diff options
Diffstat (limited to 'source/blender/makesrna/intern/rna_object.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_object.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index e329df8470d..bbbec3bcf9a 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -1397,7 +1397,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna) prop= RNA_def_property(srna, "controllers", PROP_COLLECTION, PROP_NONE); RNA_def_property_struct_type(prop, "Controller"); RNA_def_property_ui_text(prop, "Controllers", - "Game engine controllers to process events, connecting sensors to actuators"); + "Game engine controllers to process events, connecting sensor to actuators"); prop= RNA_def_property(srna, "actuators", PROP_COLLECTION, PROP_NONE); RNA_def_property_struct_type(prop, "Actuator"); @@ -1426,7 +1426,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna) RNA_def_property_enum_sdna(prop, NULL, "body_type"); RNA_def_property_enum_items(prop, body_type_items); RNA_def_property_enum_funcs(prop, "rna_GameObjectSettings_physics_type_get", "rna_GameObjectSettings_physics_type_set", NULL); - RNA_def_property_ui_text(prop, "Physics Type", "Select the type of physical representation"); + RNA_def_property_ui_text(prop, "Physics Type", "Selects the type of physical representation"); RNA_def_property_update(prop, NC_LOGIC, NULL); prop= RNA_def_property(srna, "use_actor", PROP_BOOLEAN, PROP_NONE); @@ -1488,20 +1488,20 @@ static void rna_def_object_game_settings(BlenderRNA *brna) /* lock rotation */ prop= RNA_def_property(srna, "lock_rotation_x", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_X_ROT_AXIS); - RNA_def_property_ui_text(prop, "Lock X Rotation Axis", "Disable simulation of angular motion along the X axis"); + RNA_def_property_ui_text(prop, "Lock X Rotation Axis", "Disable simulation of angular motion along the X axis"); prop= RNA_def_property(srna, "lock_rotation_y", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Y_ROT_AXIS); - RNA_def_property_ui_text(prop, "Lock Y Rotation Axis", "Disable simulation of angular motion along the Y axis"); + RNA_def_property_ui_text(prop, "Lock Y Rotation Axis", "Disable simulation of angular motion along the Y axis"); prop= RNA_def_property(srna, "lock_rotation_z", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "gameflag2", OB_LOCK_RIGID_BODY_Z_ROT_AXIS); - RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis"); + RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis"); /* is this used anywhere ? */ prop= RNA_def_property(srna, "use_activity_culling", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "gameflag2", OB_NEVER_DO_ACTIVITY_CULLING); - RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis"); + RNA_def_property_ui_text(prop, "Lock Z Rotation Axis", "Disable simulation of angular motion along the Z axis"); prop= RNA_def_property(srna, "use_material_physics_fh", PROP_BOOLEAN, PROP_NONE); @@ -1526,7 +1526,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna) RNA_def_property_float_sdna(prop, NULL, "anisotropicFriction"); RNA_def_property_range(prop, 0.0, 1.0); RNA_def_property_ui_text(prop, "Friction Coefficients", - "Relative friction coefficients in the in the X, Y and Z directions, " + "Relative friction coefficient in the in the X, Y and Z directions, " "when anisotropic friction is enabled"); prop= RNA_def_property(srna, "use_collision_bounds", PROP_BOOLEAN, PROP_NONE); @@ -1537,7 +1537,7 @@ static void rna_def_object_game_settings(BlenderRNA *brna) RNA_def_property_enum_sdna(prop, NULL, "boundtype"); RNA_def_property_enum_items(prop, collision_bounds_items); RNA_def_property_enum_funcs(prop, NULL, NULL, "rna_Object_collision_bounds_itemf"); - RNA_def_property_ui_text(prop, "Collision Bounds", "Select the collision type"); + RNA_def_property_ui_text(prop, "Collision Bounds", "Selects the collision type"); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL); prop= RNA_def_property(srna, "use_collision_compound", PROP_BOOLEAN, PROP_NONE); |