with motion blur, or inter-update matching for syncing */ int persistent_id[16]; /* 2*MAX_DUPLI_RECUR */ + + /* particle this dupli was generated from */ + struct ParticleSystem *particle_system; } DupliObject; /* **************** OBJECT ********************* */ @@ -668,7 +673,7 @@ typedef enum ObjectMode { OB_MODE_VERTEX_PAINT = 1 << 2, OB_MODE_WEIGHT_PAINT = 1 << 3, OB_MODE_TEXTURE_PAINT = 1 << 4, - /*OB_MODE_PARTICLE_EDIT = 1 << 5,*/ /* DEPRECATED */ + OB_MODE_PARTICLE_EDIT = 1 << 5, OB_MODE_POSE = 1 << 6, OB_MODE_GPENCIL = 1 << 7, /* NOTE: Just a dummy to make the UI nicer */ } ObjectMode; diff --git a/source/blender/makesdna/DNA_outliner_types.h b/source/blender/makesdna/DNA_outliner_types.h index c26c236b978..8310856510c 100644 --- a/source/blender/makesdna/DNA_outliner_types.h +++ b/source/blender/makesdna/DNA_outliner_types.h @@ -90,7 +90,7 @@ enum { #define TSE_SEQUENCE 26 /* NO ID */ #define TSE_SEQ_STRIP 27 /* NO ID */ #define TSE_SEQUENCE_DUP 28 /* NO ID */ -/* #define TSE_LINKED_PSYS 29 */ /* DEPRECATED */ +#define TSE_LINKED_PSYS 29 #define TSE_RNA_STRUCT 30 /* NO ID */ #define TSE_RNA_PROPERTY 31 /* NO ID */ #define TSE_RNA_ARRAY_ELEM 32 /* NO ID */ diff --git a/source/blender/makesdna/DNA_particle_types.h b/source/blender/makesdna/DNA_particle_types.h new file mode 100644 index 00000000000..1deb9bf3787 --- /dev/null +++ b/source/blender/makesdna/DNA_particle_types.h @@ -0,0 +1,613 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2007 by Janne Karhu. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file DNA_particle_types.h + * \ingroup DNA + */ + +#ifndef __DNA_PARTICLE_TYPES_H__ +#define __DNA_PARTICLE_TYPES_H__ + +#include "DNA_defs.h" +#include "DNA_ID.h" +#include "DNA_boid_types.h" + +struct AnimData; + +typedef struct HairKey { + float co[3]; /* location of hair vertex */ + float time; /* time along hair, default 0-100 */ + float weight; /* softbody weight */ + short editflag; /* saved particled edit mode flags */ + short pad; + float world_co[3]; +} HairKey; + +typedef struct ParticleKey { /* when changed update size of struct to copy_particleKey()!! */ + float co[3]; /* location */ + float vel[3]; /* velocity */ + float rot[4]; /* rotation quaternion */ + float ave[3]; /* angular velocity */ + float time; /* when this key happens */ +} ParticleKey; + +typedef struct BoidParticle { + struct Object *ground; + struct BoidData data; + float gravity[3]; + float wander[3]; + float rt; +} BoidParticle; + +typedef struct ParticleSpring { + float rest_length; + unsigned int particle_index[2], delete_flag; +} ParticleSpring; + +/* Child particles are created around or between parent particles */ +typedef struct ChildParticle { + int num, parent; /* num is face index on the final derived mesh */ + int pa[4]; /* nearest particles to the child, used for the interpolation */ + float w[4]; /* interpolation weights for the above particles */ + float fuv[4], foffset; /* face vertex weights and offset */ + float rt; +} ChildParticle; + +typedef struct ParticleTarget { + struct ParticleTarget *next, *prev; + struct Object *ob; + int psys; + short flag, mode; + float time, duration; +} ParticleTarget; + +typedef struct ParticleDupliWeight { + struct ParticleDupliWeight *next, *prev; + struct Object *ob; + short count; + short flag; + short