diff options
Diffstat (limited to 'source/blender/makesrna/intern/rna_property.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_property.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/makesrna/intern/rna_property.c b/source/blender/makesrna/intern/rna_property.c index a1fcbac274e..ff410d11ca7 100644 --- a/source/blender/makesrna/intern/rna_property.c +++ b/source/blender/makesrna/intern/rna_property.c @@ -15,7 +15,7 @@ * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Foundation (2008). * @@ -104,7 +104,7 @@ void RNA_def_gameproperty(BlenderRNA *brna) /* Base Struct for GameProperty */ srna= RNA_def_struct(brna, "GameProperty", NULL); - RNA_def_struct_ui_text(srna , "Game Property", "Game engine user defined object property."); + RNA_def_struct_ui_text(srna , "Game Property", "Game engine user defined object property"); RNA_def_struct_sdna(srna, "bProperty"); RNA_def_struct_refine_func(srna, "rna_GameProperty_refine"); @@ -120,58 +120,58 @@ void RNA_def_gameproperty(BlenderRNA *brna) prop= RNA_def_property(srna, "debug", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", PROP_DEBUG); - RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property."); + RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property"); /* GameBooleanProperty */ srna= RNA_def_struct(brna, "GameBooleanProperty", "GameProperty"); - RNA_def_struct_ui_text(srna , "Game Boolean Property", "Game engine user defined boolean property."); + RNA_def_struct_ui_text(srna , "Game Boolean Property", "Game engine user defined boolean property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "data", 1); - RNA_def_property_ui_text(prop, "Value", "Property value."); + RNA_def_property_ui_text(prop, "Value", "Property value"); /* GameIntProperty */ srna= RNA_def_struct(brna, "GameIntProperty", "GameProperty"); - RNA_def_struct_ui_text(srna , "Game Integer Property", "Game engine user defined integer number property."); + RNA_def_struct_ui_text(srna , "Game Integer Property", "Game engine user defined integer number property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "data"); - RNA_def_property_ui_text(prop, "Value", "Property value."); + RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); /* GameFloatProperty */ srna= RNA_def_struct(brna, "GameFloatProperty", "GameProperty"); - RNA_def_struct_ui_text(srna, "Game Float Property", "Game engine user defined floating pointer number property."); + RNA_def_struct_ui_text(srna, "Game Float Property", "Game engine user defined floating pointer number property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "data"); - RNA_def_property_ui_text(prop, "Value", "Property value."); + RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); /* GameTimerProperty */ srna= RNA_def_struct(brna, "GameTimerProperty", "GameProperty"); - RNA_def_struct_ui_text(srna, "Game Timer Property", "Game engine user defined timer property."); + RNA_def_struct_ui_text(srna, "Game Timer Property", "Game engine user defined timer property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "data"); - RNA_def_property_ui_text(prop, "Value", "Property value."); + RNA_def_property_ui_text(prop, "Value", "Property value"); RNA_def_property_range(prop, -10000, 10000); RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); /* GameStringProperty */ srna= RNA_def_struct(brna, "GameStringProperty", "GameProperty"); - RNA_def_struct_ui_text(srna, "Game String Property", "Game engine user defined text string property."); + RNA_def_struct_ui_text(srna, "Game String Property", "Game engine user defined text string property"); RNA_def_struct_sdna(srna, "bProperty"); prop= RNA_def_property(srna, "value", PROP_STRING, PROP_NONE); RNA_def_property_string_sdna(prop, NULL, "poin"); RNA_def_property_string_maxlength(prop, MAX_PROPSTRING); - RNA_def_property_ui_text(prop, "Value", "Property value."); + RNA_def_property_ui_text(prop, "Value", "Property value"); } #endif |