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Diffstat (limited to 'source/blender/makesrna/intern/rna_material.c')
-rw-r--r--source/blender/makesrna/intern/rna_material.c29
1 files changed, 18 insertions, 11 deletions
diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c
index 7732e9157bd..ce568c2af63 100644
--- a/source/blender/makesrna/intern/rna_material.c
+++ b/source/blender/makesrna/intern/rna_material.c
@@ -22,6 +22,11 @@
* ***** END GPL LICENSE BLOCK *****
*/
+/** \file blender/makesrna/intern/rna_material.c
+ * \ingroup RNA
+ */
+
+
#include <float.h>
#include <stdlib.h>
@@ -1520,31 +1525,33 @@ static void rna_def_material_physics(BlenderRNA *brna)
RNA_def_struct_nested(brna, srna, "Material");
RNA_def_struct_ui_text(srna, "Material Physics", "Physics settings for a Material datablock");
- prop= RNA_def_property(srna, "use_normal_align", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "dynamode", MA_FH_NOR);
- RNA_def_property_ui_text(prop, "Align to Normal", "Align dynamic game objects along the surface normal, when inside the physics distance area");
-
prop= RNA_def_property(srna, "friction", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "friction");
RNA_def_property_range(prop, 0, 100);
RNA_def_property_ui_text(prop, "Friction", "Coulomb friction coefficient, when inside the physics distance area");
- prop= RNA_def_property(srna, "force", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "fh");
- RNA_def_property_range(prop, 0, 1);
- RNA_def_property_ui_text(prop, "Force", "Upward spring force, when inside the physics distance area");
-
prop= RNA_def_property(srna, "elasticity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "reflect");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Elasticity", "Elasticity of collisions");
+
+ /* FH/Force Field Settings */
+ prop= RNA_def_property(srna, "use_fh_normal", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "dynamode", MA_FH_NOR);
+ RNA_def_property_ui_text(prop, "Align to Normal", "Align dynamic game objects along the surface normal, when inside the physics distance area");
+
+ prop= RNA_def_property(srna, "fh_force", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "fh");
+ RNA_def_property_range(prop, 0, 1);
+ RNA_def_property_ui_range(prop, 0.0, 1.0, 10, 2);
+ RNA_def_property_ui_text(prop, "Force", "Upward spring force, when inside the physics distance area");
- prop= RNA_def_property(srna, "distance", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "fh_distance", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "fhdist");
RNA_def_property_range(prop, 0, 20);
RNA_def_property_ui_text(prop, "Distance", "Distance of the physics area");
- prop= RNA_def_property(srna, "damping", PROP_FLOAT, PROP_NONE);
+ prop= RNA_def_property(srna, "fh_damping", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "xyfrict");
RNA_def_property_range(prop, 0, 1);
RNA_def_property_ui_text(prop, "Damping", "Damping of the spring force, when inside the physics distance area");