index, rt; /* only updated on file save and used on file load */ +} ParticleDupliWeight; + +typedef struct ParticleData { + ParticleKey state; /* current global coordinates */ + + ParticleKey prev_state; /* previous state */ + + HairKey *hair; /* hair vertices */ + + ParticleKey *keys; /* keyed keys */ + + BoidParticle *boid; /* boids data */ + + int totkey; /* amount of hair or keyed keys*/ + + float time, lifetime; /* dietime is not nescessarily time+lifetime as */ + float dietime; /* particles can die unnaturally (collision) */ + + /* WARNING! Those two indices, when not affected to vertices, are for !!! TESSELLATED FACES !!!, not POLYGONS! */ + int num; /* index to vert/edge/face */ + int num_dmcache; /* index to derived mesh data (face) to avoid slow lookups */ + + float fuv[4], foffset; /* coordinates on face/edge number "num" and depth along*/ + /* face normal for volume emission */ + + float size; /* size and multiplier so that we can update size when ever */ + + float sphdensity; /* density of sph particle */ + int pad; + + int hair_index; + short flag; + short alive; /* the life state of a particle */ +} ParticleData; + +typedef struct SPHFluidSettings { + /*Particle Fluid*/ + float radius, spring_k, rest_length; + float plasticity_constant, yield_ratio; + float plasticity_balance, yield_balance; + float viscosity_omega, viscosity_beta; + float stiffness_k, stiffness_knear, rest_density; + float buoyancy; + int flag, spring_frames; + short solver; + short pad[3]; +} SPHFluidSettings; + +/* fluid->flag */ +#define SPH_VISCOELASTIC_SPRINGS 1 +#define SPH_CURRENT_REST_LENGTH 2 +#define SPH_FAC_REPULSION 4 +#define SPH_FAC_DENSITY 8 +#define SPH_FAC_RADIUS 16 +#define SPH_FAC_VISCOSITY 32 +#define SPH_FAC_REST_LENGTH 64 + +/* fluid->solver (numerical ID field, not bitfield) */ +#define SPH_SOLVER_DDR 0 +#define SPH_SOLVER_CLASSICAL 1 + +typedef struct ParticleSettings { + ID id; + struct AnimData *adt; + + struct BoidSettings *boids; + struct SPHFluidSettings *fluid; + + struct EffectorWeights *effector_weights; + struct Group *collision_group; + + int flag, rt; + short type, from, distr, texact; + /* physics modes */ + short phystype, rotmode, avemode, reactevent; + int draw, pad1; + short draw_as, draw_size, childtype, pad2; + short ren_as, subframes, draw_col; + /* number of path segments, power of 2 except */ + short draw_step, ren_step; + short hair_step, keys_step; + + /* adaptive path rendering */ + short adapt_angle, adapt_pix; + + short disp, omat, interpolation, integrator; + short rotfrom DNA_DEPRECATED; + short kink, kink_axis; + + /* billboards */ + short bb_align, bb_uv_split, bb_anim, bb_split_offset; + float bb_tilt, bb_rand_tilt, bb_offset[2], bb_size[2], bb_vel_head, bb_vel_tail; + + /* draw color */ + float color_vec_max; + + /* simplification */ + short simplify_flag, simplify_refsize; + float simplify_rate, simplify_transition; + float simplify_viewport; + + /* time and emission */ + float sta, end, lifetime, randlife; + float timetweak, courant_target; + float jitfac, eff_hair, grid_rand, ps_offset[1]; + int totpart, userjit, grid_res, effector_amount; + short time_flag, time_pad[3]; + + /* initial velocity factors */ + float normfac, obfac, randfac, partfac, tanfac, tanphase, reactfac; + float ob_vel[3]; + float