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Diffstat (limited to 'source/blender/makesrna/intern/rna_object.c')
-rw-r--r--source/blender/makesrna/intern/rna_object.c1414
1 files changed, 496 insertions, 918 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index 87c9291af8d..a9b87ea0703 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -29,25 +29,25 @@
#include "DNA_action_types.h"
#include "DNA_customdata_types.h"
-#include "DNA_controller_types.h"
#include "DNA_group_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
-#include "DNA_property_types.h"
#include "DNA_scene_types.h"
#include "DNA_meta_types.h"
+#include "DNA_workspace_types.h"
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BKE_camera.h"
+#include "BKE_collection.h"
#include "BKE_paint.h"
#include "BKE_editlattice.h"
#include "BKE_editmesh.h"
-#include "BKE_group.h" /* needed for BKE_group_object_exists() */
#include "BKE_object_deform.h"
+#include "BKE_object_facemap.h"
#include "RNA_access.h"
#include "RNA_define.h"
@@ -97,28 +97,27 @@ static const EnumPropertyItem parent_type_items[] = {
{0, NULL, 0, NULL, NULL}
};
-#ifndef RNA_RUNTIME
+#define DUPLI_ITEMS_SHARED \
+ {0, "NONE", 0, "None", ""}, \
+ {OB_DUPLIFRAMES, "FRAMES", 0, "Frames", "Make copy of object for every frame"}, \
+ {OB_DUPLIVERTS, "VERTS", 0, "Verts", "Duplicate child objects on all vertices"}, \
+ {OB_DUPLIFACES, "FACES", 0, "Faces", "Duplicate child objects on all faces"}
+
+#define DUPLI_ITEM_COLLECTION \
+ {OB_DUPLICOLLECTION, "COLLECTION", 0, "Collection", "Enable collection instancing"}
static const EnumPropertyItem dupli_items[] = {
- {0, "NONE", 0, "None", ""},
- {OB_DUPLIFRAMES, "FRAMES", 0, "Frames", "Make copy of object for every frame"},
- {OB_DUPLIVERTS, "VERTS", 0, "Verts", "Duplicate child objects on all vertices"},
- {OB_DUPLIFACES, "FACES", 0, "Faces", "Duplicate child objects on all faces"},
- {OB_DUPLIGROUP, "GROUP", 0, "Group", "Enable group instancing"},
+ DUPLI_ITEMS_SHARED,
+ DUPLI_ITEM_COLLECTION,
{0, NULL, 0, NULL, NULL}
};
-#endif
-
-static const EnumPropertyItem collision_bounds_items[] = {
- {OB_BOUND_BOX, "BOX", ICON_MESH_CUBE, "Box", ""},
- {OB_BOUND_SPHERE, "SPHERE", ICON_MESH_UVSPHERE, "Sphere", ""},
- {OB_BOUND_CYLINDER, "CYLINDER", ICON_MESH_CYLINDER, "Cylinder", ""},
- {OB_BOUND_CONE, "CONE", ICON_MESH_CONE, "Cone", ""},
- {OB_BOUND_CONVEX_HULL, "CONVEX_HULL", ICON_MESH_ICOSPHERE, "Convex Hull", ""},
- {OB_BOUND_TRIANGLE_MESH, "TRIANGLE_MESH", ICON_MESH_MONKEY, "Triangle Mesh", ""},
- {OB_BOUND_CAPSULE, "CAPSULE", ICON_MESH_CAPSULE, "Capsule", ""},
- /*{OB_DYN_MESH, "DYNAMIC_MESH", 0, "Dynamic Mesh", ""}, */
+#ifdef RNA_RUNTIME
+static EnumPropertyItem dupli_items_nogroup[] = {
+ DUPLI_ITEMS_SHARED,
{0, NULL, 0, NULL, NULL}
};
+#endif
+#undef DUPLI_ITEMS_SHARED
+#undef DUPLI_ITEM_COLLECTION
const EnumPropertyItem rna_enum_metaelem_type_items[] = {
{MB_BALL, "BALL", ICON_META_BALL, "Ball", ""},
@@ -148,6 +147,7 @@ const EnumPropertyItem rna_enum_object_type_items[] = {
{OB_CAMERA, "CAMERA", 0, "Camera", ""},
{OB_LAMP, "LAMP", 0, "Lamp", ""},
{OB_SPEAKER, "SPEAKER", 0, "Speaker", ""},
+ {OB_LIGHTPROBE, "LIGHT_PROBE", 0, "Probe", ""},
{0, NULL, 0, NULL, NULL}
};
@@ -174,25 +174,28 @@ const EnumPropertyItem rna_enum_object_axis_items[] = {
#include "DNA_key_types.h"
#include "DNA_constraint_types.h"
+#include "DNA_ID.h"
#include "DNA_lattice_types.h"
#include "DNA_node_types.h"
#include "BKE_armature.h"
-#include "BKE_bullet.h"
#include "BKE_constraint.h"
#include "BKE_context.h"
#include "BKE_curve.h"
-#include "BKE_depsgraph.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_key.h"
#include "BKE_object.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
+#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "BKE_scene.h"
#include "BKE_deform.h"
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+
#include "ED_object.h"
#include "ED_particle.h"
#include "ED_curve.h"
@@ -200,12 +203,12 @@ const EnumPropertyItem rna_enum_object_axis_items[] = {
static void rna_Object_internal_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
- DAG_id_tag_update(ptr->id.data, OB_RECALC_OB);
+ DEG_id_tag_update(ptr->id.data, OB_RECALC_OB);
}
static void rna_Object_internal_update_draw(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
- DAG_id_tag_update(ptr->id.data, OB_RECALC_OB);
+ DEG_id_tag_update(ptr->id.data, OB_RECALC_OB);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, ptr->id.data);
}
@@ -218,7 +221,7 @@ static void rna_Object_matrix_world_update(Main *bmain, Scene *scene, PointerRNA
static void rna_Object_hide_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *UNUSED(ptr))
{
- DAG_id_type_tag(bmain, ID_OB);
+ DEG_id_type_tag(bmain, ID_OB);
}
static void rna_Object_matrix_local_get(PointerRNA *ptr, float values[16])
@@ -261,22 +264,24 @@ static void rna_Object_matrix_basis_set(PointerRNA *ptr, const float values[16])
void rna_Object_internal_update_data(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
- DAG_id_tag_update(ptr->id.data, OB_RECALC_DATA);
+ DEG_id_tag_update(ptr->id.data, OB_RECALC_DATA);
WM_main_add_notifier(NC_OBJECT | ND_DRAW, ptr->id.data);
}
-static void rna_Object_active_shape_update(Main *bmain, Scene *scene, PointerRNA *ptr)
+static void rna_Object_active_shape_update(bContext *C, PointerRNA *ptr)
{
Object *ob = ptr->id.data;
+ Main *bmain = CTX_data_main(C);
+ Scene *scene = CTX_data_scene(C);
- if (scene->obedit == ob) {
+ if (CTX_data_edit_object(C) == ob) {
/* exit/enter editmode to get new shape */
switch (ob->type) {
case OB_MESH:
EDBM_mesh_load(bmain, ob);
EDBM_mesh_make(ob, scene->toolsettings->selectmode, true);
- DAG_id_tag_update(ob->data, 0);
+ DEG_id_tag_update(ob->data, 0);
EDBM_mesh_normals_update(((Mesh *)ob->data)->edit_btmesh);
BKE_editmesh_tessface_calc(((Mesh *)ob->data)->edit_btmesh);
@@ -298,75 +303,11 @@ static void rna_Object_active_shape_update(Main *bmain, Scene *scene, PointerRNA
static void rna_Object_dependency_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
- DAG_id_tag_update(ptr->id.data, OB_RECALC_OB);
- DAG_relations_tag_update(bmain);
+ DEG_id_tag_update(ptr->id.data, OB_RECALC_OB);
+ DEG_relations_tag_update(bmain);
WM_main_add_notifier(NC_OBJECT | ND_PARENT, ptr->id.data);
}
-/* when changing the selection flag the scene needs updating */
-static void rna_Object_select_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr)
-{
- if (scene) {
- Object *ob = (Object *)ptr->id.data;
- short mode = (ob->flag & SELECT) ? BA_SELECT : BA_DESELECT;
- ED_base_object_select(BKE_scene_base_find(scene, ob), mode);
- }
-}
-
-static void rna_Base_select_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
-{
- Base *base = (Base *)ptr->data;
- short mode = (base->flag & BA_SELECT) ? BA_SELECT : BA_DESELECT;
- ED_base_object_select(base, mode);
-}
-
-static void rna_Object_layer_update__internal(Main *bmain, Scene *scene, Base *base, Object *ob)
-{
- /* try to avoid scene sort */
- if (scene == NULL) {
- /* pass - unlikely but when running scripts on startup it happens */
- }
- else if ((ob->lay & scene->lay) && (base->lay & scene->lay)) {
- /* pass */
- }
- else if ((ob->lay & scene->lay) == 0 && (base->lay & scene->lay) == 0) {
- /* pass */
- }
- else {
- DAG_relations_tag_update(bmain);
- }
-
- DAG_id_type_tag(bmain, ID_OB);
-}
-
-static void rna_Object_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
-{
- Object *ob = (Object *)ptr->id.data;
- Base *base;
-
- base = scene ? BKE_scene_base_find(scene, ob) : NULL;
- if (!base)
- return;
-
- SWAP(unsigned int, base->lay, ob->lay);
-
- rna_Object_layer_update__internal(bmain, scene, base, ob);
- ob->lay = base->lay;
-
- WM_main_add_notifier(NC_SCENE | ND_LAYER_CONTENT, scene);
-}
-
-static void rna_Base_layer_update(Main *bmain, Scene *scene, PointerRNA *ptr)
-{
- Base *base = (Base *)ptr->data;
- Object *ob = (Object *)base->object;
-
- rna_Object_layer_update__internal(bmain, scene, base, ob);
- ob->lay = base->lay;
-
- WM_main_add_notifier(NC_SCENE | ND_LAYER_CONTENT, scene);
-}
-
static void rna_Object_data_set(PointerRNA *ptr, PointerRNA value)
{
Object *ob = (Object *)ptr->data;
@@ -431,6 +372,7 @@ static StructRNA *rna_Object_data_typef(PointerRNA *ptr)
case OB_LATTICE: return &RNA_Lattice;
case OB_ARMATURE: return &RNA_Armature;
case OB_SPEAKER: return &RNA_Speaker;
+ case OB_LIGHTPROBE: return &RNA_LightProbe;
