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Diffstat (limited to 'source/blender/makesrna/intern/rna_object_force.c')
-rw-r--r--source/blender/makesrna/intern/rna_object_force.c92
1 files changed, 46 insertions, 46 deletions
diff --git a/source/blender/makesrna/intern/rna_object_force.c b/source/blender/makesrna/intern/rna_object_force.c
index f92ea8df459..addc8ac0c6c 100644
--- a/source/blender/makesrna/intern/rna_object_force.c
+++ b/source/blender/makesrna/intern/rna_object_force.c
@@ -1395,97 +1395,97 @@ static void rna_def_field(BlenderRNA *brna)
PropertyRNA *prop;
static const EnumPropertyItem field_type_items[] = {
- {0, "NONE", 0, "None", ""},
+ {0, "NONE", ICON_BLANK1, "None", ""},
+ {PFIELD_BOID,
+ "BOID",
+ ICON_FORCE_BOID,
+ "Boid",
+ "Create a force that acts as a boid's predators or target"},
+ {PFIELD_CHARGE,
+ "CHARGE",
+ ICON_FORCE_CHARGE,
+ "Charge",
+ "Spherical forcefield based on the charge of particles, "
+ "only influences other charge force fields"},
+ {PFIELD_GUIDE,
+ "GUIDE",
+ ICON_FORCE_CURVE,
+ "Curve Guide",
+ "Create a force along a curve object"},
+ {PFIELD_DRAG, "DRAG", ICON_FORCE_DRAG, "Drag", "Create a force that dampens motion"},
+ {PFIELD_FLUIDFLOW,
+ "FLUID_FLOW",
+ ICON_FORCE_FLUIDFLOW,
+ "Fluid Flow",
+ "Create a force based on fluid simulation velocities"},
{PFIELD_FORCE,
"FORCE",
ICON_FORCE_FORCE,
"Force",
"Radial field toward the center of object"},
- {PFIELD_WIND,
- "WIND",
- ICON_FORCE_WIND,
- "Wind",
- "Constant force along the force object's local Z axis"},
- {PFIELD_VORTEX,
- "VORTEX",
- ICON_FORCE_VORTEX,
- "Vortex",
- "Spiraling force that twists the force object's local Z axis"},
- {PFIELD_MAGNET,
- "MAGNET",
- ICON_FORCE_MAGNETIC,
- "Magnetic",
- "Forcefield depends on the speed of the particles"},
{PFIELD_HARMONIC,
"HARMONIC",
ICON_FORCE_HARMONIC,
"Harmonic",
"The source of this force field is the zero point of a harmonic oscillator"},
- {PFIELD_CHARGE,
- "CHARGE",
- ICON_FORCE_CHARGE,
- "Charge",
- "Spherical forcefield based on the charge of particles, "
- "only influences other charge force fields"},
{PFIELD_LENNARDJ,
"LENNARDJ",
ICON_FORCE_LENNARDJONES,
"Lennard-Jones",
"Forcefield based on the Lennard-Jones potential"},
+ {PFIELD_MAGNET,
+ "MAGNET",
+ ICON_FORCE_MAGNETIC,
+ "Magnetic",
+ "Forcefield depends on the speed of the particles"},
{PFIELD_TEXTURE, "TEXTURE", ICON_FORCE_TEXTURE, "Texture", "Force field based on a texture"},
- {PFIELD_GUIDE,
- "GUIDE",
- ICON_FORCE_CURVE,
- "Curve Guide",
- "Create a force along a curve object"},
- {PFIELD_BOID,
- "BOID",
- ICON_FORCE_BOID,
- "Boid",
- "Create a force that acts as a boid's predators or target"},
{PFIELD_TURBULENCE,
"TURBULENCE",
ICON_FORCE_TURBULENCE,
"Turbulence",
"Create turbulence with a noise field"},
- {PFIELD_DRAG, "DRAG", ICON_FORCE_DRAG, "Drag", "Create a force that dampens motion"},
- {PFIELD_FLUIDFLOW,
- "FLUID_FLOW",
- ICON_FORCE_FLUIDFLOW,
- "Fluid Flow",
- "Create a force based on fluid simulation velocities"},
+ {PFIELD_VORTEX,
+ "VORTEX",
+ ICON_FORCE_VORTEX,
+ "Vortex",
+ "Spiraling force that twists the force object's local Z axis"},
+ {PFIELD_WIND,
+ "WIND",
+ ICON_FORCE_WIND,
+ "Wind",
+ "Constant force along the force object's local Z axis"},
{0, NULL, 0, NULL, NULL},
};
static const EnumPropertyItem falloff_items[] = {
+ {PFIELD_FALL_CONE, "CONE", 0, "Cone", ""},
{PFIELD_FALL_SPHERE, "SPHERE", 0, "Sphere", ""},
{PFIELD_FALL_TUBE, "TUBE", 0, "Tube", ""},
- {PFIELD_FALL_CONE, "CONE", 0, "Cone", ""},
{0, NULL, 0, NULL, NULL},
};
static const EnumPropertyItem texture_items[] = {
- {PFIELD_TEX_RGB, "RGB", 0, "RGB", ""},
- {PFIELD_TEX_GRAD, "GRADIENT", 0, "Gradient", ""},
{PFIELD_TEX_CURL, "CURL", 0, "Curl", ""},
+ {PFIELD_TEX_GRAD, "GRADIENT", 0, "Gradient", ""},
+ {PFIELD_TEX_RGB, "RGB", 0, "RGB", ""},
{0, NULL, 0, NULL, NULL},
};
static const EnumPropertyItem zdirection_items[] = {
- {PFIELD_Z_BOTH, "BOTH", 0, "Both Z", ""},
{PFIELD_Z_POS, "POSITIVE", 0, "+Z", ""},
{PFIELD_Z_NEG, "NEGATIVE", 0, "-Z", ""},
+ {PFIELD_Z_BOTH, "BOTH", 0, "Both Z", ""},
{0, NULL, 0, NULL, NULL},
};
static const EnumPropertyItem guide_kink_items[] = {
- {0, "NONE", 0, "Nothing", ""},
+ {0, "NONE", 0, "None", ""},
+ {4, "BRAID", 0, "Braid", ""},
{1, "CURL", 0, "Curl", ""},
{2, "RADIAL", 0, "Radial", ""},
- {3, "WAVE", 0, "Wave", ""},
- {4, "BRAID", 0, "Braid", ""},
- {5, "ROTATION", 0, "Rotation", ""},
{6, "ROLL", 0, "Roll", ""},
+ {5, "ROTATION", 0, "Rotation", ""},
+ {3, "WAVE", 0, "Wave", ""},
{0, NULL, 0, NULL, NULL},
};