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Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_material_types.h9
-rw-r--r--source/blender/makesdna/DNA_scene_types.h14
2 files changed, 23 insertions, 0 deletions
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 0c500e366a7..e078eb86667 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -90,6 +90,11 @@ typedef struct TexPaintSlot {
int pad;
} TexPaintSlot;
+typedef struct EngineSettingsClay {
+ short matcap_icon; /* Icon ID */
+ short pad;
+} EngineSettingsClay;
+
typedef struct Material {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
@@ -203,6 +208,10 @@ typedef struct Material {
struct TexPaintSlot *texpaintslot; /* cached slot for painting. Make sure to recalculate before use
* with refresh_texpaint_image_cache */
+ /* Engine Settings */
+ struct EngineSettingsClay clay;
+ char pad6[4];
+
ListBase gpumaterial; /* runtime */
} Material;
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 7b78aa9e062..3c5f51e25d1 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -792,6 +792,15 @@ typedef struct RenderProfile {
} RenderProfile;
/* *************************************************************** */
+/* Clay Engine */
+
+/* Render Data */
+typedef struct EngineDataClay {
+ short matcap_icon; /* Icon ID */
+ short pad;
+} EngineDataClay;
+
+/* *************************************************************** */
/* Game Engine - Dome */
typedef struct GameDome {
@@ -1633,6 +1642,10 @@ typedef struct Scene {
ListBase render_layers;
struct SceneCollection *collection;
+
+ /* Engine Settings */
+ struct EngineDataClay claydata;
+ short pad10[2];
} Scene;
/* **************** RENDERDATA ********************* */
@@ -1822,6 +1835,7 @@ enum {
extern const char *RE_engine_id_BLENDER_RENDER;
extern const char *RE_engine_id_BLENDER_GAME;
extern const char *RE_engine_id_CYCLES;
+extern const char *RE_engine_id_CLAY;
/* **************** SCENE ********************* */