diff options
Diffstat (limited to 'source/blender/makesrna/intern/rna_property.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_property.c | 203 |
1 files changed, 0 insertions, 203 deletions
diff --git a/source/blender/makesrna/intern/rna_property.c b/source/blender/makesrna/intern/rna_property.c deleted file mode 100644 index 7ee792b5d1f..00000000000 --- a/source/blender/makesrna/intern/rna_property.c +++ /dev/null @@ -1,203 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * Contributor(s): Blender Foundation (2008). - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file blender/makesrna/intern/rna_property.c - * \ingroup RNA - */ - - -#include <stdlib.h> - -#include "DNA_property_types.h" -#include "DNA_object_types.h" - -#include "BLI_path_util.h" -#include "BLI_string_utils.h" - -#include "BLT_translation.h" - -#include "RNA_define.h" -#include "RNA_enum_types.h" - -#include "rna_internal.h" - - -#include "WM_types.h" - -const EnumPropertyItem rna_enum_gameproperty_type_items[] = { - {GPROP_BOOL, "BOOL", 0, "Boolean", "Boolean Property"}, - {GPROP_INT, "INT", 0, "Integer", "Integer Property"}, - {GPROP_FLOAT, "FLOAT", 0, "Float", "Floating-Point Property"}, - {GPROP_STRING, "STRING", 0, "String", "String Property"}, - {GPROP_TIME, "TIMER", 0, "Timer", "Timer Property"}, - {0, NULL, 0, NULL, NULL} -}; - - -#ifdef RNA_RUNTIME - -#include "BKE_property.h" - -static StructRNA *rna_GameProperty_refine(struct PointerRNA *ptr) -{ - bProperty *property = (bProperty *)ptr->data; - - switch (property->type) { - case GPROP_BOOL: - return &RNA_GameBooleanProperty; - case GPROP_INT: - return &RNA_GameIntProperty; - case GPROP_FLOAT: - return &RNA_GameFloatProperty; - case GPROP_STRING: - return &RNA_GameStringProperty; - case GPROP_TIME: - return &RNA_GameTimerProperty; - default: - return &RNA_GameProperty; - } -} - -/* for both float and timer */ -static float rna_GameFloatProperty_value_get(PointerRNA *ptr) -{ - bProperty *prop = (bProperty *)(ptr->data); - return *(float *)(&prop->data); -} - -static void rna_GameFloatProperty_value_set(PointerRNA *ptr, float value) -{ - bProperty *prop = (bProperty *)(ptr->data); - CLAMP(value, -10000.0f, 10000.0f); - *(float *)(&prop->data) = value; -} - -static void rna_GameProperty_type_set(PointerRNA *ptr, int value) -{ - bProperty *prop = (bProperty *)(ptr->data); - - if (prop->type != value) { - prop->type = value; - BKE_bproperty_init(prop); - } -} - -static void rna_GameProperty_name_set(PointerRNA *ptr, const char *value) -{ - Object *ob = ptr->id.data; - bProperty *prop = ptr->data; - BLI_strncpy_utf8(prop->name, value, sizeof(prop->name)); - - BLI_uniquename(&ob->prop, prop, DATA_("Property"), '.', offsetof(bProperty, name), sizeof(prop->name)); -} - - -#else - -void RNA_def_gameproperty(BlenderRNA *brna) -{ - StructRNA *srna; - PropertyRNA *prop; - - /* Base Struct for GameProperty */ - srna = RNA_def_struct(brna, "GameProperty", NULL); - RNA_def_struct_ui_text(srna, "Game Property", "Game engine user defined object property"); - RNA_def_struct_sdna(srna, "bProperty"); - RNA_def_struct_refine_func(srna, "rna_GameProperty_refine"); - - prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE); - RNA_def_property_ui_text(prop, "Name", "Available as GameObject attributes in the game engine's python API"); - RNA_def_struct_name_property(srna, prop); - RNA_def_property_string_funcs(prop, NULL, NULL, "rna_GameProperty_name_set"); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - prop = RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE); - RNA_def_property_enum_items(prop, rna_enum_gameproperty_type_items); - RNA_def_property_ui_text(prop, "Type", ""); - RNA_def_property_enum_funcs(prop, NULL, "rna_GameProperty_type_set", NULL); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - prop = RNA_def_property(srna, "show_debug", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", PROP_DEBUG); - RNA_def_property_ui_text(prop, "Debug", "Print debug information for this property"); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - /* GameBooleanProperty */ - srna = RNA_def_struct(brna, "GameBooleanProperty", "GameProperty"); - RNA_def_struct_ui_text(srna, "Game Boolean Property", "Game engine user defined Boolean property"); - RNA_def_struct_sdna(srna, "bProperty"); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - prop = RNA_def_property(srna, "value", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "data", 1); - RNA_def_property_ui_text(prop, "Value", "Property value"); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - /* GameIntProperty */ - srna = RNA_def_struct(brna, "GameIntProperty", "GameProperty"); - RNA_def_struct_ui_text(srna, "Game Integer Property", "Game engine user defined integer number property"); - RNA_def_struct_sdna(srna, "bProperty"); - - prop = RNA_def_property(srna, "value", PROP_INT, PROP_NONE); - RNA_def_property_int_sdna(prop, NULL, "data"); - RNA_def_property_ui_text(prop, "Value", "Property value"); - RNA_def_property_range(prop, -10000, 10000); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - /* GameFloatProperty */ - srna = RNA_def_struct(brna, "GameFloatProperty", "GameProperty"); - RNA_def_struct_ui_text(srna, "Game Float Property", "Game engine user defined floating point number property"); - RNA_def_struct_sdna(srna, "bProperty"); - - prop = RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE); - /* RNA_def_property_float_sdna(prop, NULL, "data"); */ - RNA_def_property_ui_text(prop, "Value", "Property value"); - RNA_def_property_range(prop, -10000, 10000); - RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - /* GameTimerProperty */ - srna = RNA_def_struct(brna, "GameTimerProperty", "GameProperty"); - RNA_def_struct_ui_text(srna, "Game Timer Property", "Game engine user defined timer property"); - RNA_def_struct_sdna(srna, "bProperty"); - - prop = RNA_def_property(srna, "value", PROP_FLOAT, PROP_NONE); - /* RNA_def_property_float_sdna(prop, NULL, "data"); */ - RNA_def_property_ui_text(prop, "Value", "Property value"); - RNA_def_property_range(prop, -10000, 10000); - RNA_def_property_float_funcs(prop, "rna_GameFloatProperty_value_get", "rna_GameFloatProperty_value_set", NULL); - RNA_def_property_update(prop, NC_LOGIC, NULL); - - /* GameStringProperty */ - srna = RNA_def_struct(brna, "GameStringProperty", "GameProperty"); - RNA_def_struct_ui_text(srna, "Game String Property", "Game engine user defined text string property"); - RNA_def_struct_sdna(srna, "bProperty"); - - prop = RNA_def_property(srna, "value", PROP_STRING, PROP_NONE); - RNA_def_property_string_sdna(prop, NULL, "poin"); - RNA_def_property_string_maxlength(prop, MAX_PROPSTRING); - RNA_def_property_ui_text(prop, "Value", "Property value"); - RNA_def_property_update(prop, NC_LOGIC, NULL); -} - -#endif - |