diff options
Diffstat (limited to 'source/blender/makesrna/intern/rna_nodetree.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_nodetree.c | 32 |
1 files changed, 27 insertions, 5 deletions
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c index 523c5c219d8..0f59451e17c 100644 --- a/source/blender/makesrna/intern/rna_nodetree.c +++ b/source/blender/makesrna/intern/rna_nodetree.c @@ -66,6 +66,8 @@ #include "NOD_composite.h" +#include "DEG_depsgraph.h" + EnumPropertyItem rna_enum_node_socket_in_out_items[] = { { SOCK_IN, "IN", 0, "Input", "" }, { SOCK_OUT, "OUT", 0, "Output", "" }, @@ -187,6 +189,8 @@ static EnumPropertyItem node_sampler_type_items[] = { #include "ED_node.h" #include "ED_render.h" +#include "GPU_material.h" + #include "NOD_common.h" #include "NOD_socket.h" @@ -2298,13 +2302,25 @@ static void rna_NodeSocketStandard_vector_range(PointerRNA *ptr, float *min, flo *softmax = dval->max; } +static void rna_NodeSocket_value_update(Main *bmain, Scene *scene, PointerRNA *ptr) +{ + bNodeTree *ntree = (bNodeTree *)ptr->id.data; + if (ntree->type == NTREE_SHADER) { + DEG_id_tag_update_ex(bmain, ptr->id.data, DEG_TAG_SHADING_UPDATE); + WM_main_add_notifier(NC_MATERIAL | ND_SHADING, NULL); + } + else { + rna_NodeSocket_update(bmain, scene, ptr); + } +} + /* using a context update function here, to avoid searching the node if possible */ static void rna_NodeSocketStandard_value_update(struct bContext *C, PointerRNA *ptr) { bNode *node; /* default update */ - rna_NodeSocket_update(CTX_data_main(C), CTX_data_scene(C), ptr); + rna_NodeSocket_value_update(CTX_data_main(C), CTX_data_scene(C), ptr); /* try to use node from context, faster */ node = CTX_data_pointer_get(C, "node").data; @@ -3011,7 +3027,7 @@ static void rna_ShaderNodeScript_update(Main *bmain, Scene *scene, PointerRNA *p { bNodeTree *ntree = (bNodeTree *)ptr->id.data; bNode *node = (bNode *)ptr->data; - RenderEngineType *engine_type = RE_engines_find(scene->r.engine); + RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id); if (engine_type && engine_type->update_script_node) { /* auto update node */ @@ -3112,6 +3128,7 @@ static int point_density_vertex_color_source_from_shader(NodeShaderTexPointDensi void rna_ShaderNodePointDensity_density_cache(bNode *self, Scene *scene, + SceneLayer *sl, int settings) { NodeShaderTexPointDensity *shader_point_density = self->storage; @@ -3149,12 +3166,13 @@ void rna_ShaderNodePointDensity_density_cache(bNode *self, /* Single-threaded sampling of the voxel domain. */ RE_point_density_cache(scene, - pd, + sl, pd, settings == 1); } void rna_ShaderNodePointDensity_density_calc(bNode *self, Scene *scene, + SceneLayer *sl, int settings, int *length, float **values) @@ -3176,7 +3194,7 @@ void rna_ShaderNodePointDensity_density_calc(bNode *self, } /* Single-threaded sampling of the voxel domain. */ - RE_point_density_sample(scene, pd, + RE_point_density_sample(scene, sl, pd, resolution, settings == 1, *values); @@ -3189,6 +3207,7 @@ void rna_ShaderNodePointDensity_density_calc(bNode *self, void rna_ShaderNodePointDensity_density_minmax(bNode *self, Scene *scene, + SceneLayer *sl, int settings, float r_min[3], float r_max[3]) @@ -3200,7 +3219,7 @@ void rna_ShaderNodePointDensity_density_minmax(bNode *self, zero_v3(r_max); return; } - RE_point_density_minmax(scene, pd, settings == 1, r_min, r_max); + RE_point_density_minmax(scene, sl, pd, settings == 1, r_min, r_max); } #else @@ -4184,11 +4203,13 @@ static void def_sh_tex_pointdensity(StructRNA *srna) func = RNA_def_function(srna, "cache_point_density", "rna_ShaderNodePointDensity_density_cache"); RNA_def_function_ui_description(func, "Cache point density data for later calculation"); RNA_def_pointer(func, "scene", "Scene", "", ""); + RNA_def_pointer(func, "sl", "SceneLayer", "", ""); RNA_def_enum(func, "settings", calc_mode_items, 1, "", "Calculate density for rendering"); func = RNA_def_function(srna, "calc_point_density", "rna_ShaderNodePointDensity_density_calc"); RNA_def_function_ui_description(func, "Calculate point density"); RNA_def_pointer(func, "scene", "Scene", "", ""); + RNA_def_pointer(func, "sl", "SceneLayer", "", ""); RNA_def_enum(func, "settings", calc_mode_items, 1, "", "Calculate density for rendering"); /* TODO, See how array size of 0 works, this shouldnt be used. */ parm = RNA_def_float_array(func, "rgba_values", 1, NULL, 0, 0, "", "RGBA Values", 0, 0); @@ -4198,6 +4219,7 @@ static void def_sh_tex_pointdensity(StructRNA *srna) func = RNA_def_function(srna, "calc_point_density_minmax", "rna_ShaderNodePointDensity_density_minmax"); RNA_def_function_ui_description(func, "Calculate point density"); RNA_def_pointer(func, "scene", "Scene", "", ""); + RNA_def_pointer(func, "sl", "SceneLayer", "", ""); RNA_def_enum(func, "settings", calc_mode_items, 1, "", "Calculate density for rendering"); parm = RNA_def_property(func, "min", PROP_FLOAT, PROP_COORDS); RNA_def_property_array(parm, 3); |