avefac, phasefac, randrotfac, randphasefac; + /* physical properties */ + float mass, size, randsize; + /* global physical properties */ + float acc[3], dragfac, brownfac, dampfac; + /* length */ + float randlength; + /* children */ + int child_flag; + int pad3; + int child_nbr, ren_child_nbr; + float parents, childsize, childrandsize; + float childrad, childflat; + /* clumping */ + float clumpfac, clumppow; + /* kink */ + float kink_amp, kink_freq, kink_shape, kink_flat; + float kink_amp_clump; + int kink_extra_steps, pad4; + float kink_axis_random, kink_amp_random; + /* rough */ + float rough1, rough1_size; + float rough2, rough2_size, rough2_thres; + float rough_end, rough_end_shape; + /* length */ + float clength, clength_thres; + /* parting */ + float parting_fac; + float parting_min, parting_max; + /* branching */ + float branch_thres; + /* drawing stuff */ + float draw_line[2]; + float path_start, path_end; + int trail_count; + /* keyed particles */ + int keyed_loops; + struct CurveMapping *clumpcurve; + struct CurveMapping *roughcurve; + float clump_noise_size; + + /* hair dynamics */ + float bending_random; + + struct MTex *mtex[18]; /* MAX_MTEX */ + + struct Group *dup_group; + struct ListBase dupliweights; + struct Group *eff_group DNA_DEPRECATED; // deprecated + struct Object *dup_ob; + struct Object *bb_ob; + struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */ + struct PartDeflect *pd; + struct PartDeflect *pd2; + + /* modified dm support */ + short use_modifier_stack; + short pad5[3]; + +} ParticleSettings; + +typedef struct ParticleSystem { + /* note1: make sure all (runtime) are NULL's in 'copy_particlesystem' XXX, this function is no more! - need to invstigate */ + /* note2: make sure any uses of this struct in DNA are accounted for in 'BKE_object_copy_particlesystems' */ + + struct ParticleSystem *next, *prev; + + ParticleSettings *part; /* particle settings */ + + ParticleData *particles; /* (parent) particles */ + ChildParticle *child; /* child particles */ + + struct PTCacheEdit *edit; /* particle editmode (runtime) */ + void (*free_edit)(struct PTCacheEdit *edit); /* free callback */ + + struct ParticleCacheKey **pathcache; /* path cache (runtime) */ + struct ParticleCacheKey **childcache; /* child cache (runtime) */ + ListBase pathcachebufs, childcachebufs; /* buffers for the above */ + + struct ClothModifierData *clmd; /* cloth simulation for hair */ + struct DerivedMesh *hair_in_dm, *hair_out_dm; /* input/output for cloth simulation */ + + struct Object *target_ob; + + struct LatticeDeformData *lattice_deform_data; /* run-time only lattice deformation data */ + + struct Object *parent; /* particles from global space -> parent space */ + + struct ListBase targets; /* used for keyed and boid physics */ + + char name[64]; /* particle system name, MAX_NAME */ + + float imat[4][4]; /* used for duplicators */ + float cfra, tree_frame, bvhtree_frame; + int seed, child_seed; + int flag, totpart, totunexist, totchild, totcached, totchildcache; + short recalc, target_psys, totkeyed, bakespace; + + char bb_uvname[3][64]; /* billboard uv name, MAX_CUSTOMDATA_LAYER_NAME */ + + /* if you change these remember to update array lengths to PSYS_TOT_VG! */ + short vgroup[12], vg_neg, rt3; /* vertex groups, 0==disable, 1==starting index */ + + /* temporary