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Diffstat (limited to 'source/blender/makesrna/intern/rna_property.c')
-rw-r--r--source/blender/makesrna/intern/rna_property.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/makesrna/intern/rna_property.c b/source/blender/makesrna/intern/rna_property.c
index a1fcbac274e..372fa26a9e8 100644
--- a/source/blender/makesrna/intern/rna_property.c
+++ b/source/blender/makesrna/intern/rna_property.c
@@ -104,7 +104,7 @@ void RNA_def_gameproperty(BlenderRNA *brna)
/* Base Struct for GameProperty */
srna= RNA_def_struct(brna, "GameProperty", NULL);
- RNA_def_struct_ui_text(srna , "Game Property", "Game engine user defined object property.");
+ RNA_def_struct_ui_text(srna , "Game Property", "Game engine user defined object property");
RNA_def_struct_sdna(srna, "bProperty");
RNA_def_struct_refine_func(srna, "rna_GameProperty_refine");
@@ -120,58 +120,58 @@ void RNA_def_gameproperty(BlenderRNA *brna)
prop= RNA_def_property(srna, "debug", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", PROP_DEBUG);
- RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property.");
+ RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property");
/* GameBooleanProperty */
srna= RNA_def_struct(brna, "GameBooleanProperty", "GameProperty");
- RNA_def_struct_ui_text(srna , "Game Boolean Property", "Game engine user defined boolean property.");
+ RNA_def_struct_ui_text(srna , "Game Boolean Property", "Game engine user defined boolean property");
RNA_def_struct_sdna(srna, "bProperty");
prop= RNA_def_property(srna, "value", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "data", 1);
- RNA_def_property_ui_text(prop, "Value", "Property value.");
+ RNA_def_property_ui_text(prop, "Value", "Property value");
/* GameIntProperty */
srna= RNA_def_struct(brna, "GameIntProperty", "GameProperty");
- RNA_def_struct_ui_text(srna , "Game Integer Property", "Game engine user defined integer number property.");
+ RNA_def_struct_ui_text(srna , "Game Integer Property", "Game engine user defined integer number property");
RNA_def_struct_sdna(srna, "bProperty");
prop= RNA_def_property(srna, "value", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "data");
- RNA_def_property_ui_text(prop, "Value", "Property value.");
+ RNA_def_property_ui_text(prop, "Value", "Property value");
RNA_def_property_range(prop, -10000, 10000);
/* GameFloatProperty */
srna= RNA_def_struct(brna, "GameFloatProperty", "GameProperty");
- RNA_def_struct_ui_text(srna, "Game Float Property", "Game engine user defined floating pointer number property.");
+ RNA_def_struct_ui_text(srna, "Game Float Property", "Game engine user defined floating pointer number property");
RNA_def_struct_sdna(srna, "bProperty");
prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "data");
- RNA_def_property_ui_text(prop, "Value", "Property value.");
+ RNA_def_property_ui_text(prop, "Value", "Property value");
RNA_def_property_range(prop, -10000, 10000);
RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL);
/* GameTimerProperty */
srna= RNA_def_struct(brna, "GameTimerProperty", "GameProperty");
- RNA_def_struct_ui_text(srna, "Game Timer Property", "Game engine user defined timer property.");
+ RNA_def_struct_ui_text(srna, "Game Timer Property", "Game engine user defined timer property");
RNA_def_struct_sdna(srna, "bProperty");
prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "data");
- RNA_def_property_ui_text(prop, "Value", "Property value.");
+ RNA_def_property_ui_text(prop, "Value", "Property value");
RNA_def_property_range(prop, -10000, 10000);
RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL);
/* GameStringProperty */
srna= RNA_def_struct(brna, "GameStringProperty", "GameProperty");
- RNA_def_struct_ui_text(srna, "Game String Property", "Game engine user defined text string property.");
+ RNA_def_struct_ui_text(srna, "Game String Property", "Game engine user defined text string property");
RNA_def_struct_sdna(srna, "bProperty");
prop= RNA_def_property(srna, "value", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "poin");
RNA_def_property_string_maxlength(prop, MAX_PROPSTRING);
- RNA_def_property_ui_text(prop, "Value", "Property value.");
+ RNA_def_property_ui_text(prop, "Value", "Property value");
}
#endif