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Diffstat (limited to 'source/blender/makesrna/intern/rna_object.c')
-rw-r--r--source/blender/makesrna/intern/rna_object.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index d436e4719ea..a669cb2558a 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1643,21 +1643,23 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "Velocity Max", "Clamp velocity to this maximum speed");
+ /* Character physics */
prop = RNA_def_property(srna, "step_height", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "step_height");
- RNA_def_property_range(prop, 0.0, 1.0);
+ RNA_def_property_range(prop, 0.01, 1.0);
RNA_def_property_ui_text(prop, "Step Height", "Maximum height of steps the character can run over");
prop = RNA_def_property(srna, "jump_speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "jump_speed");
RNA_def_property_range(prop, 0.0, 1000.0);
- RNA_def_property_ui_text(prop, "Jump Force", "Upward velocity applied to the character when jumping (with the Motion actuator)");
+ RNA_def_property_ui_text(prop, "Jump Force", "Upward velocity applied to the character when jumping");
prop = RNA_def_property(srna, "fall_speed", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "fall_speed");
RNA_def_property_range(prop, 0.0, 1000.0);
RNA_def_property_ui_text(prop, "Fall Speed Max", "Maximum speed at which the character will fall");
+ /* Collision Masks */
prop = RNA_def_property(srna, "collision_group", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "col_group", 1);
RNA_def_property_array(prop, OB_MAX_COL_MASKS);