default: return &RNA_ID;
}
}
@@ -493,51 +435,48 @@ static void rna_Object_empty_draw_type_set(PointerRNA *ptr, int value)
BKE_object_empty_draw_type_set(ob, value);
}
-static const EnumPropertyItem *rna_Object_collision_bounds_itemf(bContext *UNUSED(C), PointerRNA *ptr,
- PropertyRNA *UNUSED(prop), bool *r_free)
+static void rna_Object_parent_bone_set(PointerRNA *ptr, const char *value)
{
Object *ob = (Object *)ptr->data;
- EnumPropertyItem *item = NULL;
- int totitem = 0;
-
- if (ob->body_type != OB_BODY_TYPE_CHARACTER) {
- RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_TRIANGLE_MESH);
- }
- RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_CONVEX_HULL);
-
- if (ob->body_type != OB_BODY_TYPE_SOFT) {
- RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_CONE);
- RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_CYLINDER);
- RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_SPHERE);
- RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_BOX);
- RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_CAPSULE);
- }
-
- RNA_enum_item_end(&item, &totitem);
- *r_free = true;
- return item;
+ ED_object_parent(ob, ob->parent, ob->partype, value);
}
-static void rna_Object_parent_bone_set(PointerRNA *ptr, const char *value)
+static const EnumPropertyItem *rna_Object_dupli_type_itemf(
+ bContext *UNUSED(C), PointerRNA *ptr,
+ PropertyRNA *UNUSED(prop), bool *UNUSED(r_free))
{
Object *ob = (Object *)ptr->data;
+ const EnumPropertyItem *item;
- ED_object_parent(ob, ob->parent, ob->partype, value);
+ if (ob->type == OB_EMPTY) {
+ item = dupli_items;
+ }
+ else {
+ item = dupli_items_nogroup;
+ }
+
+ return item;
}
static void rna_Object_dup_group_set(PointerRNA *ptr, PointerRNA value)
{
Object *ob = (Object *)ptr->data;
- Group *grp = (Group *)value.data;
+ Collection *grp = (Collection *)value.data;
/* must not let this be set if the object belongs in this group already,
* thus causing a cycle/infinite-recursion leading to crashes on load [#25298]
*/
- if (BKE_group_object_exists(grp, ob) == 0) {
- id_us_min(&ob->dup_group->id);
- ob->dup_group = grp;
- id_us_plus(&ob->dup_group->id);
+ if (BKE_collection_has_object_recursive(grp, ob) == 0) {
+ if (ob->type == OB_EMPTY) {
+ id_us_min(&ob->dup_group->id);
+ ob->dup_group = grp;
+ id_us_plus(&ob->dup_group->id);
+ }
+ else {
+ BKE_report(NULL, RPT_ERROR,
+ "Only empty objects support group instances");
+ }
}
else {
BKE_report(NULL, RPT_ERROR,
@@ -625,6 +564,87 @@ void rna_object_vgroup_name_set(PointerRNA *ptr, const char *value, char *result
result[0] = '\0';
}
+static void rna_FaceMap_name_set(PointerRNA *ptr, const char *value)
+{
+ Object *ob = (Object *)ptr->id.data;
+ bFaceMap *fmap = (bFaceMap *)ptr->data;
+ BLI_strncpy_utf8(fmap->name, value, sizeof(fmap->name));
+ BKE_object_facemap_unique_name(ob, fmap);
+}
+
+static int rna_FaceMap_index_get(PointerRNA *ptr)
+{
+ Object *ob = (Object *)ptr->id.data;
+
+ return BLI_findindex(&ob->fmaps, ptr->data);
+}
+
+static PointerRNA rna_Object_active_face_map_get(PointerRNA *ptr)
+{
+ Object *ob = (Object *)ptr->id.data;
+ return rna_pointer_inherit_refine(ptr, &RNA_FaceMap, BLI_findlink(&ob->fmaps, ob->actfmap - 1));
+}
+
+static int rna_Object_active_face_map_index_get(PointerRNA *ptr)
+{
+ Object *ob = (Object *)ptr->id.data;
+ return ob->actfmap - 1;
+}
+
+static void rna_Object_active_face_map_index_set(PointerRNA *ptr, int value)
+{
+ Object *ob = (Object *)ptr->id.data;
+ ob->actfmap = value + 1;
+}
+
+static void rna_Object_active_face_map_index_range(PointerRNA *ptr, int *min, int *max,
+ int *UNUSED(softmin), int *UNUSED(softmax))
+{
+ Object *ob = (Object *)ptr->id.data;
+
+ *min = 0;
+ *max = max_ii(0, BLI_listbase_count(&ob->fmaps) - 1);
+}
+
+void rna_object_BKE_object_facemap_name_index_get(PointerRNA *ptr, char *value, int index)
+{
+ Object *ob = (Object *)ptr->id.data;
+ bFaceMap *fmap;
+
+ fmap = BLI_findlink(&ob->fmaps, index - 1);
+
+ if (fmap) BLI_strncpy(value, fmap->name, sizeof(fmap->name));
+ else value[0] = '\0';
+}
+
+int rna_object_BKE_object_facemap_name_index_length(PointerRNA *ptr, int index)
+{
+ Object *ob = (Object *)ptr->id.data;
+ bFaceMap *fmap;
+
+ fmap = BLI_findlink(&ob->fmaps, index - 1);
+ return (fmap) ? strlen(fmap->name) : 0;
+}
+
+void rna_object_BKE_object_facemap_name_index_set(PointerRNA *ptr, const char *value, short *index)
+{
+ Object *ob = (Object *)ptr->id.data;
+ *index = BKE_object_facemap_name_index(ob, value) + 1;
+}
+
+void rna_object_fmap_name_set(PointerRNA *ptr, const char *value, char *result, int maxlen)
+{
+ Object *ob = (Object *)ptr->id.data;
+ bFaceMap *fmap = BKE_object_facemap_find_name(ob, value);
+ if (fmap) {
+ BLI_strncpy(result, value, maxlen); /* no need for BLI_strncpy_utf8, since this matches an existing group */
+ return;
+ }
+
+ result[0] = '\0';
+}
+
+
void rna_object_uvlayer_name_set(PointerRNA *ptr, const char *value, char *result, int maxlen)
{
Object *ob = (Object *)ptr->id.data;
@@ -635,10 +655,10 @@ void rna_object_uvlayer_name_set(PointerRNA *ptr, const char *value, char *resul
if (ob->type == OB_MESH && ob->data) {
me = (Mesh *)ob->data;
- for (a = 0; a < me->pdata.totlayer; a++) {
- layer = &me->pdata.layers[a];
+ for (a = 0; a < me->ldata.totlayer; a++) {
+ layer = &me->ldata.layers[a];
- if (layer->type == CD_MTEXPOLY && STREQ(layer->name, value)) {
+ if (layer->type == CD_MLOOPUV && STREQ(layer->name, value)) {
BLI_strncpy(result, value, maxlen);
return;
}
@@ -712,7 +732,7 @@ static void rna_Object_active_material_set(PointerRNA *ptr, PointerRNA value)
{
Object *ob = (Object *)ptr->id.data;
- DAG_id_tag_update(value.data, 0);
+ DEG_id_tag_update(value.data, 0);
assign_material(G.main, ob, value.data, ob->actcol, BKE_MAT_ASSIGN_EXISTING);
}
@@ -752,11 +772,16 @@ static void rna_Object_active_particle_system_index_set(PointerRNA *ptr, int val
psys_set_current_num(ob, value);
}
-static void rna_Object_particle_update(Main *bmain, Scene *scene, PointerRNA *ptr)
+static void rna_Object_particle_update(Main *UNUSED(bmain), Scene *scene, PointerRNA *ptr)
{
+ /* TODO: Disabled for now, because bContext is not available. */
+#if 0
Object *ob = (Object *)ptr->id.data;
-
- PE_current_changed(bmain, scene, ob);
+ PE_current_changed(NULL, scene, ob);
+#else
+ (void) scene;
+ (void) ptr;
+#endif
}
/* rotation - axis-angle */
@@ -869,12 +894,27 @@ static int rna_Object_rotation_4d_editable(PointerRNA *ptr, int index)
return PROP_EDITABLE;
}
+static int rna_MaterialSlot_material_editable(PointerRNA *ptr, const char **UNUSED(r_info))
+{
+ Object *ob = (Object *)ptr->id.data;
+ const int index = (Material **)ptr->data - ob->mat;
+ bool is_editable;
+
+ if ((ob->matbits == NULL) || ob->matbits[index]) {
+ is_editable = !ID_IS_LINKED(ob);
+ }
+ else {
+ is_editable = ob->data ? !ID_IS_LINKED(ob->data) : false;
+ }
+
+ return is_editable ? PROP_EDITABLE : 0;
+}
static PointerRNA rna_MaterialSlot_material_get(PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
Material *ma;
- int index = (Material **)ptr->data - ob->mat;
+ const int index = (Material **)ptr->data - ob->mat;
ma = give_current_material(ob, index + 1);
return rna_pointer_inherit_refine(ptr, &RNA_Material, ma);
@@ -945,7 +985,7 @@ static void rna_MaterialSlot_update(Main *bmain, Scene *scene, PointerRNA *ptr)
WM_main_add_notifier(NC_OBJECT | ND_OB_SHADING, ptr->id.data);
WM_main_add_notifier(NC_MATERIAL | ND_SHADING_LINKS, NULL);
- DAG_relations_tag_update(bmain);
+ DEG_relations_tag_update(bmain);
}
static char *rna_MaterialSlot_path(PointerRNA *ptr)
@@ -962,121 +1002,10 @@ static char *rna_MaterialSlot_path(PointerRNA *ptr)
*
* logic from check_body_type()
* */
-static int rna_GameObjectSettings_physics_type_get(PointerRNA *ptr)
-{
- Object *ob = (Object *)ptr->id.data;
-
- /* determine the body_type setting based on flags */
- if (!(ob->gameflag & OB_COLLISION)) {
- if (ob->gameflag & OB_OCCLUDER) {
- ob->body_type = OB_BODY_TYPE_OCCLUDER;
- }
- else if (ob->gameflag & OB_NAVMESH) {
- ob->body_type = OB_BODY_TYPE_NAVMESH;
- }
- else {
- ob->body_type = OB_BODY_TYPE_NO_COLLISION;
- }
- }
- else if (ob->gameflag & OB_CHARACTER) {
- ob->body_type = OB_BODY_TYPE_CHARACTER;
- }
- else if (ob->gameflag & OB_SENSOR) {
- ob->body_type = OB_BODY_TYPE_SENSOR;
- }
- else if (!(ob->gameflag & OB_DYNAMIC)) {
- ob->body_type = OB_BODY_TYPE_STATIC;
- }
- else if (!(ob->gameflag & (OB_RIGID_BODY | OB_SOFT_BODY))) {