storage during render */ + struct ParticleRenderData *renderdata; + + /* point cache */ + struct PointCache *pointcache; + struct ListBase ptcaches; + + struct ListBase *effectors; + + ParticleSpring *fluid_springs; + int tot_fluidsprings, alloc_fluidsprings; + + struct KDTree *tree; /* used for interactions with self and other systems */ + struct BVHTree *bvhtree; /* used for interactions with self and other systems */ + + struct ParticleDrawData *pdd; + + float dt_frac; /* current time step, as a fraction of a frame */ + float _pad; /* spare capacity */ +} ParticleSystem; + +typedef enum eParticleDrawFlag { + PART_DRAW_VEL = (1 << 0), + PART_DRAW_GLOBAL_OB = (1 << 1), + PART_DRAW_SIZE = (1 << 2), + PART_DRAW_EMITTER = (1 << 3), /* render emitter also */ + PART_DRAW_HEALTH = (1 << 4), + PART_ABS_PATH_TIME = (1 << 5), + PART_DRAW_COUNT_GR = (1 << 6), + PART_DRAW_BB_LOCK = (1 << 7), /* used with billboards */ + PART_DRAW_ROTATE_OB = (1 << 7), /* used with dupliobjects/groups */ + PART_DRAW_PARENT = (1 << 8), + PART_DRAW_NUM = (1 << 9), + PART_DRAW_RAND_GR = (1 << 10), + PART_DRAW_REN_ADAPT = (1 << 11), + PART_DRAW_VEL_LENGTH = (1 << 12), + PART_DRAW_MAT_COL = (1 << 13), /* deprecated, but used in do_versions */ + PART_DRAW_WHOLE_GR = (1 << 14), + PART_DRAW_REN_STRAND = (1 << 15), + PART_DRAW_NO_SCALE_OB = (1 << 16), /* used with dupliobjects/groups */ + PART_DRAW_GUIDE_HAIRS = (1 << 17), + PART_DRAW_HAIR_GRID = (1 << 18), +} eParticleDrawFlag; + +/* part->type */ +/* hair is allways baked static in object/geometry space */ +/* other types (normal particles) are in global space and not static baked */ +#define PART_EMITTER 0 +//#define PART_REACTOR 1 +#define PART_HAIR 2 +#define PART_FLUID 3 + +/* part->flag */ +#define PART_REACT_STA_END 1 +#define PART_REACT_MULTIPLE 2 + +//#define PART_LOOP 4 /* not used anymore */ + /* for dopesheet */ +#define PART_DS_EXPAND 8 + +#define PART_HAIR_REGROW 16 /* regrow hair for each frame */ + +#define PART_UNBORN 32 /*show unborn particles*/ +#define PART_DIED 64 /*show died particles*/ + +#define PART_TRAND 128 +#define PART_EDISTR 256 /* particle/face from face areas */ + +#define PART_ROTATIONS 512 /* calculate particle rotations (and store them in pointcache) */ +#define PART_DIE_ON_COL (1<<12) +#define PART_SIZE_DEFL (1<<13) /* swept sphere deflections */ +#define PART_ROT_DYN (1<<14) /* dynamic rotation */ +#define PART_SIZEMASS (1<<16) + +#define PART_HIDE_ADVANCED_HAIR (1<<15) + +//#define PART_ABS_TIME (1<<17) +//#define PART_GLOB_TIME (1<<18) + +#define PART_BOIDS_2D (1<<19) + +//#define PART_BRANCHING (1<<20) +//#define PART_ANIM_BRANCHING (1<<21) + +#define PART_HAIR_BSPLINE 1024 + +#define PART_GRID_HEXAGONAL (1<<24) +#define PART_GRID_INVERT (1<<26) + +#define PART_CHILD_EFFECT (1<<27) +#define PART_CHILD_LONG_HAIR (1<<28) +/* #define PART_CHILD_RENDER (1<<29) */ /*UNUSED*/ +#define PART_CHILD_GUIDE (1<<30) + +#define PART_SELF_EFFECT (1<<22) + +/* part->from */ +#define PART_FROM_VERT 0 +#define PART_FROM_FACE 1 +#define PART_FROM_VOLUME 2 +/* #define PART_FROM_PARTICLE 3 deprecated! */ +#define PART_FROM_CHILD 4 + +/* part->distr */ +#define PART_DISTR_JIT 0 +#define PART_DISTR_RAND 1 +#define PART_DISTR_GRID 2 + +/* part->phystype */ +#define PART_PHYS_NO 0 +#define PART_PHYS_NEWTON 1 +#define