diff options
Diffstat (limited to 'source/blender/makesrna/intern/rna_property.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_property.c | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/source/blender/makesrna/intern/rna_property.c b/source/blender/makesrna/intern/rna_property.c new file mode 100644 index 00000000000..626bf0bf43d --- /dev/null +++ b/source/blender/makesrna/intern/rna_property.c @@ -0,0 +1,153 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * Contributor(s): Blender Foundation (2008). + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include <stdlib.h> + +#include "RNA_access.h" +#include "RNA_define.h" +#include "RNA_types.h" + +#include "rna_internal.h" + +#include "DNA_property_types.h" + +#ifdef RNA_RUNTIME + +static StructRNA* rna_GameProperty_refine(struct PointerRNA *ptr) +{ + bProperty *property= (bProperty*)ptr->data; + + switch(property->type){ + case PROP_BOOL: + return &RNA_GameBooleanProperty; + case PROP_INT: + return &RNA_GameIntProperty; + case PROP_FLOAT: + return &RNA_GameFloatProperty; + case PROP_STRING: + return &RNA_GameStringProperty; + case PROP_TIME: + return &RNA_GameTimeProperty; + default: + return &RNA_GameProperty; + } +} + +/* for both float and timer */ +static float rna_GameFloatProperty_value_get(PointerRNA *ptr) +{ + bProperty *prop= (bProperty*)(ptr->data); + return *(float*)(&prop->data); +} + +static void rna_GameFloatProperty_value_set(PointerRNA *ptr, float value) +{ + bProperty *prop= (bProperty*)(ptr->data); + CLAMP(value, -10000.0f, 10000.0f); + *(float*)(&prop->data)= value; +} + +#else + +void RNA_def_gameproperty(BlenderRNA *brna) +{ + StructRNA *srna; + PropertyRNA *prop; + + static EnumPropertyItem gameproperty_type_items[] ={ + {PROP_BOOL, "BOOL", "Boolean", ""}, + {PROP_INT, "INT", "Integer", ""}, + {PROP_FLOAT, "FLOAT", "Float", ""}, + {PROP_STRING, "STRING", "String", ""}, + {PROP_TIME, "TIME", "Time", ""}, + {0, NULL, NULL, NULL}}; + + /* Base Struct for GameProperty */ + srna= RNA_def_struct(brna, "GameProperty", NULL , "Game Property"); + RNA_def_struct_sdna(srna, "bProperty"); + RNA_def_struct_funcs(srna, NULL, "rna_GameProperty_refine"); + + prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE); + RNA_def_property_flag(prop, PROP_NOT_EDITABLE); /* must be unique */ + RNA_def_property_ui_text(prop, "Name", "Available as as GameObject attributes in the game engines python api"); + RNA_def_struct_name_property(srna, prop); + + prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE); + RNA_def_property_flag(prop, PROP_NOT_EDITABLE); + RNA_def_property_enum_items(prop, gameproperty_type_items); + RNA_def_property_ui_text(prop, "Type", ""); + + prop= RNA_def_property(srna, "debug", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", PROP_DEBUG); + RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property."); + + /* GameBooleanProperty */ + srna= RNA_def_struct(brna, "GameBooleanProperty", "GameProperty" , "Game Boolean Property"); + RNA_def_struct_sdna(srna, "bProperty"); + + prop= RNA_def_property(srna, "boolean_value", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "data", 1); + RNA_def_property_ui_text(prop, "Value", "Property value."); + + /* GameIntProperty */ + srna= RNA_def_struct(brna, "GameIntProperty", "GameProperty" , "Game Integer Property"); + RNA_def_struct_sdna(srna, "bProperty"); + + prop= RNA_def_property(srna, "value", PROP_INT, PROP_NONE); + RNA_def_property_int_sdna(prop, NULL, "data"); + RNA_def_property_ui_text(prop, "Value", "Property value."); + RNA_def_property_range(prop, -10000, 10000); + + /* GameFloatProperty */ + srna= RNA_def_struct(brna, "GameFloatProperty", "GameProperty" , "Game Float Property"); + RNA_def_struct_sdna(srna, "bProperty"); + + prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "data"); + RNA_def_property_ui_text(prop, "Value", "Property value."); + RNA_def_property_range(prop, -10000, 10000); + RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); + + /* GameTimerProperty */ + srna= RNA_def_struct(brna, "GameTimeProperty", "GameProperty" , "Game Time Property"); + RNA_def_struct_sdna(srna, "bProperty"); + + prop= RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "data"); + RNA_def_property_ui_text(prop, "Value", "Property value."); + RNA_def_property_range(prop, -10000, 10000); + RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); + + /* GameStringProperty */ + srna= RNA_def_struct(brna, "GameStringProperty", "GameProperty" , "Game String Property"); + RNA_def_struct_sdna(srna, "bProperty"); + + prop= RNA_def_property(srna, "value", PROP_STRING, PROP_NONE); + RNA_def_property_string_sdna(prop, NULL, "poin"); + RNA_def_property_string_maxlength(prop, MAX_PROPSTRING); + RNA_def_property_ui_text(prop, "Value", "Property value."); +} + +#endif + |