- ob->body_type = OB_BODY_TYPE_DYNAMIC;
- }
- else if (ob->gameflag & OB_RIGID_BODY) {
- ob->body_type = OB_BODY_TYPE_RIGID;
- }
- else {
- ob->body_type = OB_BODY_TYPE_SOFT;
- /* create the structure here because we display soft body buttons in the main panel */
- if (!ob->bsoft)
- ob->bsoft = bsbNew();
- }
- return ob->body_type;
-}
-
-static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
+static char *rna_ObjectDisplay_path(PointerRNA *UNUSED(ptr))
{
- Object *ob = (Object *)ptr->id.data;
- const int gameflag_prev = ob->gameflag;
- ob->body_type = value;
-
- switch (ob->body_type) {
- case OB_BODY_TYPE_SENSOR:
- ob->gameflag |= OB_SENSOR | OB_COLLISION;
- ob->gameflag &= ~(OB_OCCLUDER | OB_CHARACTER | OB_DYNAMIC | OB_RIGID_BODY | OB_SOFT_BODY | OB_ACTOR |
- OB_ANISOTROPIC_FRICTION | OB_DO_FH | OB_ROT_FH | OB_COLLISION_RESPONSE | OB_NAVMESH);
- break;
- case OB_BODY_TYPE_OCCLUDER:
- ob->gameflag |= OB_OCCLUDER;
- ob->gameflag &= ~(OB_SENSOR | OB_RIGID_BODY | OB_SOFT_BODY | OB_COLLISION | OB_CHARACTER | OB_DYNAMIC | OB_NAVMESH);
- break;
- case OB_BODY_TYPE_NAVMESH:
- ob->gameflag |= OB_NAVMESH;
- ob->gameflag &= ~(OB_SENSOR | OB_RIGID_BODY | OB_SOFT_BODY | OB_COLLISION | OB_CHARACTER | OB_DYNAMIC | OB_OCCLUDER);
-
- if (ob->type == OB_MESH) {
- /* could be moved into mesh UI but for now ensure mesh data layer */
- BKE_mesh_ensure_navmesh(ob->data);
- }
-
- break;
- case OB_BODY_TYPE_NO_COLLISION:
- ob->gameflag &= ~(OB_SENSOR | OB_RIGID_BODY | OB_SOFT_BODY | OB_COLLISION | OB_CHARACTER | OB_OCCLUDER | OB_DYNAMIC | OB_NAVMESH);
- break;
- case OB_BODY_TYPE_CHARACTER:
- ob->gameflag |= OB_COLLISION | OB_CHARACTER;
- ob->gameflag &= ~(OB_SENSOR | OB_OCCLUDER | OB_DYNAMIC | OB_RIGID_BODY | OB_SOFT_BODY | OB_ACTOR |
- OB_ANISOTROPIC_FRICTION | OB_DO_FH | OB_ROT_FH | OB_COLLISION_RESPONSE | OB_NAVMESH);
- /* When we switch to character physics and the collision bounds is set to triangle mesh
- * we have to change collision bounds because triangle mesh is not supported by Characters */
- if ((ob->gameflag & OB_BOUNDS) && ob->collision_boundtype == OB_BOUND_TRIANGLE_MESH) {
- ob->boundtype = ob->collision_boundtype = OB_BOUND_BOX;
- }
- break;
- case OB_BODY_TYPE_STATIC:
- ob->gameflag |= OB_COLLISION;
- ob->gameflag &= ~(OB_DYNAMIC | OB_RIGID_BODY | OB_SOFT_BODY | OB_OCCLUDER | OB_CHARACTER | OB_SENSOR | OB_NAVMESH);
- break;
- case OB_BODY_TYPE_DYNAMIC:
- ob->gameflag |= OB_COLLISION | OB_DYNAMIC | OB_ACTOR;
- ob->gameflag &= ~(OB_RIGID_BODY | OB_SOFT_BODY | OB_OCCLUDER | OB_CHARACTER | OB_SENSOR | OB_NAVMESH);
- break;
- case OB_BODY_TYPE_RIGID:
- ob->gameflag |= OB_COLLISION | OB_DYNAMIC | OB_RIGID_BODY | OB_ACTOR;
- ob->gameflag &= ~(OB_SOFT_BODY | OB_OCCLUDER | OB_CHARACTER | OB_SENSOR | OB_NAVMESH);
- break;
- default:
- case OB_BODY_TYPE_SOFT:
- ob->gameflag |= OB_COLLISION | OB_DYNAMIC | OB_SOFT_BODY | OB_ACTOR;
- ob->gameflag &= ~(OB_RIGID_BODY | OB_OCCLUDER | OB_CHARACTER | OB_SENSOR | OB_NAVMESH);
-
- /* assume triangle mesh, if no bounds chosen for soft body */
- if ((ob->gameflag & OB_BOUNDS) && (ob->boundtype < OB_BOUND_TRIANGLE_MESH)) {
- ob->boundtype = OB_BOUND_TRIANGLE_MESH;
- }
- /* create a BulletSoftBody structure if not already existing */
- if (!ob->bsoft)
- ob->bsoft = bsbNew();
- break;
- }
-
- if ((gameflag_prev & OB_NAVMESH) != (ob->gameflag & OB_NAVMESH)) {
- if (ob->type == OB_MESH) {
- /* this is needed to refresh the derived meshes draw func */
- DAG_id_tag_update(ptr->id.data, OB_RECALC_DATA);
- }
- }
-
- WM_main_add_notifier(NC_OBJECT | ND_DRAW, ptr->id.data);
+ return BLI_strdup("display");
}
static PointerRNA rna_Object_active_particle_system_get(PointerRNA *ptr)
@@ -1086,160 +1015,6 @@ static PointerRNA rna_Object_active_particle_system_get(PointerRNA *ptr)
return rna_pointer_inherit_refine(ptr, &RNA_ParticleSystem, psys);
}
-static PointerRNA rna_Object_game_settings_get(PointerRNA *ptr)
-{
- return rna_pointer_inherit_refine(ptr, &RNA_GameObjectSettings, ptr->id.data);
-}
-
-
-static unsigned int rna_Object_layer_validate__internal(const int *values, unsigned int lay)
-{
- int i, tot = 0;
-
- /* ensure we always have some layer selected */
- for (i = 0; i < 20; i++)
- if (values[i])
- tot++;
-
- if (tot == 0)
- return 0;
-
- for (i = 0; i < 20; i++) {
- if (values[i]) lay |= (1 << i);
- else lay &= ~(1 << i);
- }
-
- return lay;
-}
-
-static void rna_Object_layer_set(PointerRNA *ptr, const int *values)
-{
- Object *ob = (Object *)ptr->data;
- unsigned int lay;
-
- lay = rna_Object_layer_validate__internal(values, ob->lay);
- if (lay)
- ob->lay = lay;
-}
-
-static void rna_Base_layer_set(PointerRNA *ptr, const int *values)
-{
- Base *base = (Base *)ptr->data;
-
- unsigned int lay;
- lay = rna_Object_layer_validate__internal(values, base->lay);
- if (lay)
- base->lay = lay;
-
- /* rna_Base_layer_update updates the objects layer */
-}
-
-static void rna_GameObjectSettings_state_get(PointerRNA *ptr, int *values)
-{
- Object *ob = (Object *)ptr->data;
- int i;
- int all_states = (ob->scaflag & OB_ALLSTATE) ? 1 : 0;
-
- memset(values, 0, sizeof(int) * OB_MAX_STATES);
- for (i = 0; i < OB_MAX_STATES; i++) {
- values[i] = (ob->state & (1 << i)) ? 1 : 0 | all_states;
- }
-}
-
-static void rna_GameObjectSettings_state_set(PointerRNA *ptr, const int *values)
-{
- Object *ob = (Object *)ptr->data;
- int i, tot = 0;
-
- /* ensure we always have some state selected */
- for (i = 0; i < OB_MAX_STATES; i++)
- if (values[i])
- tot++;
-
- if (tot == 0)
- return;
-
- for (i = 0; i < OB_MAX_STATES; i++) {
- if (values[i]) ob->state |= (1 << i);
- else ob->state &= ~(1 << i);
- }
-}
-
-static void rna_GameObjectSettings_used_state_get(PointerRNA *ptr, int *values)
-{
- Object *ob = (Object *)ptr->data;
- bController *cont;
-
- memset(values, 0, sizeof(int) * OB_MAX_STATES);
- for (cont = ob->controllers.first; cont; cont = cont->next) {
- int i;
-
- for (i = 0; i < OB_MAX_STATES; i++) {
- if (cont->state_mask & (1 << i))
- values[i] = 1;
- }
- }
-}
-
-static void rna_GameObjectSettings_col_group_get(PointerRNA *ptr, int *values)
-{
- Object *ob = (Object *)ptr->data;
- int i;
-
- for (i = 0; i < OB_MAX_COL_MASKS; i++) {
- values[i] = (ob->col_group & (1 << i)) != 0;
- }
-}
-
-static void rna_GameObjectSettings_col_group_set(PointerRNA *ptr, const int *values)
-{
- Object *ob = (Object *)ptr->data;
- int i, tot = 0;
-
- /* ensure we always have some group selected */
- for (i = 0; i < OB_MAX_COL_MASKS; i++)
- if (values[i])
- tot++;
-
- if (tot == 0)
- return;
-
- for (i = 0; i < OB_MAX_COL_MASKS; i++) {
- if (values[i]) ob->col_group |= (1 << i);
- else ob->col_group &= ~(1 << i);
- }
-}
-
-static void rna_GameObjectSettings_col_mask_get(PointerRNA *ptr, int *values)
-{
- Object *ob = (Object *)ptr->data;
- int i;
-
- for (i = 0; i < OB_MAX_COL_MASKS; i++) {
- values[i] = (ob->col_mask & (1 << i)) != 0;
- }
-}
-
-static void rna_GameObjectSettings_col_mask_set(PointerRNA *ptr, const int *values)
-{
- Object *ob = (Object *)ptr->data;
- int i, tot = 0;
-
- /* ensure we always have some mask selected */
- for (i = 0; i < OB_MAX_COL_MASKS; i++)
- if (values[i])
- tot++;
-
- if (tot == 0)
- return;
-
- for (i = 0; i < OB_MAX_COL_MASKS; i++) {
- if (values[i]) ob->col_mask |= (1 << i);
- else ob->col_mask &= ~(1 << i);
- }
-}
-
-
static void rna_Object_active_shape_key_index_range(PointerRNA *ptr, int *min, int *max,
int *UNUSED(softmin), int *UNUSED(softmax))
{
@@ -1359,6 +1134,54 @@ static void rna_Object_constraints_clear(Object *object, Main *bmain)
WM_main_add_notifier(NC_OBJECT | ND_CONSTRAINT | NA_REMOVED, object);
}
+bool rna_Object_constraints_override_apply(
+ PointerRNA *ptr_dst, PointerRNA *ptr_src, PointerRNA *UNUSED(ptr_storage),
+ PropertyRNA *UNUSED(prop_dst), PropertyRNA *UNUSED(prop_src), PropertyRNA *UNUSED(prop_storage),
+ const int UNUSED(len_dst), const int UNUSED(len_src), const int UNUSED(len_storage),
+ IDOverrideStaticPropertyOperation *opop)
+{
+ BLI_assert(opop->operation == IDOVERRIDESTATIC_OP_INSERT_AFTER &&
+ "Unsupported RNA override operation on constraints collection");
+
+ Object *ob_dst = (Object *)ptr_dst->id.data;
+ Object *ob_src = (Object *)ptr_src->id.data;
+
+ /* Remember that insertion operations are defined and stored in correct order, which means that
+ * even if we insert several items in a row, we alays insert first one, then second one, etc.
