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-rw-r--r--source/blender/makesdna/DNA_cloth_types.h4
-rw-r--r--source/blender/makesdna/DNA_layer_types.h2
-rw-r--r--source/blender/makesdna/DNA_sound_types.h6
3 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index a4c0d9a4c40..3d11b3cd7a3 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -105,8 +105,8 @@ typedef struct ClothSimSettings {
/* User set volume. This is the volume the mesh wants to expand to (the equilibrium volume). */
float target_volume;
/* The scaling factor to apply to the actual pressure.
- pressure=( (current_volume/target_volume) - 1 + uniform_pressure_force) *
- pressure_factor */
+ * pressure=( (current_volume/target_volume) - 1 + uniform_pressure_force) *
+ * pressure_factor */
float pressure_factor;
/* Density of the fluid inside or outside the object for use in the hydrostatic pressure
* gradient. */
diff --git a/source/blender/makesdna/DNA_layer_types.h b/source/blender/makesdna/DNA_layer_types.h
index 3c2d479bea4..85065ba35d4 100644
--- a/source/blender/makesdna/DNA_layer_types.h
+++ b/source/blender/makesdna/DNA_layer_types.h
@@ -176,7 +176,7 @@ enum {
};
/* Layer Collection->runtime_flag
- Keep it synced with base->flag based on g_base_collection_flags. */
+ * Keep it synced with base->flag based on g_base_collection_flags. */
enum {
LAYER_COLLECTION_HAS_OBJECTS = (1 << 0),
/* LAYER_COLLECTION_VISIBLE_DEPSGRAPH = (1 << 1), */ /* UNUSED */
diff --git a/source/blender/makesdna/DNA_sound_types.h b/source/blender/makesdna/DNA_sound_types.h
index 1d24e655f45..5adadd8f8d1 100644
--- a/source/blender/makesdna/DNA_sound_types.h
+++ b/source/blender/makesdna/DNA_sound_types.h
@@ -64,9 +64,9 @@ typedef struct bSound {
short tags;
char _pad[4];
- /* unused currently
- int type;
- struct bSound *child_sound; */
+ /* Unused currently. */
+ // int type;
+ // struct bSound *child_sound;
/**
* The audaspace handle for cache.