PART_PHYS_KEYED 2 +#define PART_PHYS_BOIDS 3 +#define PART_PHYS_FLUID 4 + +/* part->kink */ +typedef enum eParticleKink { + PART_KINK_NO = 0, + PART_KINK_CURL = 1, + PART_KINK_RADIAL = 2, + PART_KINK_WAVE = 3, + PART_KINK_BRAID = 4, + PART_KINK_SPIRAL = 5, +} eParticleKink; + +/* part->child_flag */ +typedef enum eParticleChildFlag { + PART_CHILD_USE_CLUMP_NOISE = (1<<0), + PART_CHILD_USE_CLUMP_CURVE = (1<<1), + PART_CHILD_USE_ROUGH_CURVE = (1<<2), +} eParticleChildFlag; + +/* part->draw_col */ +#define PART_DRAW_COL_NONE 0 +#define PART_DRAW_COL_MAT 1 +#define PART_DRAW_COL_VEL 2 +#define PART_DRAW_COL_ACC 3 + + +/* part->simplify_flag */ +#define PART_SIMPLIFY_ENABLE 1 +#define PART_SIMPLIFY_VIEWPORT 2 + +/* part->time_flag */ +#define PART_TIME_AUTOSF 1 /* Automatic subframes */ + +/* part->bb_align */ +#define PART_BB_X 0 +#define PART_BB_Y 1 +#define PART_BB_Z 2 +#define PART_BB_VIEW 3 +#define PART_BB_VEL 4 + +/* part->bb_anim */ +#define PART_BB_ANIM_NONE 0 +#define PART_BB_ANIM_AGE 1 +#define PART_BB_ANIM_ANGLE 2 +#define PART_BB_ANIM_FRAME 3 + +/* part->bb_split_offset */ +#define PART_BB_OFF_NONE 0 +#define PART_BB_OFF_LINEAR 1 +#define PART_BB_OFF_RANDOM 2 + +/* part->draw_as */ +/* part->ren_as*/ +#define PART_DRAW_NOT 0 +#define PART_DRAW_DOT 1 +#define PART_DRAW_HALO 1 +#define PART_DRAW_CIRC 2 +#define PART_DRAW_CROSS 3 +#define PART_DRAW_AXIS 4 +#define PART_DRAW_LINE 5 +#define PART_DRAW_PATH 6 +#define PART_DRAW_OB 7 +#define PART_DRAW_GR 8 +#define PART_DRAW_BB 9 +#define PART_DRAW_REND 10 + +/* part->integrator */ +#define PART_INT_EULER 0 +#define PART_INT_MIDPOINT 1 +#define PART_INT_RK4 2 +#define PART_INT_VERLET 3 + +/* part->rotmode */ +#define PART_ROT_NOR 1 +#define PART_ROT_VEL 2 +#define PART_ROT_GLOB_X 3 +#define PART_ROT_GLOB_Y 4 +#define PART_ROT_GLOB_Z 5 +#define PART_ROT_OB_X 6 +#define PART_ROT_OB_Y 7 +#define PART_ROT_OB_Z 8 +#define PART_ROT_NOR_TAN 9 + +/* part->avemode */ +#define PART_AVE_VELOCITY 1 +#define PART_AVE_RAND 2 +#define PART_AVE_HORIZONTAL 3 +#define PART_AVE_VERTICAL 4 +#define PART_AVE_GLOBAL_X 5 +#define PART_AVE_GLOBAL_Y 6 +#define PART_AVE_GLOBAL_Z 7 + +/* part->reactevent */ +#define PART_EVENT_DEATH 0 +#define PART_EVENT_COLLIDE 1 +#define PART_EVENT_NEAR 2 + +/* part->childtype */ +#define PART_CHILD_PARTICLES 1 +#define PART_CHILD_FACES 2 + +/* psys->recalc */ +/* starts from (1 << 3) so that the first bits can be ob->recalc */ +#define PSYS_RECALC_REDO (1 << 3) /* only do pathcache etc */ +#define PSYS_RECALC_RESET (1 << 4) /* reset everything including pointcache */ +#define PSYS_RECALC_TYPE (1 << 5) /* handle system type change */ +#define PSYS_RECALC_CHILD (1 << 6) /* only child settings changed */ +#define PSYS_RECALC_PHYS (1 << 7) /* physics type changed */ +#define PSYS_RECALC (PSYS_RECALC_REDO | PSYS_RECALC_RESET | PSYS_RECALC_TYPE | PSYS_RECALC_CHILD | PSYS_RECALC_PHYS) + +/* psys->flag */ +#define PSYS_CURRENT 1 +#define PSYS_GLOBAL_HAIR 2 +#define PSYS_HAIR_DYNAMICS 4 +#define PSYS_KEYED_TIMING 8 +//#define PSYS_ENABLED 16 /* deprecated */ +#define PSYS_HAIR_UPDATED 32 /* signal for updating hair particle mode */ +#define PSYS_DRAWING 64 +#define PSYS_USE_IMAT 128 +#define PSYS_DELETE 256 /* remove particlesystem as soon as possible */ +#define PSYS_HAIR_DONE 512 +#define