+ * So we should always find 'anchor' constraint in both _src *and* _dst> */
+ bConstraint *con_anchor = NULL;
+ if (opop->subitem_local_name && opop->subitem_local_name[0]) {
+ con_anchor = BLI_findstring(&ob_dst->constraints, opop->subitem_local_name, offsetof(bConstraint, name));
+ }
+ if (con_anchor == NULL && opop->subitem_local_index >= 0) {
+ con_anchor = BLI_findlink(&ob_dst->constraints, opop->subitem_local_index);
+ }
+ /* Otherwise we just insert in first position. */
+
+ bConstraint *con_src = NULL;
+ if (opop->subitem_local_name && opop->subitem_local_name[0]) {
+ con_src = BLI_findstring(&ob_src->constraints, opop->subitem_local_name, offsetof(bConstraint, name));
+ }
+ if (con_src == NULL && opop->subitem_local_index >= 0) {
+ con_src = BLI_findlink(&ob_src->constraints, opop->subitem_local_index);
+ }
+ con_src = con_src ? con_src->next : ob_src->constraints.first;
+
+ BLI_assert(con_src != NULL);
+
+ bConstraint *con_dst = BKE_constraint_duplicate_ex(con_src, 0, true);
+
+ /* This handles NULL anchor as expected by adding at head of list. */
+ BLI_insertlinkafter(&ob_dst->constraints, con_anchor, con_dst);
+
+ /* This should actually *not* be needed in typical cases. However, if overridden source was edited,
+ * we *may* have some new conflicting names. */
+ BKE_constraint_unique_name(con_dst, &ob_dst->constraints);
+
+// printf("%s: We inserted a constraint...\n", __func__);
+ return true;
+}
+
static ModifierData *rna_Object_modifier_new(Object *object, bContext *C, ReportList *reports,
const char *name, int type)
{
@@ -1385,6 +1208,55 @@ static void rna_Object_modifier_clear(Object *object, bContext *C)
WM_main_add_notifier(NC_OBJECT | ND_MODIFIER | NA_REMOVED, object);
}
+bool rna_Object_modifiers_override_apply(
+ PointerRNA *ptr_dst, PointerRNA *ptr_src, PointerRNA *UNUSED(ptr_storage),
+ PropertyRNA *UNUSED(prop_dst), PropertyRNA *UNUSED(prop_src), PropertyRNA *UNUSED(prop_storage),
+ const int UNUSED(len_dst), const int UNUSED(len_src), const int UNUSED(len_storage),
+ IDOverrideStaticPropertyOperation *opop)
+{
+ BLI_assert(opop->operation == IDOVERRIDESTATIC_OP_INSERT_AFTER &&
+ "Unsupported RNA override operation on modifiers collection");
+
+ Object *ob_dst = (Object *)ptr_dst->id.data;
+ Object *ob_src = (Object *)ptr_src->id.data;
+
+ /* Remember that insertion operations are defined and stored in correct order, which means that
+ * even if we insert several items in a row, we alays insert first one, then second one, etc.
+ * So we should always find 'anchor' constraint in both _src *and* _dst> */
+ ModifierData *mod_anchor = NULL;
+ if (opop->subitem_local_name && opop->subitem_local_name[0]) {
+ mod_anchor = BLI_findstring(&ob_dst->modifiers, opop->subitem_local_name, offsetof(ModifierData, name));
+ }
+ if (mod_anchor == NULL && opop->subitem_local_index >= 0) {
+ mod_anchor = BLI_findlink(&ob_dst->modifiers, opop->subitem_local_index);
+ }
+ /* Otherwise we just insert in first position. */
+
+ ModifierData *mod_src = NULL;
+ if (opop->subitem_local_name && opop->subitem_local_name[0]) {
+ mod_src = BLI_findstring(&ob_src->modifiers, opop->subitem_local_name, offsetof(ModifierData, name));
+ }
+ if (mod_src == NULL && opop->subitem_local_index >= 0) {
+ mod_src = BLI_findlink(&ob_src->modifiers, opop->subitem_local_index);
+ }
+ mod_src = mod_src ? mod_src->next : ob_src->modifiers.first;
+
+ BLI_assert(mod_src != NULL);
+
+ ModifierData *mod_dst = modifier_new(mod_src->type);
+ modifier_copyData(mod_src, mod_dst);
+
+ /* This handles NULL anchor as expected by adding at head of list. */
+ BLI_insertlinkafter(&ob_dst->modifiers, mod_anchor, mod_dst);
+
+ /* This should actually *not* be needed in typical cases. However, if overridden source was edited,
+ * we *may* have some new conflicting names. */
+ modifier_unique_name(&ob_dst->modifiers, mod_dst);
+
+// printf("%s: We inserted a modifier...\n", __func__);
+ return true;
+}
+
static void rna_Object_boundbox_get(PointerRNA *ptr, float *values)
{
Object *ob = (Object *)ptr->id.data;
@@ -1469,6 +1341,69 @@ static float rna_VertexGroup_weight(ID *id, bDeformGroup *dg, ReportList *report
return weight;
}
+static bFaceMap *rna_Object_fmap_new(Object *ob, const char *name)
+{
+ bFaceMap *fmap = BKE_object_facemap_add_name(ob, name);
+
+ WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
+
+ return fmap;
+}
+
+static void rna_Object_fmap_remove(Object *ob, ReportList *reports, PointerRNA *fmap_ptr)
+{
+ bFaceMap *fmap = fmap_ptr->data;
+ if (BLI_findindex(&ob->fmaps, fmap) == -1) {
+ BKE_reportf(reports, RPT_ERROR, "FaceMap '%s' not in object '%s'", fmap->name, ob->id.name + 2);
+ return;
+ }
+
+ BKE_object_facemap_remove(ob, fmap);
+ RNA_POINTER_INVALIDATE(fmap_ptr);
+
+ WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
+}
+
+
+static void rna_Object_fmap_clear(Object *ob)
+{
+ BKE_object_facemap_clear(ob);
+
+ WM_main_add_notifier(NC_OBJECT | ND_DRAW, ob);
+}
+
+
+static void rna_FaceMap_face_add(ID *id, bFaceMap *fmap, ReportList *reports, int index_len,
+ int *index)
+{
+ Object *ob = (Object *)id;
+
+ if (BKE_object_is_in_editmode(ob)) {
+ BKE_report(reports, RPT_ERROR, "FaceMap.add(): cannot be called while object is in edit mode");
+ return;
+ }
+
+ while (index_len--)
+ ED_object_facemap_face_add(ob, fmap, *index++);
+
+ WM_main_add_notifier(NC_GEOM | ND_DATA, (ID *)ob->data);
+}
+
+static void rna_FaceMap_face_remove(ID *id, bFaceMap *fmap, ReportList *reports, int index_len, int *index)
+{
+ Object *ob = (Object *)id;
+
+ if (BKE_object_is_in_editmode(ob)) {
+ BKE_report(reports, RPT_ERROR, "FaceMap.add(): cannot be called while object is in edit mode");
+ return;
+ }
+
+ while (index_len--)
+ ED_object_facemap_face_remove(ob, fmap, *index++);
+
+ WM_main_add_notifier(NC_GEOM | ND_DATA, (ID *)ob->data);
+}
+
/* generic poll functions */
int rna_Lattice_object_poll(PointerRNA *UNUSED(ptr), PointerRNA value)
{
@@ -1500,28 +1435,12 @@ int rna_Lamp_object_poll(PointerRNA *UNUSED(ptr), PointerRNA value)
return ((Object *)value.id.data)->type == OB_LAMP;
}
-int rna_DupliObject_index_get(PointerRNA *ptr)
-{
- DupliObject *dob = (DupliObject *)ptr->data;
- return dob->persistent_id[0];
-}
-
int rna_Object_use_dynamic_topology_sculpting_get(PointerRNA *ptr)
{
SculptSession *ss = ((Object *)ptr->id.data)->sculpt;
return (ss && ss->bm);
}
-static void rna_Object_lod_distance_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
-{
- Object *ob = (Object *)ptr->id.data;
-
-#ifdef WITH_GAMEENGINE
- BKE_object_lod_sort(ob);
-#else
- (void)ob;
-#endif
-}
#else
static void rna_def_vertex_group(BlenderRNA *brna)
@@ -1588,6 +1507,49 @@ static void rna_def_vertex_group(BlenderRNA *brna)
RNA_def_function_return(func, parm);
}
+static void rna_def_face_map(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+ FunctionRNA *func;
+
+ srna = RNA_def_struct(brna, "FaceMap", NULL);
+ RNA_def_struct_sdna(srna, "bFaceMap");
+ RNA_def_struct_ui_text(srna, "Face Map", "Group of faces, each face can only be part of one map");
+ RNA_def_struct_ui_icon(srna, ICON_MOD_TRIANGULATE);
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_ui_text(prop, "Name", "Face map name");
+ RNA_def_struct_name_property(srna, prop);
+ RNA_def_property_string_funcs(prop, NULL, NULL, "rna_FaceMap_name_set");
+ /* update data because modifiers may use [#24761] */
+ RNA_def_property_update(prop, NC_GEOM | ND_DATA | NA_RENAME, "rna_Object_internal_update_data");
+
+ prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", SELECT);
+ RNA_def_property_ui_text(prop, "Select", "Face-map selection state (for tools to use)");
+ /* important not to use a notifier here, creates a feedback loop! */
+
+ prop = RNA_def_property(srna, "index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
+ RNA_def_property_int_funcs(prop, "rna_FaceMap_index_get", NULL, NULL);
+ RNA_def_property_ui_text(prop, "Index", "Index number of the face map");
+
+ func = RNA_def_function(srna, "add", "rna_FaceMap_face_add");
+ RNA_def_function_ui_description(func, "Add vertices to the group");
+ RNA_def_function_flag(func, FUNC_USE_REPORTS | FUNC_USE_SELF_ID);
+ /* TODO, see how array size of 0 works, this shouldnt be used */
+ prop = RNA_def_int_array(func, "index", 1, NULL, 0, 0, "", "Index List", 0, 0);
+ RNA_def_parameter_flags(prop, PROP_DYNAMIC, PARM_REQUIRED);
+
+ func = RNA_def_function(srna, "remove", "rna_FaceMap_face_remove");
+ RNA_def_function_ui_description(func, "Remove a vertex from the group");
+ RNA_def_function_flag(func, FUNC_USE_REPORTS | FUNC_USE_SELF_ID);
+ /* TODO, see how array size of 0 works, this shouldnt be used */
+ prop = RNA_def_int_array(func, "index", 1, NULL, 0, 0, "", "Index List", 0, 0);
+ RNA_def_parameter_flags(prop, PROP_DYNAMIC, PARM_REQUIRED);
+}
+
static void rna_def_material_slot(BlenderRNA *brna)
{
StructRNA *srna;
@@ -1607,19 +1569,24 @@ static void rna_def_material_slot(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "Material Slot", "Material slot in an object");
RNA_def_struct_ui_icon(srna, ICON_MATERIAL_DATA);
+ /* WARNING! Order is crucial for override to work properly here... :/
+ * 'link' must come before material pointer, since it defines where (in object or obdata) that one is set! */
+ prop = RNA_def_property(srna, "link", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, link_items);
+ RNA_def_property_enum_funcs(prop, "rna_MaterialSlot_link_get", "rna_MaterialSlot_link_set", NULL);
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
+ RNA_def_property_ui_text(prop, "Link", "Link material to object or the object's data");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_MaterialSlot_update");
+
prop = RNA_def_property(srna, "material", PROP_POINTER, PROP_NONE);
RNA_def_property_struct_type(prop, "Material");
RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_editable_func(prop, "rna_MaterialSlot_material_editable");
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_pointer_funcs(prop, "rna_MaterialSlot_material_get", "rna_MaterialSlot_material_set", NULL, NULL);
RNA_def_property_ui_text(prop, "Material", "Material data-block used by this material slot");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_MaterialSlot_update");
- prop = RNA_def_property(srna, "link", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_items(prop, link_items);
- RNA_def_property_enum_funcs(prop, "rna_MaterialSlot_link_get", "rna_MaterialSlot_link_set", NULL);
