diff options
Diffstat (limited to 'source/blender/makesrna/intern/rna_scene.c')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 49 |
1 files changed, 47 insertions, 2 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 443ffc04ead..938f051cd55 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -7368,21 +7368,66 @@ static void rna_def_scene_eevee(BlenderRNA *brna) RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); /* Depth of Field */ + prop = RNA_def_property(srna, "bokeh_max_size", PROP_FLOAT, PROP_PIXEL); RNA_def_property_ui_text( prop, "Max Size", "Max size of the bokeh shape for the depth of field (lower is faster)"); RNA_def_property_range(prop, 0.0f, 2000.0f); - RNA_def_property_ui_range(prop, 2.0f, 200.0f, 1, 3); + RNA_def_property_ui_range(prop, 0.0f, 200.0f, 100.0f, 1); RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY); prop = RNA_def_property(srna, "bokeh_threshold", PROP_FLOAT, PROP_FACTOR); RNA_def_property_ui_text( prop, "Sprite Threshold", "Brightness threshold for using sprite base depth of field"); RNA_def_property_range(prop, 0.0f, 100000.0f); - RNA_def_property_ui_range(prop, 0.0f, 10.0f, 1, 3); + RNA_def_property_ui_range(prop, 0.0f, 10.0f, 10, 2); + RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY); + RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); + + prop = RNA_def_property(srna, "bokeh_neighbor_max", PROP_FLOAT, PROP_FACTOR); + RNA_def_property_ui_text(prop, + "Neighbor Rejection", + "Maximum brightness to consider when rejecting bokeh sprites " + "based on neighboorhod (lower is faster)"); + RNA_def_property_range(prop, 0.0f, 100000.0f); + RNA_def_property_ui_range(prop, 0.0f, 40.0f, 10, 2); + RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY); + RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); + + prop = RNA_def_property(srna, "bokeh_denoise_fac", PROP_FLOAT, PROP_FACTOR); + RNA_def_property_ui_text( + prop, "Denoise Amount", "Amount of flicker removal applied to bokeh highlights"); + RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_ui_range(prop, 0.0f, 1.0f, 10, 2); RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY); RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); + prop = RNA_def_property(srna, "use_bokeh_high_quality_slight_defocus", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_DOF_HQ_SLIGHT_FOCUS); + RNA_def_property_ui_text(prop, + "High Quality Slight Defocus", + "Sample all pixels in almost in-focus regions to eliminate noise"); + RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY); + RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); + + prop = RNA_def_property(srna, "use_bokeh_jittered", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_DOF_JITTER); + RNA_def_property_ui_text(prop, + "Jitter Camera", + "Jitter camera position to create accurate bluring " + "using render samples"); + RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY); + RNA_def_property_update(prop, NC_SCENE | ND_RENDER_OPTIONS, NULL); + + prop = RNA_def_property(srna, "bokeh_overblur", PROP_FLOAT, PROP_PERCENTAGE); + RNA_def_property_ui_text(prop, + "Overblur", + "Apply blur to each jittered sample to reduce " + "undersampling artifacts"); + RNA_def_property_range(prop, 0, 100); + RNA_def_property_ui_range(prop, 0.0f, 20.0f, 1, 1); + RNA_def_property_override_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY); + /* Bloom */ prop = RNA_def_property(srna, "use_bloom", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", SCE_EEVEE_BLOOM_ENABLED); |