PSYS_KEYED 1024 +#define PSYS_EDITED 2048 +//#define PSYS_PROTECT_CACHE 4096 /* deprecated */ +#define PSYS_DISABLED 8192 +#define PSYS_OB_ANIM_RESTORE 16384 /* runtime flag */ + +/* pars->flag */ +#define PARS_UNEXIST 1 +#define PARS_NO_DISP 2 +//#define PARS_STICKY 4 /* deprecated */ +#define PARS_REKEY 8 + +/* pars->alive */ +//#define PARS_KILLED 0 /* deprecated */ +#define PARS_DEAD 1 +#define PARS_UNBORN 2 +#define PARS_ALIVE 3 +#define PARS_DYING 4 + +/* ParticleDupliWeight->flag */ +#define PART_DUPLIW_CURRENT 1 + +/* psys->vg */ +#define PSYS_TOT_VG 12 + +#define PSYS_VG_DENSITY 0 +#define PSYS_VG_VEL 1 +#define PSYS_VG_LENGTH 2 +#define PSYS_VG_CLUMP 3 +#define PSYS_VG_KINK 4 +#define PSYS_VG_ROUGH1 5 +#define PSYS_VG_ROUGH2 6 +#define PSYS_VG_ROUGHE 7 +#define PSYS_VG_SIZE 8 +#define PSYS_VG_TAN 9 +#define PSYS_VG_ROT 10 +#define PSYS_VG_EFFECTOR 11 + +/* ParticleTarget->flag */ +#define PTARGET_CURRENT 1 +#define PTARGET_VALID 2 + +/* ParticleTarget->mode */ +#define PTARGET_MODE_NEUTRAL 0 +#define PTARGET_MODE_FRIEND 1 +#define PTARGET_MODE_ENEMY 2 + +/* mapto */ +typedef enum eParticleTextureInfluence { + /* init */ + PAMAP_TIME = (1<<0), /* emission time */ + PAMAP_LIFE = (1<<1), /* life time */ + PAMAP_DENS = (1<<2), /* density */ + PAMAP_SIZE = (1<<3), /* physical size */ + PAMAP_INIT = (PAMAP_TIME | PAMAP_LIFE | PAMAP_DENS | PAMAP_SIZE), + /* reset */ + PAMAP_IVEL = (1<<5), /* initial velocity */ + /* physics */ + PAMAP_FIELD = (1<<6), /* force fields */ + PAMAP_GRAVITY = (1<<10), + PAMAP_DAMP = (1<<11), + PAMAP_PHYSICS = (PAMAP_FIELD | PAMAP_GRAVITY | PAMAP_DAMP), + /* children */ + PAMAP_CLUMP = (1<<7), + PAMAP_KINK_FREQ = (1<<8), + PAMAP_KINK_AMP = (1<<12), + PAMAP_ROUGH = (1<<9), + PAMAP_LENGTH = (1<<4), + PAMAP_CHILD = (PAMAP_CLUMP | PAMAP_KINK_FREQ | PAMAP_KINK_AMP | PAMAP_ROUGH | PAMAP_LENGTH), +} eParticleTextureInfluence; + +#endif diff --git a/source/blender/makesdna/DNA_rigidbody_types.h b/source/blender/makesdna/DNA_rigidbody_types.h index 72805c7acb4..381ee5d40e5 100644 --- a/source/blender/makesdna/DNA_rigidbody_types.h +++ b/source/blender/makesdna/DNA_rigidbody_types.h @@ -58,6 +58,9 @@ typedef struct RigidBodyWorld { int pad; float ltime; /* last frame world was evaluated for (internal) */ + /* cache */ + struct PointCache *pointcache; + struct ListBase ptcaches; int numbodies; /* number of objects in rigid body group */ short steps_per_second; /* number of simulation steps thaken per second */ diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index cf367bf3205..f5e71ae59a9 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1046,6 +1046,39 @@ typedef struct ImagePaintSettings { } ImagePaintSettings; /* ------------------------------------------- */ +/* Particle Edit */ + +/* Settings for a Particle Editing Brush */ +typedef struct ParticleBrushData { + short size; /* common setting */ + short step, invert, count; /* for specific brushes only */ + int flag; + float strength; +} ParticleBrushData; + +/* Particle Edit Mode Settings */ +typedef struct ParticleEditSettings { + short flag; + short totrekey; + short totaddkey; + short brushtype; + + ParticleBrushData brush[7]; /* 7 = PE_TOT_BRUSH */ + void *paintcursor; /* runtime */ + + float emitterdist, rt; + + int selectmode; + int edittype; + + int draw_step, fade_frames; + + struct