- RNA_def_property_ui_text(prop, "Link", "Link material to object or the object's data");
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_MaterialSlot_update");
-
prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
RNA_def_property_string_funcs(prop, "rna_MaterialSlot_name_get", "rna_MaterialSlot_name_length", NULL);
RNA_def_property_ui_text(prop, "Name", "Material slot name");
@@ -1629,313 +1596,6 @@ static void rna_def_material_slot(BlenderRNA *brna)
RNA_def_struct_path_func(srna, "rna_MaterialSlot_path");
}
-static void rna_def_object_game_settings(BlenderRNA *brna)
-{
- StructRNA *srna;
- PropertyRNA *prop;
-
- static const EnumPropertyItem body_type_items[] = {
- {OB_BODY_TYPE_NO_COLLISION, "NO_COLLISION", 0, "No Collision", "Disable collision for this object"},
- {OB_BODY_TYPE_STATIC, "STATIC", 0, "Static", "Stationary object"},
- {OB_BODY_TYPE_DYNAMIC, "DYNAMIC", 0, "Dynamic", "Linear physics"},
- {OB_BODY_TYPE_RIGID, "RIGID_BODY", 0, "Rigid Body", "Linear and angular physics"},
- {OB_BODY_TYPE_SOFT, "SOFT_BODY", 0, "Soft Body", "Soft body"},
- {OB_BODY_TYPE_OCCLUDER, "OCCLUDER", 0, "Occluder", "Occluder for optimizing scene rendering"},
- {OB_BODY_TYPE_SENSOR, "SENSOR", 0, "Sensor",
- "Collision Sensor, detects static and dynamic objects but not the other "
- "collision sensor objects"},
- {OB_BODY_TYPE_NAVMESH, "NAVMESH", 0, "Navigation Mesh", "Navigation mesh"},
- {OB_BODY_TYPE_CHARACTER, "CHARACTER", 0, "Character",
- "Simple kinematic physics appropriate for game characters"},
- {0, NULL, 0, NULL, NULL}
- };
-
- srna = RNA_def_struct(brna, "GameObjectSettings", NULL);
- RNA_def_struct_sdna(srna, "Object");
- RNA_def_struct_nested(brna, srna, "Object");
- RNA_def_struct_ui_text(srna, "Game Object Settings", "Game engine related settings for the object");
- RNA_def_struct_ui_icon(srna, ICON_GAME);
-
- /* logic */
-
- prop = RNA_def_property(srna, "sensors", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_struct_type(prop, "Sensor");
- RNA_def_property_ui_text(prop, "Sensors", "Game engine sensor to detect events");
-
- prop = RNA_def_property(srna, "controllers", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_struct_type(prop, "Controller");
- RNA_def_property_ui_text(prop, "Controllers",
- "Game engine controllers to process events, connecting sensors to actuators");
-
- prop = RNA_def_property(srna, "actuators", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_struct_type(prop, "Actuator");
- RNA_def_property_ui_text(prop, "Actuators", "Game engine actuators to act on events");
-
- prop = RNA_def_property(srna, "properties", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_sdna(prop, NULL, "prop", NULL);
- RNA_def_property_struct_type(prop, "GameProperty"); /* rna_property.c */
- RNA_def_property_ui_text(prop, "Properties", "Game engine properties");
-
- prop = RNA_def_property(srna, "show_sensors", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "scaflag", OB_SHOWSENS);
- RNA_def_property_ui_text(prop, "Show Sensors", "Shows sensors for this object in the user interface");
-
- prop = RNA_def_property(srna, "show_controllers", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "scaflag", OB_SHOWCONT);
- RNA_def_property_ui_text(prop, "Show Controllers", "Shows controllers for this object in the user interface");
-
- prop = RNA_def_property(srna, "show_actuators", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "scaflag", OB_SHOWACT);
- RNA_def_property_ui_text(prop, "Show Actuators", "Shows actuators for this object in the user interface");
-
- /* physics */
-
- prop = RNA_def_property(srna, "physics_type", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_sdna(prop, NULL, "body_type");
- RNA_def_property_enum_items(prop, body_type_items);
- RNA_def_property_enum_default(prop, OB_BODY_TYPE_STATIC);
- RNA_def_property_enum_funcs(prop, "rna_GameObjectSettings_physics_type_get",
- "rna_GameObjectSettings_physics_type_set", NULL);
- RNA_def_property_ui_text(prop, "Physics Type", "Select the type of physical representation");
- RNA_def_property_update(prop, NC_LOGIC, NULL);
-
- prop = RNA_def_property(srna, "use_record_animation", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_RECORD_ANIMATION);
- RNA_def_property_ui_text(prop, "Record Animation", "Record animation objects without physics");
-
- prop = RNA_def_property(srna, "use_actor", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_ACTOR);
- RNA_def_property_ui_text(prop, "Actor", "Object is detected by the Near and Radar sensor");
-
- prop = RNA_def_property(srna, "use_ghost", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_GHOST);
- RNA_def_property_ui_text(prop, "Ghost", "Object does not react to collisions, like a ghost");
-
- prop = RNA_def_property(srna, "mass", PROP_FLOAT, PROP_NONE);
- RNA_def_property_range(prop, 0.01, 10000.0);
- RNA_def_property_float_default(prop, 1.0f);
- RNA_def_property_ui_text(prop, "Mass", "Mass of the object");
-
- prop = RNA_def_property(srna, "radius", PROP_FLOAT, PROP_NONE | PROP_UNIT_LENGTH);
- RNA_def_property_float_sdna(prop, NULL, "inertia");
- RNA_def_property_range(prop, 0.01f, FLT_MAX);
- RNA_def_property_ui_range(prop, 0.01f, 10.0f, 1, 3);
- RNA_def_property_float_default(prop, 1.0f);
- RNA_def_property_ui_text(prop, "Radius", "Radius of bounding sphere and material physics");
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
-
- prop = RNA_def_property(srna, "use_sleep", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_COLLISION_RESPONSE);
- RNA_def_property_ui_text(prop, "No Sleeping", "Disable auto (de)activation in physics simulation");
-
- prop = RNA_def_property(srna, "damping", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "damping");
- RNA_def_property_range(prop, 0.0, 1.0);
- RNA_def_property_float_default(prop, 0.04f);
- RNA_def_property_ui_text(prop, "Damping", "General movement damping");
-
- prop = RNA_def_property(srna, "rotation_damping", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "rdamping");
- RNA_def_property_range(prop, 0.0, 1.0);
- RNA_def_property_float_default(prop, 0.1f);
- RNA_def_property_ui_text(prop, "Rotation Damping", "General rotation damping");
-
- prop = RNA_def_property(srna, "velocity_min", PROP_FLOAT, PROP_DISTANCE);
- RNA_def_property_float_sdna(prop, NULL, "min_vel");
- RNA_def_property_range(prop, 0.0, 1000.0);
- RNA_def_property_ui_text(prop, "Velocity Min", "Clamp velocity to this minimum speed (except when totally still), "
- "in distance per second");
-
- prop = RNA_def_property(srna, "velocity_max", PROP_FLOAT, PROP_DISTANCE);
- RNA_def_property_float_sdna(prop, NULL, "max_vel");
- RNA_def_property_range(prop, 0.0, 1000.0);
- RNA_def_property_ui_text(prop, "Velocity Max", "Clamp velocity to this maximum speed, "
- "in distance per second");
-
- prop = RNA_def_property(srna, "angular_velocity_min", PROP_FLOAT, PROP_ANGLE);
- RNA_def_property_float_sdna(prop, NULL, "min_angvel");
- RNA_def_property_range(prop, 0.0, 1000.0);
- RNA_def_property_ui_text(prop, "Angular Velocity Min",
- "Clamp angular velocity to this minimum speed (except when totally still), "
- "in angle per second");
-
- prop = RNA_def_property(srna, "angular_velocity_max", PROP_FLOAT, PROP_ANGLE);
- RNA_def_property_float_sdna(prop, NULL, "max_angvel");
- RNA_def_property_range(prop, 0.0, 1000.0);
- RNA_def_property_ui_text(prop, "Angular Velocity Max", "Clamp angular velocity to this maximum speed, "
- "in angle per second");
-
- /* Character physics */
- prop = RNA_def_property(srna, "step_height", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "step_height");
- RNA_def_property_range(prop, 0.01, 1.0);
- RNA_def_property_float_default(prop, 0.15f);
- RNA_def_property_ui_text(prop, "Step Height", "Maximum height of steps the character can run over");
-
- prop = RNA_def_property(srna, "jump_speed", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "jump_speed");
- RNA_def_property_range(prop, 0.0, 1000.0);
- RNA_def_property_float_default(prop, 10.0f);
- RNA_def_property_ui_text(prop, "Jump Force", "Upward velocity applied to the character when jumping");
-
- prop = RNA_def_property(srna, "fall_speed", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "fall_speed");
- RNA_def_property_range(prop, 0.0, 1000.0);
- RNA_def_property_float_default(prop, 55.0f);
- RNA_def_property_ui_text(prop, "Fall Speed Max", "Maximum speed at which the character will fall");
-
- prop = RNA_def_property(srna, "jump_max", PROP_INT, PROP_NONE);
- RNA_def_property_int_sdna(prop, NULL, "max_jumps");
- RNA_def_property_range(prop, 1, CHAR_MAX);
- RNA_def_property_ui_range(prop, 1, 10, 1, 1);
- RNA_def_property_int_default(prop, 1);
- RNA_def_property_ui_text(prop, "Max Jumps",
- "The maximum number of jumps the character can make before it hits the ground");
-
- /* Collision Masks */
- prop = RNA_def_property(srna, "collision_group", PROP_BOOLEAN, PROP_LAYER_MEMBER);
- RNA_def_property_boolean_sdna(prop, NULL, "col_group", 1);
- RNA_def_property_array(prop, OB_MAX_COL_MASKS);
- RNA_def_property_ui_text(prop, "Collision Group", "The collision group of the object");
- RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_col_group_get", "rna_GameObjectSettings_col_group_set");
-
- prop = RNA_def_property(srna, "collision_mask", PROP_BOOLEAN, PROP_LAYER_MEMBER);
- RNA_def_property_boolean_sdna(prop, NULL, "col_mask", 1);
- RNA_def_property_array(prop, OB_MAX_COL_MASKS);
- RNA_def_property_ui_text(prop, "Collision Mask", "The groups this object can collide with");
- RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_col_mask_get", "rna_GameObjectSettings_col_mask_set");
-
- /* lock position */
- prop = RNA_def_property(srna, "lock_location_x", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_AXIS);
- RNA_def_property_ui_text(prop, "Lock X Axis", "Disable simulation of linear motion along the X axis");
-
- prop = RNA_def_property(srna, "lock_location_y", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Y_AXIS);
- RNA_def_property_ui_text(prop, "Lock Y Axis", "Disable simulation of linear motion along the Y axis");
-
- prop = RNA_def_property(srna, "lock_location_z", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Z_AXIS);
- RNA_def_property_ui_text(prop, "Lock Z Axis", "Disable simulation of linear motion along the Z axis");
-
-
- /* lock rotation */
- prop = RNA_def_property(srna, "lock_rotation_x", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_ROT_AXIS);
