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Diffstat (limited to 'source/blender/makesrna/RNA_types.h')
-rw-r--r--source/blender/makesrna/RNA_types.h17
1 files changed, 15 insertions, 2 deletions
diff --git a/source/blender/makesrna/RNA_types.h b/source/blender/makesrna/RNA_types.h
index ce2ca01ccfe..e0824281656 100644
--- a/source/blender/makesrna/RNA_types.h
+++ b/source/blender/makesrna/RNA_types.h
@@ -108,6 +108,8 @@ typedef enum PropertyUnit {
#define RNA_TRANSLATION_PREC_DEFAULT 5
+#define RNA_STACK_ARRAY 32
+
/* also update enums in bpy_props.c when adding items here
* watch it: these values are written to files as part of
* node socket button subtypes!
@@ -156,7 +158,7 @@ typedef enum PropertySubType {
/* Make sure enums are updated with these */
/* HIGHEST FLAG IN USE: 1 << 31
- * FREE FLAGS: 2, 3, 7, 9, 11, 13, 14, 15, 30 */
+ * FREE FLAGS: 3, 9, 11, 13, 14, 15, 30 */
typedef enum PropertyFlag {
/* editable means the property is editable in the user
* interface, properties are editable by default except
@@ -174,6 +176,9 @@ typedef enum PropertyFlag {
* and collections */
PROP_ANIMATABLE = (1 << 1),
+ /* Means the property can be overriden by a local 'proxy' of some linked datablock. */
+ PROP_OVERRIDABLE_STATIC = (1 << 2),
+
/* This flag means when the property's widget is in 'textedit' mode, it will be updated
* after every typed char, instead of waiting final validation. Used e.g. for text searchbox.
* It will also cause UI_BUT_VALUE_CLEAR to be set for text buttons. We could add an own flag
@@ -208,6 +213,13 @@ typedef enum PropertyFlag {
* but setting NULL on a mesh object is not possible. So, if its not NULL, setting NULL cant be done! */
PROP_NEVER_UNLINK = (1 << 25),
+ /* Pointers to data that is not owned by the struct.
+ * Typical example: Bone.parent, Bone.child, etc., and nearly all ID pointers.
+ * This is crucial information for processes that walk the whole data of an ID e.g. (like static override).
+ * Note that all ID pointers are enforced to this by default, this probably will need to be rechecked
+ * (see ugly infamous NodeTrees of mat/tex/scene/etc.). */
+ PROP_PTR_NO_OWNERSHIP = (1 << 7),
+
/* flag contains multiple enums.
* note: not to be confused with prop->enumbitflags
* this exposes the flag as multiple options in python and the UI.
@@ -232,7 +244,7 @@ typedef enum PropertyFlag {
PROP_IDPROPERTY = (1 << 10), /* This is an IDProperty, not a DNA one. */
PROP_DYNAMIC = (1 << 17), /* for dynamic arrays, and retvals of type string */
PROP_ENUM_NO_CONTEXT = (1 << 24), /* for enum that shouldn't be contextual */
- PROP_ENUM_NO_TRANSLATE = (1 << 29), /* for enums not to be translated (e.g. renderlayers' names in nodes) */
+ PROP_ENUM_NO_TRANSLATE = (1 << 29), /* for enums not to be translated (e.g. viewlayers' names in nodes) */
} PropertyFlag;
/* Function parameters flags.
@@ -282,6 +294,7 @@ typedef struct CollectionPropertyIterator {
union {
ArrayIterator array;
ListBaseIterator listbase;
+ void *custom;
} internal;
int idprop;
int level;