Scene *scene; + struct Object *object; + struct Object *shape_object; +} ParticleEditSettings; + +/* ------------------------------------------- */ /* Sculpt */ /* Sculpt */ @@ -1409,6 +1442,9 @@ typedef struct ToolSettings { /* Image Paint (8 byttse aligned please!) */ struct ImagePaintSettings imapaint; + /* Particle Editing */ + struct ParticleEditSettings particle; + /* Transform Proportional Area of Effect */ float proportional_size; diff --git a/source/blender/makesdna/DNA_smoke_types.h b/source/blender/makesdna/DNA_smoke_types.h index 4ee83346fe3..c95e0a1f54a 100644 --- a/source/blender/makesdna/DNA_smoke_types.h +++ b/source/blender/makesdna/DNA_smoke_types.h @@ -188,6 +188,9 @@ typedef struct SmokeDomainSettings { char data_depth; char pad[2]; + /* Smoke uses only one cache from now on (index [0]), but keeping the array for now for reading old files. */ + struct PointCache *point_cache[2]; /* definition is in DNA_object_force.h */ + struct ListBase ptcaches[2]; struct EffectorWeights *effector_weights; int border_collisions; /* How domain border collisions are handled */ float time_scale; @@ -242,6 +245,7 @@ typedef struct SmokeDomainSettings { typedef struct SmokeFlowSettings { struct SmokeModifierData *smd; /* for fast RNA access */ struct DerivedMesh *dm; + struct ParticleSystem *psys; struct Tex *noise_texture; /* initial velocity */ diff --git a/source/blender/makesdna/DNA_space_types.h b/source/blender/makesdna/DNA_space_types.h index d1b1074e479..5e015544dc9 100644 --- a/source/blender/makesdna/DNA_space_types.h +++ b/source/blender/makesdna/DNA_space_types.h @@ -174,7 +174,7 @@ typedef enum eSpaceButtons_Context { BCONTEXT_DATA = 4, BCONTEXT_MATERIAL = 5, BCONTEXT_TEXTURE = 6, - /*BCONTEXT_PARTICLE = 7,*/ /* DEPRECATED */ + BCONTEXT_PARTICLE = 7, BCONTEXT_PHYSICS = 8, BCONTEXT_BONE = 9, BCONTEXT_MODIFIER = 10, diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h index 1c4db5289ef..1dc6c7ab578 100644 --- a/source/blender/makesdna/DNA_userdef_types.h +++ b/source/blender/makesdna/DNA_userdef_types.h @@ -749,7 +749,7 @@ typedef enum eDupli_ID_Flags { USER_DUP_TEX = (1 << 8), USER_DUP_ARM = (1 << 9), USER_DUP_ACT = (1 << 10), - /*USER_DUP_PSYS = (1 << 11),*/ /* DEPRECATED */ + USER_DUP_PSYS = (1 << 11) } eDupli_ID_Flags; /* gameflags */ diff --git a/source/blender/makesdna/intern/makesdna.c b/source/blender/makesdna/intern/makesdna.c index 0f7ed8c0bc0..2cea8715a65 100644 --- a/source/blender/makesdna/intern/makesdna.c +++ b/source/blender/makesdna/intern/makesdna.c @@ -114,10 +114,12 @@ static const char *includefiles[] = { "DNA_color_types.h", "DNA_brush_types.h", "DNA_customdata_types.h", + "DNA_particle_types.h", "DNA_cloth_types.h", "DNA_gpencil_types.h", "DNA_windowmanager_types.h", "DNA_anim_types.h", + "DNA_boid_types.h", "DNA_smoke_types.h", "DNA_speaker_types.h", "DNA_movieclip_types.h", @@ -1324,10 +1326,12 @@ int main(int argc, char **argv) #include "DNA_color_types.h" #include "DNA_brush_types.h" #include "DNA_customdata_types.h" +#include "DNA_particle_types.h" #include "DNA_cloth_types.h" #include "DNA_gpencil_types.h" #include "DNA_windowmanager_types.h" #include "DNA_anim_types.h" +#include "DNA_boid_types.h" #include "DNA_smoke_types.h" #include "DNA_speaker_types.h" #include "DNA_movieclip_types.h" |