- RNA_def_property_ui_text(prop, "Lock X Rotation Axis", "Disable simulation of angular motion along the X axis");
-
- prop = RNA_def_property(srna, "lock_rotation_y", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Y_ROT_AXIS);
- RNA_def_property_ui_text(prop, "Lock Y Rotation Axis", "Disable simulation of angular motion along the Y axis");
-
- prop = RNA_def_property(srna, "lock_rotation_z", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Z_ROT_AXIS);
- RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis");
-
- /* is this used anywhere ? */
- prop = RNA_def_property(srna, "use_activity_culling", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_negative_sdna(prop, NULL, "gameflag2", OB_NEVER_DO_ACTIVITY_CULLING);
- RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis");
-
-
- prop = RNA_def_property(srna, "use_material_physics_fh", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_DO_FH);
- RNA_def_property_ui_text(prop, "Use Material Force Field", "React to force field physics settings in materials");
-
- prop = RNA_def_property(srna, "use_rotate_from_normal", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_ROT_FH);
- RNA_def_property_ui_text(prop, "Rotate From Normal",
- "Use face normal to rotate object, so that it points away from the surface");
-
- prop = RNA_def_property(srna, "form_factor", PROP_FLOAT, PROP_NONE);
- RNA_def_property_float_sdna(prop, NULL, "formfactor");
- RNA_def_property_range(prop, 0.0, 1.0);
- RNA_def_property_float_default(prop, 0.4f);
- RNA_def_property_ui_text(prop, "Form Factor", "Form factor scales the inertia tensor");
-
- prop = RNA_def_property(srna, "use_anisotropic_friction", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_ANISOTROPIC_FRICTION);
- RNA_def_property_ui_text(prop, "Anisotropic Friction", "Enable anisotropic friction");
-
- prop = RNA_def_property(srna, "friction_coefficients", PROP_FLOAT, PROP_XYZ);
- RNA_def_property_float_sdna(prop, NULL, "anisotropicFriction");
- RNA_def_property_range(prop, 0.0, 1.0);
- RNA_def_property_ui_text(prop, "Friction Coefficients",
- "Relative friction coefficients in the in the X, Y and Z directions, "
- "when anisotropic friction is enabled");
-
- prop = RNA_def_property(srna, "use_collision_bounds", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_BOUNDS);
- RNA_def_property_ui_text(prop, "Use Collision Bounds", "Specify a collision bounds type other than the default");
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
-
- prop = RNA_def_property(srna, "collision_bounds_type", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_sdna(prop, NULL, "collision_boundtype");
- RNA_def_property_enum_items(prop, collision_bounds_items);
- RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_Object_collision_bounds_itemf");
- RNA_def_property_ui_text(prop, "Collision Shape", "Select the collision shape that better fits the object");
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
-
- prop = RNA_def_property(srna, "use_collision_compound", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_CHILD);
- RNA_def_property_ui_text(prop, "Collision Compound", "Add children to form a compound collision object");
-
- prop = RNA_def_property(srna, "collision_margin", PROP_FLOAT, PROP_NONE | PROP_UNIT_LENGTH);
- RNA_def_property_float_sdna(prop, NULL, "margin");
- RNA_def_property_range(prop, 0.0, 1.0);
- RNA_def_property_float_default(prop, 0.04f);
- RNA_def_property_ui_text(prop, "Collision Margin",
- "Extra margin around object for collision detection, small amount required "
- "for stability");
-
- prop = RNA_def_property(srna, "soft_body", PROP_POINTER, PROP_NONE);
- RNA_def_property_pointer_sdna(prop, NULL, "bsoft");
- RNA_def_property_ui_text(prop, "Soft Body Settings", "Settings for Bullet soft body simulation");
-
- prop = RNA_def_property(srna, "use_obstacle_create", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "gameflag", OB_HASOBSTACLE);
- RNA_def_property_ui_text(prop, "Create obstacle", "Create representation for obstacle simulation");
-
- prop = RNA_def_property(srna, "obstacle_radius", PROP_FLOAT, PROP_NONE | PROP_UNIT_LENGTH);
- RNA_def_property_float_sdna(prop, NULL, "obstacleRad");
- RNA_def_property_range(prop, 0.0, 1000.0);
- RNA_def_property_float_default(prop, 1.0f);
- RNA_def_property_ui_text(prop, "Obstacle Radius", "Radius of object representation in obstacle simulation");
-
- /* state */
-
- prop = RNA_def_property(srna, "states_visible", PROP_BOOLEAN, PROP_LAYER_MEMBER);
- RNA_def_property_boolean_sdna(prop, NULL, "state", 1);
- RNA_def_property_array(prop, OB_MAX_STATES);
- RNA_def_property_ui_text(prop, "State", "State determining which controllers are displayed");
- RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_state_get", "rna_GameObjectSettings_state_set");
-
- prop = RNA_def_property(srna, "used_states", PROP_BOOLEAN, PROP_LAYER_MEMBER);
- RNA_def_property_array(prop, OB_MAX_STATES);
- RNA_def_property_ui_text(prop, "Used State", "States which are being used by controllers");
- RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- RNA_def_property_boolean_funcs(prop, "rna_GameObjectSettings_used_state_get", NULL);
-
- prop = RNA_def_property(srna, "states_initial", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "init_state", 1);
- RNA_def_property_array(prop, OB_MAX_STATES);
- RNA_def_property_ui_text(prop, "Initial State", "Initial state when the game starts");
-
- prop = RNA_def_property(srna, "show_debug_state", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "scaflag", OB_DEBUGSTATE);
- RNA_def_property_ui_text(prop, "Debug State", "Print state debug info in the game engine");
- RNA_def_property_ui_icon(prop, ICON_INFO, 0);
-
- prop = RNA_def_property(srna, "use_all_states", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "scaflag", OB_ALLSTATE);
- RNA_def_property_ui_text(prop, "All", "Set all state bits");
-
- prop = RNA_def_property(srna, "show_state_panel", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "scaflag", OB_SHOWSTATE);
- RNA_def_property_ui_text(prop, "States", "Show state panel");
- RNA_def_property_ui_icon(prop, ICON_DISCLOSURE_TRI_RIGHT, 1);
-}
-
static void rna_def_object_constraints(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
@@ -2117,54 +1777,71 @@ static void rna_def_object_vertex_groups(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_function_ui_description(func, "Delete all vertex groups from object");
}
-
-static void rna_def_object_lodlevel(BlenderRNA *brna)
+/* object.face_maps */
+static void rna_def_object_face_maps(BlenderRNA *brna, PropertyRNA *cprop)
{
StructRNA *srna;
+
PropertyRNA *prop;
- srna = RNA_def_struct(brna, "LodLevel", NULL);
- RNA_def_struct_sdna(srna, "LodLevel");
-
- prop = RNA_def_property(srna, "distance", PROP_FLOAT, PROP_DISTANCE);
- RNA_def_property_float_sdna(prop, NULL, "distance");
- RNA_def_property_range(prop, 0.0, FLT_MAX);
- RNA_def_property_ui_text(prop, "Distance", "Distance to begin using this level of detail");
- RNA_def_property_update(prop, NC_OBJECT | ND_LOD, "rna_Object_lod_distance_update");
-
- prop = RNA_def_property(srna, "object_hysteresis_percentage", PROP_INT, PROP_PERCENTAGE);
- RNA_def_property_int_sdna(prop, NULL, "obhysteresis");
- RNA_def_property_range(prop, 0, 100);
- RNA_def_property_ui_range(prop, 0, 100, 10, 1);
- RNA_def_property_ui_text(prop, "Hysteresis %",
- "Minimum distance change required to transition to the previous level of detail");
- RNA_def_property_update(prop, NC_OBJECT | ND_LOD, NULL);
-
- prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
- RNA_def_property_pointer_sdna(prop, NULL, "source");
- RNA_def_property_struct_type(prop, "Object");
- RNA_def_property_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Object", "Object to use for this level of detail");
- RNA_def_property_update(prop, NC_OBJECT | ND_LOD, NULL);
+ FunctionRNA *func;
+ PropertyRNA *parm;
- prop = RNA_def_property(srna, "use_mesh", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flags", OB_LOD_USE_MESH);
- RNA_def_property_ui_text(prop, "Use Mesh", "Use the mesh from this object at this level of detail");
- RNA_def_property_ui_icon(prop, ICON_MESH_DATA, 0);
- RNA_def_property_update(prop, NC_OBJECT | ND_LOD, NULL);
+ RNA_def_property_srna(cprop, "FaceMaps");
+ srna = RNA_def_struct(brna, "FaceMaps", NULL);
+ RNA_def_struct_sdna(srna, "Object");
+ RNA_def_struct_ui_text(srna, "Face Maps", "Collection of face maps");
- prop = RNA_def_property(srna, "use_material", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flags", OB_LOD_USE_MAT);
- RNA_def_property_ui_text(prop, "Use Material", "Use the material from this object at this level of detail");
- RNA_def_property_ui_icon(prop, ICON_MATERIAL, 0);
- RNA_def_property_update(prop, NC_OBJECT | ND_LOD, NULL);
+ prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "FaceMap");
+ RNA_def_property_pointer_funcs(prop, "rna_Object_active_face_map_get",
+ "rna_Object_active_face_map_set", NULL, NULL);
+ RNA_def_property_ui_text(prop, "Active Face Map", "Face maps of the object");
+ RNA_def_property_update(prop, NC_GEOM | ND_DATA, "rna_Object_internal_update_data");
- prop = RNA_def_property(srna, "use_object_hysteresis", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flags", OB_LOD_USE_HYST);
- RNA_def_property_ui_text(prop, "Hysteresis Override", "Override LoD Hysteresis scene setting for this LoD level");
- RNA_def_property_update(prop, NC_OBJECT | ND_LOD, NULL);
+ prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_int_sdna(prop, NULL, "actfmap");
+ RNA_def_property_int_funcs(prop, "rna_Object_active_face_map_index_get",
+ "rna_Object_active_face_map_index_set",
+ "rna_Object_active_face_map_index_range");
+ RNA_def_property_ui_text(prop, "Active Face Map Index", "Active index in face map array");
+ RNA_def_property_update(prop, NC_GEOM | ND_DATA, "rna_Object_internal_update_data");
+
+ /* face maps */ /* add_face_map */
+ func = RNA_def_function(srna, "new", "rna_Object_fmap_new");
+ RNA_def_function_ui_description(func, "Add face map to object");
+ RNA_def_string(func, "name", "Map", 0, "", "face map name"); /* optional */
+ parm = RNA_def_pointer(func, "fmap", "FaceMap", "", "New face map");
+ RNA_def_function_return(func, parm);
+
+ func = RNA_def_function(srna, "remove", "rna_Object_fmap_remove");
+ RNA_def_function_flag(func, FUNC_USE_REPORTS);
+ RNA_def_function_ui_description(func, "Delete vertex group from object");
+ parm = RNA_def_pointer(func, "group", "FaceMap", "", "Face map to remove");
+ RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED | PARM_RNAPTR);
+ RNA_def_property_clear_flag(parm, PROP_THICK_WRAP);
+
+ func = RNA_def_function(srna, "clear", "rna_Object_fmap_clear");
+ RNA_def_function_ui_description(func, "Delete all vertex groups from object");
}
+static void rna_def_object_display(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "ObjectDisplay", NULL);
+ RNA_def_struct_ui_text(srna, "Object Display", "Object display settings for 3d viewport");
+ RNA_def_struct_sdna(srna, "ObjectDisplay");
+ RNA_def_struct_path_func(srna, "rna_ObjectDisplay_path");
+
+ prop = RNA_def_property(srna, "show_shadows", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", OB_SHOW_SHADOW);
+ RNA_def_property_boolean_default(prop, true);
+ RNA_def_property_ui_text(prop, "Shadow", "Object cast shadows in the 3d viewport");
+ RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
+}
static void rna_def_object(BlenderRNA *brna)
{
@@ -2226,6 +1903,7 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_struct_type(prop, "ID");
RNA_def_property_pointer_funcs(prop, NULL, "rna_Object_data_set", "rna_Object_data_typef", NULL);
RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_UNLINK);
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_ui_text(prop, "Data", "Object data");
RNA_def_property_update(prop, 0, "rna_Object_internal_update_data");
@@ -2241,26 +1919,12 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Mode", "Object interaction mode");
- prop = RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_LAYER_MEMBER);
- RNA_def_property_boolean_sdna(prop, NULL, "lay", 1);
- RNA_def_property_array(prop, 20);
- RNA_def_property_ui_text(prop, "Layers", "Layers the object is on");
- RNA_def_property_boolean_funcs(prop, NULL, "rna_Object_layer_set");
- RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_layer_update");
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
-
prop = RNA_def_property(srna, "layers_local_view", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "lay", 0x01000000);
RNA_def_property_array(prop, 8);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Local View Layers", "3D local view layers the object is on");
- prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", SELECT);
- RNA_def_property_ui_text(prop, "Select", "Object selection state");
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_select_update");
-
/* for data access */
prop = RNA_def_property(srna, "bound_box", PROP_FLOAT, PROP_NONE);
RNA_def_property_multi_array(prop, 2, boundbox_dimsize);
@@ -2274,6 +1938,7 @@ static void rna_def_object(BlenderRNA *brna)
prop = RNA_def_property(srna, "parent", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_funcs(prop, NULL, "rna_Object_parent_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE | PROP_ID_SELF_CHECK);
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_ui_text(prop, "Parent", "Parent Object");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_dependency_update");
@@ -2320,12 +1985,13 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Proxy", "Library object this proxy object controls");
prop = RNA_def_property(srna, "proxy_group", PROP_POINTER, PROP_NONE);
- RNA_def_property_ui_text(prop, "Proxy Group", "Library group duplicator object this proxy object controls");
+ RNA_def_property_ui_text(prop, "Proxy Collection", "Library collection duplicator object this proxy object controls");
/* materials */
prop = RNA_def_property(srna, "material_slots", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "mat", "totcol");
RNA_def_property_struct_type(prop, "MaterialSlot");
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC | PROPOVERRIDE_NO_PROP_NAME);
/* don't dereference pointer! */
RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, "rna_iterator_array_get", NULL, NULL, NULL, NULL);
RNA_def_property_ui_text(prop, "Material Slots", "Material slots in the object");
@@ -2335,6 +2001,7 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_pointer_funcs(prop, "rna_Object_active_material_get",
"rna_Object_active_material_set", NULL, NULL);
RNA_def_property_flag(prop, PROP_EDITABLE);
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_editable_func(prop, "rna_Object_active_material_editable");
RNA_def_property_ui_text(prop, "Active Material", "Active material being displayed");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_MaterialSlot_update");
@@ -2342,6 +2009,7 @@ static void rna_def_object(BlenderRNA *brna)
prop = RNA_def_property(srna, "active_material_index", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "actcol");
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_int_funcs(prop, "rna_Object_active_material_index_get", "rna_Object_active_material_index_set",
"rna_Object_active_material_index_range");
RNA_def_property_ui_text(prop, "Active Material Index", "Index of active material slot");
@@ -2351,6 +2019,7 @@ static void rna_def_object(BlenderRNA *brna)
prop = RNA_def_property(srna, "location", PROP_FLOAT, PROP_TRANSLATION);
RNA_def_property_float_sdna(prop, NULL, "loc");
RNA_def_property_editable_array_func(prop, "rna_Object_location_editable");
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_ui_text(prop, "Location", "Location of the object");
RNA_def_property_ui_range(prop, -FLT_MAX, FLT_MAX, 1, RNA_TRANSLATION_PREC_DEFAULT);
RNA_def_property_update(prop, NC_OBJECT | ND_TRANSFORM, "rna_Object_internal_update");
@@ -2358,6 +2027,7 @@ static void rna_def_object(BlenderRNA *brna)
prop = RNA_def_property(srna, "rotation_quaternion", PROP_FLOAT, PROP_QUATERNION);
RNA_def_property_float_sdna(prop, NULL, "quat");
RNA_def_property_editable_array_func(prop, "rna_Object_rotation_4d_editable");
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_float_array_default(prop, default_quat);
RNA_def_property_ui_text(prop, "Quaternion Rotation", "Rotation in Quaternions");
RNA_def_property_update(prop, NC_OBJECT | ND_TRANSFORM, "rna_Object_internal_update");
@@ -2371,12 +2041,14 @@ static void rna_def_object(BlenderRNA *brna)
"rna_Object_rotation_axis_angle_set", NULL);
RNA_def_property_editable_array_func(prop, "rna_Object_rotation_4d_editable");
RNA_def_property_float_array_default(prop, default_axisAngle);
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_ui_text(prop, "Axis-Angle Rotation", "Angle of Rotation for Axis-Angle rotation representation");
RNA_def_property_update(prop, NC_OBJECT | ND_TRANSFORM, "rna_Object_internal_update");
prop = RNA_def_property(srna, "rotation_euler", PROP_FLOAT, PROP_EULER);
RNA_def_property_float_sdna(prop, NULL, "rot");
RNA_def_property_editable_array_func(prop, "rna_Object_rotation_euler_editable");
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_ui_text(prop, "Euler Rotation", "Rotation in Eulers");
RNA_def_property_update(prop, NC_OBJECT | ND_TRANSFORM, "rna_Object_internal_update");
@@ -2390,6 +2062,7 @@ static void rna_def_object(BlenderRNA *brna)
prop = RNA_def_property(srna, "scale", PROP_FLOAT, PROP_XYZ);
RNA_def_property_float_sdna(prop, NULL, "size");
RNA_def_property_flag(prop, PROP_PROPORTIONAL);
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_editable_array_func(prop, "rna_Object_scale_editable");
RNA_def_property_ui_range(prop, -FLT_MAX, FLT_MAX, 1, 3);
RNA_def_property_float_array_default(prop, default_scale);
@@ -2516,22 +2189,19 @@ static void rna_def_object(BlenderRNA *brna)
prop = RNA_def_property(srna, "modifiers", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "Modifier");
RNA_def_property_ui_text(prop, "Modifiers", "Modifiers affecting the geometric data of the object");
+ RNA_def_property_override_funcs(prop, NULL, NULL, "rna_Object_modifiers_override_apply");
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC | PROPOVERRIDE_STATIC_INSERTION);
rna_def_object_modifiers(brna, prop);
/* constraints */
prop = RNA_def_property(srna, "constraints", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "Constraint");
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC | PROPOVERRIDE_STATIC_INSERTION);
RNA_def_property_ui_text(prop, "Constraints", "Constraints affecting the transformation of the object");
+ RNA_def_property_override_funcs(prop, NULL, NULL, "rna_Object_constraints_override_apply");
/* RNA_def_property_collection_funcs(prop, NULL, NULL, NULL, NULL, NULL, NULL, NULL, "constraints__add", "constraints__remove"); */
rna_def_object_constraints(brna, prop);
- /* game engine */
- prop = RNA_def_property(srna, "game", PROP_POINTER, PROP_NONE);
- RNA_def_property_flag(prop, PROP_NEVER_NULL);
- RNA_def_property_struct_type(prop, "GameObjectSettings");
- RNA_def_property_pointer_funcs(prop, "rna_Object_game_settings_get", NULL, NULL, NULL);
- RNA_def_property_ui_text(prop, "Game Settings", "Game engine related settings for the object");
-
/* vertex groups */
prop = RNA_def_property(srna, "vertex_groups", PROP_COLLECTION, PROP_NONE);
RNA_def_property_collection_sdna(prop, NULL, "defbase", NULL);
@@ -2539,6 +2209,14 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Vertex Groups", "Vertex groups of the object");
rna_def_object_vertex_groups(brna, prop);
+
+ /* face maps */
+ prop = RNA_def_property(srna, "face_maps", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_collection_sdna(prop, NULL, "fmaps", NULL);
+ RNA_def_property_struct_type(prop, "FaceMap");
+ RNA_def_property_ui_text(prop, "Face Maps", "Maps of faces of the object");
+ rna_def_object_face_maps(brna, prop);
+
/* empty */
prop = RNA_def_property(srna, "empty_draw_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "empty_drawtype");
@@ -2615,24 +2293,20 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Rigid Body Constraint", "Constraint constraining rigid bodies");
/* restrict */
- prop = RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "restrictflag", OB_RESTRICT_VIEW);
- RNA_def_property_ui_text(prop, "Restrict View", "Restrict visibility in the viewport");
- RNA_def_property_ui_icon(prop, ICON_RESTRICT_VIEW_OFF, 1);
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_hide_update");
-
- prop = RNA_def_property(srna, "hide_select", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "restrictflag", OB_RESTRICT_SELECT);
- RNA_def_property_ui_text(prop, "Restrict Select", "Restrict selection in the viewport");
- RNA_def_property_ui_icon(prop, ICON_RESTRICT_SELECT_OFF, 1);
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
-
