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Diffstat (limited to 'source/blender/makesrna/intern/rna_curve.c')
-rw-r--r--source/blender/makesrna/intern/rna_curve.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/makesrna/intern/rna_curve.c b/source/blender/makesrna/intern/rna_curve.c
index b82fac223c3..b99194066ca 100644
--- a/source/blender/makesrna/intern/rna_curve.c
+++ b/source/blender/makesrna/intern/rna_curve.c
@@ -71,24 +71,24 @@ EnumPropertyItem keyframe_handle_type_items[] = {
EnumPropertyItem beztriple_interpolation_mode_items[] = {
/* interpolation */
{0, "", 0, N_("Interpolation"), "Standard transitions between keyframes"},
- {BEZT_IPO_CONST, "CONSTANT", 0, "Constant", "No interpolation, value of A gets held until B is encountered"},
- {BEZT_IPO_LIN, "LINEAR", 0, "Linear", "Straight-line interpolation between A and B (i.e. no ease in/out)"},
- {BEZT_IPO_BEZ, "BEZIER", 0, "Bezier", "Smooth interpolation between A and B, with some control over curve shape"},
+ {BEZT_IPO_CONST, "CONSTANT", ICON_IPO_CONSTANT, "Constant", "No interpolation, value of A gets held until B is encountered"},
+ {BEZT_IPO_LIN, "LINEAR", ICON_IPO_LINEAR, "Linear", "Straight-line interpolation between A and B (i.e. no ease in/out)"},
+ {BEZT_IPO_BEZ, "BEZIER", ICON_IPO_BEZIER, "Bezier", "Smooth interpolation between A and B, with some control over curve shape"},
/* easing */
{0, "", 0, N_("Easing (by strength)"), "Predefined inertial transitions, useful for motion graphics (from least to most ''dramatic'')"},
- {BEZT_IPO_SINE, "SINE", 0, "Sinusoidal", "Sinusoidal easing (weakest, almost linear but with a slight curvature)"},
- {BEZT_IPO_QUAD, "QUAD", 0, "Quadratic", "Quadratic easing"},
- {BEZT_IPO_CUBIC, "CUBIC", 0, "Cubic", "Cubic easing"},
- {BEZT_IPO_QUART, "QUART", 0, "Quartic", "Quartic easing"},
- {BEZT_IPO_QUINT, "QUINT", 0, "Quintic", "Quintic easing"},
- {BEZT_IPO_EXPO, "EXPO", 0, "Exponential", "Exponential easing (dramatic)"},
- {BEZT_IPO_CIRC, "CIRC", 0, "Circular", "Circular easing (strongest and most dynamic)"},
+ {BEZT_IPO_SINE, "SINE", ICON_IPO_SINE, "Sinusoidal", "Sinusoidal easing (weakest, almost linear but with a slight curvature)"},
+ {BEZT_IPO_QUAD, "QUAD", ICON_IPO_QUAD, "Quadratic", "Quadratic easing"},
+ {BEZT_IPO_CUBIC, "CUBIC", ICON_IPO_CUBIC, "Cubic", "Cubic easing"},
+ {BEZT_IPO_QUART, "QUART", ICON_IPO_QUART, "Quartic", "Quartic easing"},
+ {BEZT_IPO_QUINT, "QUINT", ICON_IPO_QUINT, "Quintic", "Quintic easing"},
+ {BEZT_IPO_EXPO, "EXPO", ICON_IPO_EXPO, "Exponential", "Exponential easing (dramatic)"},
+ {BEZT_IPO_CIRC, "CIRC", ICON_IPO_CIRC, "Circular", "Circular easing (strongest and most dynamic)"},
{0, "", 0, N_("Dynamic Effects"), "Simple physics-inspired easing effects"},
- {BEZT_IPO_BACK, "BACK", 0, "Back", "Cubic easing with overshoot and settle"},
- {BEZT_IPO_BOUNCE, "BOUNCE", 0, "Bounce", "Exponentially decaying parabolic bounce, like when objects collide"},
- {BEZT_IPO_ELASTIC, "ELASTIC", 0, "Elastic", "Exponentially decaying sine wave, like an elastic band"},
+ {BEZT_IPO_BACK, "BACK", ICON_IPO_BACK, "Back", "Cubic easing with overshoot and settle"},
+ {BEZT_IPO_BOUNCE, "BOUNCE", ICON_IPO_BOUNCE, "Bounce", "Exponentially decaying parabolic bounce, like when objects collide"},
+ {BEZT_IPO_ELASTIC, "ELASTIC", ICON_IPO_ELASTIC, "Elastic", "Exponentially decaying sine wave, like an elastic band"},
{0, NULL, 0, NULL, NULL}
};