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Diffstat (limited to 'source/blender/makesrna/intern/rna_object.c')
-rw-r--r--source/blender/makesrna/intern/rna_object.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c
index e329df8470d..bbbec3bcf9a 100644
--- a/source/blender/makesrna/intern/rna_object.c
+++ b/source/blender/makesrna/intern/rna_object.c
@@ -1397,7 +1397,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
prop= RNA_def_property(srna, "controllers", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "Controller");
RNA_def_property_ui_text(prop, "Controllers",
- "Game engine controllers to process events, connecting sensors to actuators");
+ "Game engine controllers to process events, connecting sensor to actuators");
prop= RNA_def_property(srna, "actuators", PROP_COLLECTION, PROP_NONE);
RNA_def_property_struct_type(prop, "Actuator");
@@ -1426,7 +1426,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_enum_sdna(prop, NULL, "body_type");
RNA_def_property_enum_items(prop, body_type_items);
RNA_def_property_enum_funcs(prop, "rna_GameObjectSettings_physics_type_get", "rna_GameObjectSettings_physics_type_set", NULL);
- RNA_def_property_ui_text(prop, "Physics Type", "Select the type of physical representation");
+ RNA_def_property_ui_text(prop, "Physics Type", "Selects the type of physical representation");
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop= RNA_def_property(srna, "use_actor", PROP_BOOLEAN, PROP_NONE);
@@ -1488,20 +1488,20 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
/* lock rotation */
prop= RNA_def_property(srna, "lock_rotation_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_ROT_AXIS);
- RNA_def_property_ui_text(prop, "Lock X Rotation Axis", "Disable simulation of angular motion along the X axis");
+ RNA_def_property_ui_text(prop, "Lock X Rotation Axis", "Disable simulation of angular motion along the X axis");
prop= RNA_def_property(srna, "lock_rotation_y", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Y_ROT_AXIS);
- RNA_def_property_ui_text(prop, "Lock Y Rotation Axis", "Disable simulation of angular motion along the Y axis");
+ RNA_def_property_ui_text(prop, "Lock Y Rotation Axis", "Disable simulation of angular motion along the Y axis");
prop= RNA_def_property(srna, "lock_rotation_z", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Z_ROT_AXIS);
- RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis");
+ RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis");
/* is this used anywhere ? */
prop= RNA_def_property(srna, "use_activity_culling", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "gameflag2", OB_NEVER_DO_ACTIVITY_CULLING);
- RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis");
+ RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis");
prop= RNA_def_property(srna, "use_material_physics_fh", PROP_BOOLEAN, PROP_NONE);
@@ -1526,7 +1526,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_float_sdna(prop, NULL, "anisotropicFriction");
RNA_def_property_range(prop, 0.0, 1.0);
RNA_def_property_ui_text(prop, "Friction Coefficients",
- "Relative friction coefficients in the in the X, Y and Z directions, "
+ "Relative friction coefficient in the in the X, Y and Z directions, "
"when anisotropic friction is enabled");
prop= RNA_def_property(srna, "use_collision_bounds", PROP_BOOLEAN, PROP_NONE);
@@ -1537,7 +1537,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna)
RNA_def_property_enum_sdna(prop, NULL, "boundtype");
RNA_def_property_enum_items(prop, collision_bounds_items);
RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_Object_collision_bounds_itemf");
- RNA_def_property_ui_text(prop, "Collision Bounds", "Select the collision type");
+ RNA_def_property_ui_text(prop, "Collision Bounds", "Selects the collision type");
RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
prop= RNA_def_property(srna, "use_collision_compound", PROP_BOOLEAN, PROP_NONE);