diff options
Diffstat (limited to 'source/blender/makesrna/intern/rna_object.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_object.c | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index 5072bda7508..ce6b028beb5 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -952,8 +952,8 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value) break; case OB_BODY_TYPE_CHARACTER: ob->gameflag |= OB_COLLISION | OB_GHOST | OB_CHARACTER; - ob->gameflag &= ~(OB_SENSOR | OB_OCCLUDER | OB_DYNAMIC | OB_RIGID_BODY | OB_SOFT_BODY | OB_ACTOR - | OB_ANISOTROPIC_FRICTION | OB_DO_FH | OB_ROT_FH | OB_COLLISION_RESPONSE | OB_NAVMESH); + ob->gameflag &= ~(OB_SENSOR | OB_OCCLUDER | OB_DYNAMIC | OB_RIGID_BODY | OB_SOFT_BODY | OB_ACTOR | + OB_ANISOTROPIC_FRICTION | OB_DO_FH | OB_ROT_FH | OB_COLLISION_RESPONSE | OB_NAVMESH); break; case OB_BODY_TYPE_STATIC: ob->gameflag |= OB_COLLISION; @@ -1449,7 +1449,8 @@ static void rna_def_object_game_settings(BlenderRNA *brna) "Collision Sensor, detects static and dynamic objects but not the other " "collision sensor objects"}, {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "Navigation Mesh", "Navigation mesh"}, - {OB_BODY_TYPE_CHARACTER, "CHARACTER", 0, "Character", "Simple kinematic physics appropiate for game characters"}, + {OB_BODY_TYPE_CHARACTER, "CHARACTER", 0, "Character", + "Simple kinematic physics appropriate for game characters"}, {0, NULL, 0, NULL, NULL} }; @@ -1507,7 +1508,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna) prop = RNA_def_property(srna, "use_ghost", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_GHOST); - RNA_def_property_ui_text(prop, "Ghost", "Object does not restitute collisions, like a ghost"); + RNA_def_property_ui_text(prop, "Ghost", "Object does not react to collisions, like a ghost"); prop = RNA_def_property(srna, "mass", PROP_FLOAT, PROP_NONE); RNA_def_property_range(prop, 0.01, 10000.0); @@ -1544,17 +1545,17 @@ static void rna_def_object_game_settings(BlenderRNA *brna) RNA_def_property_range(prop, 0.0, 1000.0); RNA_def_property_ui_text(prop, "Velocity Max", "Clamp velocity to this maximum speed"); - prop= RNA_def_property(srna, "step_height", PROP_FLOAT, PROP_NONE); + prop = RNA_def_property(srna, "step_height", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "step_height"); RNA_def_property_range(prop, 0.0, 1.0); RNA_def_property_ui_text(prop, "Step Height", "Maximum height of steps the character can run over"); - prop= RNA_def_property(srna, "jump_speed", PROP_FLOAT, PROP_NONE); + prop = RNA_def_property(srna, "jump_speed", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "jump_speed"); RNA_def_property_range(prop, 0.0, 1000.0); RNA_def_property_ui_text(prop, "Jump Force", "Upward velocity applied to the character when jumping (with the Motion actuator)"); - prop= RNA_def_property(srna, "fall_speed", PROP_FLOAT, PROP_NONE); + prop = RNA_def_property(srna, "fall_speed", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "fall_speed"); RNA_def_property_range(prop, 0.0, 1000.0); RNA_def_property_ui_text(prop, "Fall Speed Max", "Maximum speed at which the character will fall"); |