prop = RNA_def_property(srna, "hide_render", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "restrictflag", OB_RESTRICT_RENDER);
RNA_def_property_ui_text(prop, "Restrict Render", "Restrict renderability");
RNA_def_property_ui_icon(prop, ICON_RESTRICT_RENDER_OFF, 1);
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_hide_update");
+ prop = RNA_def_property(srna, "show_duplicator_for_render", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "duplicator_visibility_flag", OB_DUPLI_FLAG_RENDER);
+ RNA_def_property_ui_text(prop, "Render Duplicator", "Make duplicator visible when rendering");
+
+ prop = RNA_def_property(srna, "show_duplicator_for_viewport", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "duplicator_visibility_flag", OB_DUPLI_FLAG_VIEWPORT);
+ RNA_def_property_ui_text(prop, "Display Duplicator", "Make duplicator visible in the viewport");
+
/* anim */
rna_def_animdata_common(srna);
@@ -2654,19 +2328,11 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Slow Parent Offset", "Delay in the parent relationship");
RNA_def_property_update(prop, NC_OBJECT | ND_TRANSFORM, "rna_Object_internal_update");
- /* depsgraph hack */
- prop = RNA_def_property(srna, "use_extra_recalc_object", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "depsflag", OB_DEPS_EXTRA_OB_RECALC);
- RNA_def_property_ui_text(prop, "Extra Object Update", "Refresh this object again on frame changes, dependency graph hack");
-
- prop = RNA_def_property(srna, "use_extra_recalc_data", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "depsflag", OB_DEPS_EXTRA_DATA_RECALC);
- RNA_def_property_ui_text(prop, "Extra Data Update", "Refresh this object's data again on frame changes, dependency graph hack");
-
/* duplicates */
prop = RNA_def_property(srna, "dupli_type", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_bitflag_sdna(prop, NULL, "transflag");
RNA_def_property_enum_items(prop, dupli_items);
+ RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_Object_dupli_type_itemf");
RNA_def_property_ui_text(prop, "Dupli Type", "If not None, object duplication method to use");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_dependency_update");
@@ -2693,10 +2359,11 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_internal_update");
prop = RNA_def_property(srna, "dupli_group", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "Collection");
RNA_def_property_pointer_sdna(prop, NULL, "dup_group");
RNA_def_property_flag(prop, PROP_EDITABLE);
RNA_def_property_pointer_funcs(prop, NULL, "rna_Object_dup_group_set", NULL, NULL);
- RNA_def_property_ui_text(prop, "Dupli Group", "Instance an existing group");
+ RNA_def_property_ui_text(prop, "Dupli Collection", "Instance an existing collection");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_dependency_update");
prop = RNA_def_property(srna, "dupli_frames_start", PROP_INT, PROP_NONE | PROP_UNIT_TIME);
@@ -2725,11 +2392,6 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Dupli Frames Off", "Recurring frames to exclude from the Dupliframes");
RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Object_internal_update");
- prop = RNA_def_property(srna, "dupli_list", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_sdna(prop, NULL, "duplilist", NULL);
- RNA_def_property_struct_type(prop, "DupliObject");
- RNA_def_property_ui_text(prop, "Dupli list", "Object duplis");
-
prop = RNA_def_property(srna, "is_duplicator", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "transflag", OB_DUPLI);
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
@@ -2807,6 +2469,7 @@ static void rna_def_object(BlenderRNA *brna)
prop = RNA_def_property(srna, "pose", PROP_POINTER, PROP_NONE);
RNA_def_property_pointer_sdna(prop, NULL, "pose");
RNA_def_property_struct_type(prop, "Pose");
+ RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_STATIC);
RNA_def_property_ui_text(prop, "Pose", "Current pose for armatures");
/* shape keys */
@@ -2829,6 +2492,7 @@ static void rna_def_object(BlenderRNA *brna)
prop = RNA_def_property(srna, "active_shape_key_index", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "shapenr");
+ RNA_def_property_flag(prop, PROP_CONTEXT_UPDATE);
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); /* XXX this is really unpredictable... */
RNA_def_property_int_funcs(prop, "rna_Object_active_shape_key_index_get", "rna_Object_active_shape_key_index_set",
"rna_Object_active_shape_key_index_range");
@@ -2841,108 +2505,24 @@ static void rna_def_object(BlenderRNA *brna)
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
RNA_def_property_ui_text(prop, "Dynamic Topology Sculpting", NULL);
- /* Levels of Detail */
- prop = RNA_def_property(srna, "lod_levels", PROP_COLLECTION, PROP_NONE);
- RNA_def_property_collection_sdna(prop, NULL, "lodlevels", NULL);
- RNA_def_property_struct_type(prop, "LodLevel");
- RNA_def_property_ui_text(prop, "Level of Detail Levels", "A collection of detail levels to automatically switch between");
- RNA_def_property_update(prop, NC_OBJECT | ND_LOD, NULL);
-
- RNA_api_object(srna);
-}
-
-static void rna_def_dupli_object(BlenderRNA *brna)
-{
- StructRNA *srna;
- PropertyRNA *prop;
-
- srna = RNA_def_struct(brna, "DupliObject", NULL);
- RNA_def_struct_sdna(srna, "DupliObject");
- RNA_def_struct_ui_text(srna, "Object Duplicate", "An object duplicate");
- /* RNA_def_struct_ui_icon(srna, ICON_OBJECT_DATA); */
-
- prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
- RNA_def_property_pointer_sdna(prop, NULL, "ob");
- /* RNA_def_property_pointer_funcs(prop, "rna_DupliObject_object_get", NULL, NULL, NULL); */
- RNA_def_property_ui_text(prop, "Object", "Object being duplicated");
-
- prop = RNA_def_property(srna, "matrix", PROP_FLOAT, PROP_MATRIX);
- RNA_def_property_float_sdna(prop, NULL, "mat");
- RNA_def_property_multi_array(prop, 2, rna_matrix_dimsize_4x4);
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Object Duplicate Matrix", "Object duplicate transformation matrix");
-
- prop = RNA_def_property(srna, "hide", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "no_draw", 0);
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Hide", "Don't show dupli object in viewport or render");
-
- prop = RNA_def_property(srna, "index", PROP_INT, PROP_NONE);
- RNA_def_property_int_funcs(prop, "rna_DupliObject_index_get", NULL, NULL);
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Index", "Index in the lowest-level dupli list");
-
- prop = RNA_def_property(srna, "persistent_id", PROP_INT, PROP_NONE);
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Persistent ID", "Persistent identifier for inter-frame matching of objects with motion blur");
-
- prop = RNA_def_property(srna, "particle_system", PROP_POINTER, PROP_NONE);
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Particle System", "Particle system that this dupli object was instanced from");
-
- prop = RNA_def_property(srna, "orco", PROP_FLOAT, PROP_TRANSLATION);
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Generated Coordinates", "Generated coordinates in parent object space");
-
- prop = RNA_def_property(srna, "uv", PROP_FLOAT, PROP_NONE);
- RNA_def_property_array(prop, 2);
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "UV Coordinates", "UV coordinates in parent object space");
-
- prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_items(prop, dupli_items);
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Dupli Type", "Duplicator type that generated this dupli object");
-
- prop = RNA_def_property(srna, "random_id", PROP_INT, PROP_UNSIGNED);
- RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Dupli random id", "Random id for this dupli object");
-}
-
-static void rna_def_object_base(BlenderRNA *brna)
-{
- StructRNA *srna;
- PropertyRNA *prop;
-
- srna = RNA_def_struct(brna, "ObjectBase", NULL);
- RNA_def_struct_sdna(srna, "Base");
- RNA_def_struct_ui_text(srna, "Object Base", "An object instance in a scene");
- RNA_def_struct_ui_icon(srna, ICON_OBJECT_DATA);
-
- prop = RNA_def_property(srna, "object", PROP_POINTER, PROP_NONE);
- RNA_def_property_pointer_sdna(prop, NULL, "object");
- RNA_def_property_ui_text(prop, "Object", "Object this base links to");
-
- /* same as object layer */
- prop = RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_LAYER_MEMBER);
- RNA_def_property_boolean_sdna(prop, NULL, "lay", 1);
- RNA_def_property_array(prop, 20);
- RNA_def_property_ui_text(prop, "Layers", "Layers the object base is on");
- RNA_def_property_boolean_funcs(prop, NULL, "rna_Base_layer_set");
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Base_layer_update");
+ /* Base Settings */
+ prop = RNA_def_property(srna, "is_from_duplicator", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "base_flag", BASE_FROMDUPLI);
+ RNA_def_property_ui_text(prop, "Base from Duplicator", "Object comes from a duplicator");
+ RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- prop = RNA_def_property(srna, "layers_local_view", PROP_BOOLEAN, PROP_LAYER_MEMBER);
- RNA_def_property_boolean_sdna(prop, NULL, "lay", 0x01000000);
- RNA_def_property_array(prop, 8);
+ prop = RNA_def_property(srna, "is_from_set", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "base_flag", BASE_FROM_SET);
+ RNA_def_property_ui_text(prop, "Base from Set", "Object comes from a background set");
RNA_def_property_clear_flag(prop, PROP_EDITABLE);
- RNA_def_property_ui_text(prop, "Local View Layers", "3D local view layers the object base is on");
- prop = RNA_def_property(srna, "select", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "flag", BA_SELECT);
- RNA_def_property_ui_text(prop, "Select", "Object base selection state");
- RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, "rna_Base_select_update");
+ /* Object Display */
+ prop = RNA_def_property(srna, "display", PROP_POINTER, PROP_NONE);
+ RNA_def_property_pointer_sdna(prop, NULL, "display");
+ RNA_def_property_struct_type(prop, "ObjectDisplay");
+ RNA_def_property_ui_text(prop, "Object Display", "Object display settings for 3d viewport");
- RNA_api_object_base(srna);
+ RNA_api_object(srna);
}
void RNA_def_object(BlenderRNA *brna)
@@ -2950,13 +2530,11 @@ void RNA_def_object(BlenderRNA *brna)
rna_def_object(brna);
RNA_define_animate_sdna(false);
- rna_def_object_game_settings(brna);
- rna_def_object_base(brna);
rna_def_vertex_group(brna);
+ rna_def_face_map(brna);
rna_def_material_slot(brna);
- rna_def_dupli_object(brna);
+ rna_def_object_display(brna);
RNA_define_animate_sdna(true);
- rna_def_object_lodlevel(brna);
}
#endif